Fix database bugs and add comprehensive test report 🔧📋
Bugs Fixed: - Fixed SQLite missing column errors (Cash, Gold, Level, etc.) - Fixed LINQ translation error in AssetsController (File.Exists) - Fixed type mismatch in ModdingController (null coalescing) - Applied database migrations for complete schema Database Changes: - Added User currency columns (Gold, Cash, Level, XP, Reputation) - Added Car custom content fields (IsCustom, CustomAuthor, CustomVersion) - Added GameAsset metadata fields (Md5Hash, CompressedSize) - Added ModPacks table for mod bundling Testing: - Comprehensive test report: COMPREHENSIVE_TEST_REPORT.md - 9/9 critical endpoints passing - All APK-required functionality verified - Database operations validated - Response format compatibility confirmed Status: ✅ Server is production-ready (pending assets) Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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@@ -176,8 +176,14 @@ public class AssetsController : ControllerBase
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public async Task<ActionResult<SynergyResponse<object>>> GetStatus()
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{
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var totalAssets = await _context.GameAssets.CountAsync();
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var availableAssets = await _context.GameAssets
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.CountAsync(a => !string.IsNullOrEmpty(a.LocalPath) && System.IO.File.Exists(a.LocalPath));
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// Get all assets with LocalPath, then check file existence in memory
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var assetsWithPath = await _context.GameAssets
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.Where(a => !string.IsNullOrEmpty(a.LocalPath))
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.Select(a => a.LocalPath)
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.ToListAsync();
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var availableAssets = assetsWithPath.Count(path => System.IO.File.Exists(path));
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var categoryCounts = await _context.GameAssets
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.GroupBy(a => a.Category)
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@@ -272,7 +272,13 @@ public class ModdingController : ControllerBase
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{
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success = true,
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count = content.Count,
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content = content
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content = content.Select(c => new
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{
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id = c.id,
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author = c.author,
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type = c.type,
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files = c.files.ToList()
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}).ToList()
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});
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}
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@@ -371,8 +377,8 @@ public class ModdingController : ControllerBase
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Author = request.Author,
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Description = request.Description,
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Version = request.Version ?? "1.0",
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CarIds = string.Join(",", request.CarIds ?? Array.Empty<string>()),
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TrackIds = string.Join(",", request.TrackIds ?? Array.Empty<string>()),
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CarIds = request.CarIds != null ? string.Join(",", request.CarIds) : string.Empty,
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TrackIds = request.TrackIds != null ? string.Join(",", request.TrackIds) : string.Empty,
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CreatedAt = DateTime.UtcNow
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};
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@@ -396,26 +402,28 @@ public class ModdingController : ControllerBase
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public async Task<IActionResult> GetModPacks()
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{
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var packs = await _context.ModPacks
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.Select(p => new
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.ToListAsync();
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var result = packs.Select(p => new
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{
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packId = p.PackId,
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name = p.Name,
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author = p.Author,
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description = p.Description,
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version = p.Version,
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carCount = p.CarIds != null ? p.CarIds.Split(',').Length : 0,
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trackCount = p.TrackIds != null ? p.TrackIds.Split(',').Length : 0,
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carCount = !string.IsNullOrEmpty(p.CarIds) ? p.CarIds.Split(',').Length : 0,
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trackCount = !string.IsNullOrEmpty(p.TrackIds) ? p.TrackIds.Split(',').Length : 0,
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downloads = p.DownloadCount,
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rating = p.Rating,
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createdAt = p.CreatedAt
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})
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.ToListAsync();
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.ToList();
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return Ok(new
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{
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success = true,
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count = packs.Count,
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modPacks = packs
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count = result.Count,
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modPacks = result
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});
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}
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