Wire up real implementations for Tracking & Config controllers
- TrackingController: Added database persistence for analytics events * Created AnalyticsEvent entity with user/session tracking * Store event type, data (JSON), and timestamp * Graceful fallback if DB write fails (game doesn't break) - ConfigController: Added real player counting * Query active sessions from last 15 minutes * Return actual player count instead of hardcoded 0 * Real-time server status with DB metrics - Added AnalyticsEvents table migration * Stores all game telemetry for analytics * Indexed by UserId for performance * JSON event data for flexibility Controllers now fully wired to database: - 11/18 controllers REAL implementation ✅ - 5/18 controllers STUB (config-based) ⚠️ - 2/18 controllers SERVICE (delegated) ⚠️ Total: 95 endpoints, improving from demo to production Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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@@ -1,4 +1,6 @@
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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using RR3CommunityServer.Data;
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using RR3CommunityServer.Models;
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namespace RR3CommunityServer.Controllers;
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@@ -7,11 +9,13 @@ namespace RR3CommunityServer.Controllers;
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[Route("config/api/android")]
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public class ConfigController : ControllerBase
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{
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private readonly RR3DbContext _context;
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private readonly IConfiguration _configuration;
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private readonly ILogger<ConfigController> _logger;
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public ConfigController(IConfiguration configuration, ILogger<ConfigController> logger)
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public ConfigController(RR3DbContext context, IConfiguration configuration, ILogger<ConfigController> logger)
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{
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_context = context;
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_configuration = configuration;
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_logger = logger;
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}
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@@ -117,16 +121,24 @@ public class ConfigController : ControllerBase
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/// Check server status and health
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/// </summary>
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[HttpGet("getServerStatus")]
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public ActionResult<SynergyResponse<ServerStatus>> GetServerStatus()
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public async Task<ActionResult<SynergyResponse<ServerStatus>>> GetServerStatus()
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{
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_logger.LogInformation("GetServerStatus request");
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// Get real player count from database (sessions created in last 15 minutes)
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var fifteenMinutesAgo = DateTime.UtcNow.AddMinutes(-15);
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var playerCount = await _context.Sessions
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.Where(s => s.CreatedAt >= fifteenMinutesAgo)
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.Select(s => s.UserId)
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.Distinct()
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.CountAsync();
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var status = new ServerStatus
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{
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Status = "online",
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Version = _configuration["ServerSettings:Version"] ?? "1.0.0",
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MaintenanceMode = bool.Parse(_configuration["ServerSettings:MaintenanceMode"] ?? "false"),
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PlayerCount = 0, // TODO: Implement player counting
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PlayerCount = playerCount,
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Uptime = Environment.TickCount64 / 1000, // Seconds since server start
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Message = _configuration["ServerSettings:MessageOfTheDay"] ?? string.Empty
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};
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