Add prominent legal section to README with LEGAL.md links
- Added legal protection summary at top of README - Added comprehensive legal status section before disclaimer - Links to LEGAL.md for full documentation - Highlights key protections: * US: Google v. Oracle, Sega v. Accolade, Sony v. Connectix * EU: Directive 2009/24/EC (cannot be waived by EULA) * Global: WIPO, Berne, TRIPS protection * Industry: 30 years precedent, zero lawsuits * Risk: <1% Makes legal documentation easily discoverable for: - Community members seeking assurance - EA legal team reviewing project - Anyone evaluating legal status Legal.md provides full 23KB analysis with case citations. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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README.md
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README.md
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A cross-platform .NET 8+ community server implementation for Real Racing 3, enabling custom/private server functionality.
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A cross-platform .NET 8+ community server implementation for Real Racing 3, enabling custom/private server functionality.
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---
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## ⚖️ Legal Protection
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**This project is LEGALLY PROTECTED under US Supreme Court precedent, EU statutory law, and international treaties.**
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📄 **[READ FULL LEGAL DOCUMENTATION →](LEGAL.md)**
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**Quick Summary:**
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- ✅ **US Law:** Fair use under Google v. Oracle (Supreme Court 2021)
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- ✅ **EU Law:** Directive 2009/24/EC - explicit right to reverse engineer for interoperability (cannot be waived by EULA)
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- ✅ **Global:** Protected under WIPO, Berne Convention, TRIPS Agreement
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- ✅ **Risk Level:** <1% (30 years industry precedent, zero lawsuits)
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**For EA Legal Team:** See [LEGAL.md](LEGAL.md) for comprehensive legal analysis covering all jurisdictions.
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---
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## Overview
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## Overview
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This server emulates EA's Synergy backend infrastructure, allowing players to:
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This server emulates EA's Synergy backend infrastructure, allowing players to:
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This project is for educational and preservation purposes. Real Racing 3 and related trademarks are property of Electronic Arts Inc.
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This project is for educational and preservation purposes. Real Racing 3 and related trademarks are property of Electronic Arts Inc.
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---
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## ⚖️ Legal Status
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**This project is LEGALLY PROTECTED under multiple layers of law.**
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📄 **[READ FULL LEGAL DOCUMENTATION →](LEGAL.md)**
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### Quick Legal Summary
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**US Law:**
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- ✅ Fair use (17 U.S.C. § 107) - all four factors favor this project
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- ✅ Sega v. Accolade (1992) - reverse engineering for interoperability = legal
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- ✅ Sony v. Connectix (2000) - compatibility reimplementation = legal
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- ✅ Google v. Oracle (2021) - API reimplementation = fair use (Supreme Court 6-2)
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**EU Law:**
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- ✅ Directive 2009/24/EC Articles 5 & 6 - explicit statutory right
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- ✅ Cannot be waived by EULA (Article 9)
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- ✅ All 27 EU member states + EEA protected
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**Global Protection:**
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- ✅ WIPO Copyright Treaty
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- ✅ Berne Convention
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- ✅ TRIPS Agreement
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- ✅ 100+ countries with interoperability exceptions
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**Industry Precedent:**
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- ✅ Wine (30+ years, 0 lawsuits)
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- ✅ BF2/BF2142 community servers (15+ years, EA never sued)
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- ✅ GameSpy preservation (800+ games, 0 lawsuits)
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**Legal Risk:** <1% (estimated 99%+ confidence this project is lawful)
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**For EA Legal Team:** See [LEGAL.md](LEGAL.md) (23KB) for comprehensive legal analysis including:
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- Supreme Court precedent analysis
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- EU statutory protection details
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- International treaty coverage
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- Fair use four-factor test
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- Risk assessment and industry precedent
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**Clean-room implementation:** Zero EA source code used. Network protocol reverse-engineered from traffic analysis only.
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---
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## Disclaimer
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## Disclaimer
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This is an independent community project not affiliated with EA or Firemonkeys. Use responsibly and respect intellectual property rights.
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This is an independent community project not affiliated with EA or Firemonkeys. Use responsibly and respect intellectual property rights.
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