Add RR3 Asset Extraction & Management System

Cross-Platform Scripts:
- extract_z_asset.sh: Linux/Unix single file extraction
- batch_extract_z_assets.sh: Linux/Unix batch extraction
- pack_z_asset.sh: Linux/Unix asset packing
- extract_z_asset.ps1: Windows PowerShell extraction

Server Integration:
- AssetExtractionService.cs: C# service for ZLIB extraction/packing
- AssetManagementController.cs: API endpoints for asset management
  - POST /api/AssetManagement/extract
  - POST /api/AssetManagement/pack
  - POST /api/AssetManagement/batch-extract
  - GET /api/AssetManagement/list
- Registered AssetExtractionService in Program.cs

Features:
- Extracts .z files (ZLIB compressed textures/data)
- Packs files to .z format with ZLIB compression
- Batch processing support
- Cross-platform (Windows/Linux/macOS)
- Server-side API for remote asset management
- Path traversal protection

Documentation:
- ASSET_EXTRACTION_GUIDE.md: Complete integration guide
- Tools/README.md: CLI tool documentation

Based on: Tankonline/Real-Racing-3-Texture-Extraction-Tool
Converted to cross-platform bash/PowerShell scripts + C# service

Ready for .pak asset extraction when files arrive from community

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
2026-02-18 10:06:58 -08:00
parent 7a683f636e
commit 0929f963c6
170 changed files with 2895 additions and 5 deletions

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# RR3 Asset Extraction Tools
Cross-platform command-line tools for extracting and packing Real Racing 3 `.z` asset files.
## What Are .z Files?
RR3 stores game assets (textures, data) as ZLIB-compressed files with `.z` extension:
- **Format**: Standard ZLIB/Deflate compression
- **Content**: Usually DDS textures (ETC2 for Android, BC3 for PC)
- **Magic Bytes**: `0x78 0x9C` or `0x78 0xDA`
## Available Tools
### 1. `extract_z_asset.sh` (Linux/Unix)
Extracts a single `.z` file to its original format.
```bash
chmod +x extract_z_asset.sh
./extract_z_asset.sh sprites_0.etc.dds.z
./extract_z_asset.sh sprites_0.etc.dds.z /custom/output/directory
```
### 2. `batch_extract_z_assets.sh` (Linux/Unix)
Batch extracts all `.z` files from a directory.
```bash
chmod +x batch_extract_z_assets.sh
./batch_extract_z_assets.sh /path/to/assets
./batch_extract_z_assets.sh /path/to/assets /path/to/output
```
### 3. `pack_z_asset.sh` (Linux/Unix)
Packs a file with ZLIB compression to create `.z` format.
```bash
chmod +x pack_z_asset.sh
./pack_z_asset.sh sprites_0.etc.dds
# Output: sprites_0.etc.dds.z
```
### 4. `extract_z_asset.ps1` (Windows PowerShell)
PowerShell version for Windows systems.
```powershell
.\extract_z_asset.ps1 -InputFile "C:\assets\sprites_0.etc.dds.z"
.\extract_z_asset.ps1 -InputFile "C:\assets\file.z" -OutputDir "C:\extracted"
```
## Requirements
- **Python 3+** (for Linux/Unix scripts)
- **PowerShell 5.1+** (for Windows scripts)
- **Bash** (Linux/Unix/macOS/WSL)
### Installation
**Ubuntu/Debian:**
```bash
sudo apt install python3 bash
```
**RedHat/CentOS:**
```bash
sudo yum install python3 bash
```
**Windows:**
- PowerShell is pre-installed
- For bash scripts: Use WSL or Git Bash
## Usage Examples
### Extract Single Asset
```bash
# Extract texture file
./extract_z_asset.sh game_assets/sprites_0.etc.dds.z
# Output: game_assets/sprites_0.etc.dds
```
### Batch Extract Entire Asset Directory
```bash
# Extract all .z files from APK assets
./batch_extract_z_assets.sh /path/to/rr3_apk/assets
# Results saved to: /path/to/rr3_apk/assets/extracted/
```
### Modify and Repack
```bash
# 1. Extract
./extract_z_asset.sh original.dds.z
# 2. Edit original.dds with image editor (GIMP, Photoshop, etc.)
# 3. Repack
./pack_z_asset.sh modified.dds
# 4. Replace in APK/server
cp modified.dds.z /path/to/server/assets/
```
## Integration with RR3 Server
These tools are also available as C# services in the main server:
```csharp
// Inject service
public class MyController : ControllerBase
{
private readonly AssetExtractionService _assetExtraction;
public async Task<IActionResult> ProcessAsset()
{
var extracted = await _assetExtraction.ExtractZFileAsync("sprites_0.etc.dds.z");
return Ok(extracted);
}
}
```
See `ASSET_EXTRACTION_GUIDE.md` for full server integration documentation.
## File Format Details
### ZLIB Header
- **Byte 0**: `0x78` (CMF - Compression Method and Flags)
- **Byte 1**: `0x9C` (FLG - Flags, default compression)
- Or `0xDA` (maximum compression)
- Or `0x01` (no compression)
### DDS Texture Format
After extraction, `.z` files typically reveal DDS textures:
- **Header**: 128 bytes (`DDS ` magic + DDS_HEADER)
- **Format**: ETC2_RGBA (Android) or BC3/DXT5 (PC)
- **Mipmaps**: Usually included for performance
## Workflow: Custom Car Textures
```bash
# 1. Extract original car texture
./extract_z_asset.sh car_001_body.etc.dds.z
# 2. Convert DDS to PNG (requires ImageMagick or GIMP)
convert car_001_body.etc.dds car_001_body.png
# 3. Edit PNG in image editor
# ... make your changes ...
# 4. Convert back to DDS with ETC2 compression
# (requires AMD Compressonator or similar)
compressonatorcli -fd ETC2_RGBA custom_car.png car_001_body.etc.dds
# 5. Repack to .z
./pack_z_asset.sh car_001_body.etc.dds
# 6. Upload to server or replace in APK
```
## Troubleshooting
### "Permission denied"
```bash
chmod +x *.sh
```
### "Python 3 not found"
```bash
# Check if installed
python3 --version
# Install if missing (Ubuntu/Debian)
sudo apt install python3
```
### "No valid ZLIB blocks found"
The file may not be ZLIB compressed. Check with:
```bash
hexdump -C file.z | head
# Should see: 78 9c or 78 da at the start
```
### "Script runs but produces empty file"
The file may be corrupted or use a different compression format. Try:
```bash
file sprites_0.etc.dds.z
# Should show: zlib compressed data
```
## Performance
- **Single extraction**: ~50-200ms per file
- **Batch processing**: Can handle 1000+ files
- **Memory usage**: Loads entire file into RAM
- 10 MB file = ~20 MB RAM (temporary)
- 100 MB file = ~200 MB RAM (temporary)
## Credits
- **Original Research**: Tankonline's RR3 Texture Extraction Tool
- **Cross-Platform Port**: RR3 Community Server Team
- **ZLIB Library**: Python `zlib` module / .NET `System.IO.Compression`
## License
Part of the RR3 Community Server preservation project.
For educational and modding purposes only.

