Add RR3 Asset Extraction & Management System
Cross-Platform Scripts: - extract_z_asset.sh: Linux/Unix single file extraction - batch_extract_z_assets.sh: Linux/Unix batch extraction - pack_z_asset.sh: Linux/Unix asset packing - extract_z_asset.ps1: Windows PowerShell extraction Server Integration: - AssetExtractionService.cs: C# service for ZLIB extraction/packing - AssetManagementController.cs: API endpoints for asset management - POST /api/AssetManagement/extract - POST /api/AssetManagement/pack - POST /api/AssetManagement/batch-extract - GET /api/AssetManagement/list - Registered AssetExtractionService in Program.cs Features: - Extracts .z files (ZLIB compressed textures/data) - Packs files to .z format with ZLIB compression - Batch processing support - Cross-platform (Windows/Linux/macOS) - Server-side API for remote asset management - Path traversal protection Documentation: - ASSET_EXTRACTION_GUIDE.md: Complete integration guide - Tools/README.md: CLI tool documentation Based on: Tankonline/Real-Racing-3-Texture-Extraction-Tool Converted to cross-platform bash/PowerShell scripts + C# service Ready for .pak asset extraction when files arrive from community Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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Tools/extract_z_asset.sh
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123
Tools/extract_z_asset.sh
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#!/usr/bin/env bash
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# RR3 Asset Extraction Script - Cross-Platform
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# Extracts .z (ZLIB compressed) texture files from Real Racing 3
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set -euo pipefail
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SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
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ROOT_DIR="$(dirname "$SCRIPT_DIR")"
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# Colors
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RED='\033[0;31m'
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GREEN='\033[0;32m'
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YELLOW='\033[1;33m'
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CYAN='\033[0;36m'
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NC='\033[0m' # No Color
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echo -e "${CYAN}════════════════════════════════════════════════════════════${NC}"
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echo -e "${YELLOW} RR3 Asset Extraction Tool - Linux/Unix${NC}"
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echo -e "${CYAN}════════════════════════════════════════════════════════════${NC}"
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echo ""
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# Check if Python 3 is installed
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if ! command -v python3 &> /dev/null; then
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echo -e "${RED}ERROR: Python 3 is not installed!${NC}"
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echo "Please install Python 3 to continue."
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exit 1
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fi
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# Check arguments
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if [ "$#" -lt 1 ]; then
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echo "Usage: $0 <input.z> [output_folder]"
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echo ""
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echo "Examples:"
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echo " $0 sprites_0.etc.dds.z"
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echo " $0 sprites_0.etc.dds.z /path/to/output"
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exit 1
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fi
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INPUT_FILE="$1"
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OUTPUT_DIR="${2:-$(dirname "$INPUT_FILE")}"
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# Validate input file
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if [ ! -f "$INPUT_FILE" ]; then
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echo -e "${RED}ERROR: Input file not found: $INPUT_FILE${NC}"
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exit 1
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fi
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echo -e "${GREEN}Input file:${NC} $INPUT_FILE"
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echo -e "${GREEN}Output directory:${NC} $OUTPUT_DIR"
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echo ""
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# Create output directory if it doesn't exist
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mkdir -p "$OUTPUT_DIR"
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# Extract using Python
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python3 - "$INPUT_FILE" "$OUTPUT_DIR" << 'PYTHON_SCRIPT'
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import sys
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import os
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import zlib
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def main():
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input_file = sys.argv[1]
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output_dir = sys.argv[2]
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print("Reading file...")
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with open(input_file, "rb") as f:
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data = f.read()
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out = b""
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i = 0
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found = 0
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print("Scanning for ZLIB blocks...")
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# Scan for zlib blocks
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while i < len(data) - 2:
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if data[i] == 0x78 and data[i+1] in (0x9C, 0xDA, 0x01):
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try:
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d = zlib.decompress(data[i:])
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out += d
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print(f" [+] Block {found} at {hex(i)}")
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found += 1
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i += len(d)
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continue
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except:
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pass
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i += 1
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if found == 0:
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print("ERROR: No valid zlib blocks found!")
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sys.exit(1)
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# Get output filename
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base = os.path.basename(input_file)
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if base.lower().endswith(".z"):
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base = base[:-2]
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output_file = os.path.join(output_dir, base)
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# Backup if exists
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if os.path.exists(output_file):
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bak = output_file + ".bak"
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if not os.path.exists(bak):
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os.rename(output_file, bak)
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print(f"Backup created: {bak}")
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# Write file
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with open(output_file, "wb") as f:
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f.write(out)
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print("")
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print(f"✅ Extraction complete!")
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print(f"Output: {output_file}")
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print(f"Blocks found: {found}")
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print(f"Size: {len(out):,} bytes")
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if __name__ == "__main__":
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main()
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PYTHON_SCRIPT
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echo ""
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echo -e "${GREEN}Done!${NC}"
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