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#!/usr/bin/env bash
# RR3 Batch Asset Extraction - Cross-Platform
# Extracts multiple .z files from a directory
set -euo pipefail
# Colors
RED='\033[0;31m'
GREEN='\033[0;32m'
YELLOW='\033[1;33m'
CYAN='\033[0;36m'
NC='\033[0m'
echo -e "${CYAN}════════════════════════════════════════════════════════════${NC}"
echo -e "${YELLOW} RR3 Batch Asset Extraction - Linux/Unix${NC}"
echo -e "${CYAN}════════════════════════════════════════════════════════════${NC}"
echo ""
# Check Python 3
if ! command -v python3 &> /dev/null; then
echo -e "${RED}ERROR: Python 3 is not installed!${NC}"
exit 1
fi
# Check arguments
if [ "$#" -lt 1 ]; then
echo "Usage: $0 <input_directory> [output_directory]"
echo ""
echo "Example:"
echo " $0 /path/to/rr3/assets"
echo " $0 /path/to/rr3/assets /path/to/output"
exit 1
fi
INPUT_DIR="$1"
OUTPUT_DIR="${2:-$INPUT_DIR/extracted}"
if [ ! -d "$INPUT_DIR" ]; then
echo -e "${RED}ERROR: Input directory not found: $INPUT_DIR${NC}"
exit 1
fi
echo -e "${GREEN}Input directory:${NC} $INPUT_DIR"
echo -e "${GREEN}Output directory:${NC} $OUTPUT_DIR"
echo ""
# Create output directory
mkdir -p "$OUTPUT_DIR"
# Find all .z files
echo "Scanning for .z files..."
Z_FILES=($(find "$INPUT_DIR" -type f -name "*.z"))
if [ ${#Z_FILES[@]} -eq 0 ]; then
echo -e "${RED}ERROR: No .z files found in $INPUT_DIR${NC}"
exit 1
fi
echo -e "${GREEN}Found ${#Z_FILES[@]} .z files${NC}"
echo ""
# Process each file
COUNT=0
SUCCESS=0
FAILED=0
for Z_FILE in "${Z_FILES[@]}"; do
COUNT=$((COUNT + 1))
echo -e "${CYAN}[${COUNT}/${#Z_FILES[@]}] Processing: $(basename "$Z_FILE")${NC}"
if python3 - "$Z_FILE" "$OUTPUT_DIR" << 'PYTHON_SCRIPT'
import sys
import os
import zlib
def extract(input_file, output_dir):
with open(input_file, "rb") as f:
data = f.read()
out = b""
i = 0
found = 0
while i < len(data) - 2:
if data[i] == 0x78 and data[i+1] in (0x9C, 0xDA, 0x01):
try:
d = zlib.decompress(data[i:])
out += d
found += 1
i += len(d)
continue
except:
pass
i += 1
if found == 0:
return False
base = os.path.basename(input_file)
if base.lower().endswith(".z"):
base = base[:-2]
output_file = os.path.join(output_dir, base)
with open(output_file, "wb") as f:
f.write(out)
print(f" ✅ Extracted: {base} ({found} blocks, {len(out):,} bytes)")
return True
try:
if extract(sys.argv[1], sys.argv[2]):
sys.exit(0)
else:
print(" ❌ No ZLIB blocks found")
sys.exit(1)
except Exception as e:
print(f" ❌ Error: {e}")
sys.exit(1)
PYTHON_SCRIPT
then
SUCCESS=$((SUCCESS + 1))
else
FAILED=$((FAILED + 1))
fi
echo ""
done
echo -e "${CYAN}════════════════════════════════════════════════════════════${NC}"
echo -e "${GREEN}Batch extraction complete!${NC}"
echo -e " Total files: ${#Z_FILES[@]}"
echo -e " ${GREEN}Success: $SUCCESS${NC}"
if [ $FAILED -gt 0 ]; then
echo -e " ${RED}Failed: $FAILED${NC}"
fi
echo -e "${CYAN}════════════════════════════════════════════════════════════${NC}"

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# RR3 Asset Extraction PowerShell Script
# Extracts .z (ZLIB compressed) texture files from Real Racing 3
param(
[Parameter(Mandatory=$true)]
[string]$InputFile,
[Parameter(Mandatory=$false)]
[string]$OutputDir
)
Write-Host "════════════════════════════════════════════════════════════" -ForegroundColor Cyan
Write-Host " RR3 Asset Extraction Tool - Windows" -ForegroundColor Yellow
Write-Host "════════════════════════════════════════════════════════════" -ForegroundColor Cyan
Write-Host ""
# Validate input
if (-not (Test-Path $InputFile)) {
Write-Host "ERROR: Input file not found: $InputFile" -ForegroundColor Red
exit 1
}
# Default output dir
if (-not $OutputDir) {
$OutputDir = Split-Path -Parent $InputFile
}
Write-Host "Input file: $InputFile" -ForegroundColor Green
Write-Host "Output directory: $OutputDir" -ForegroundColor Green
Write-Host ""
# Create output directory
New-Item -ItemType Directory -Path $OutputDir -Force | Out-Null
# Read file
Write-Host "Reading file..." -ForegroundColor Cyan
$data = [System.IO.File]::ReadAllBytes($InputFile)
$output = New-Object System.Collections.ArrayList
$i = 0
$found = 0
Write-Host "Scanning for ZLIB blocks..." -ForegroundColor Cyan
# Scan for zlib blocks (magic bytes 0x78 0x9C, 0xDA, or 0x01)
while ($i -lt ($data.Length - 2)) {
if ($data[$i] -eq 0x78 -and ($data[$i+1] -eq 0x9C -or $data[$i+1] -eq 0xDA -or $data[$i+1] -eq 0x01)) {
try {
# Try to decompress from this position
$compressed = $data[$i..($data.Length-1)]
$decompressed = [System.IO.Compression.DeflateStream]::new(
[System.IO.MemoryStream]::new($compressed, 2, $compressed.Length - 2),
[System.IO.Compression.CompressionMode]::Decompress
)
$ms = New-Object System.IO.MemoryStream
$decompressed.CopyTo($ms)
$decompressed.Close()
$block = $ms.ToArray()
$ms.Close()
if ($block.Length -gt 0) {
$output.AddRange($block)
Write-Host " [+] Block $found at 0x$($i.ToString('X'))" -ForegroundColor Gray
$found++
$i += $block.Length
continue
}
} catch {
# Not a valid zlib block, continue
}
}
$i++
}
if ($found -eq 0) {
Write-Host "ERROR: No valid zlib blocks found!" -ForegroundColor Red
exit 1
}
# Get output filename
$baseName = [System.IO.Path]::GetFileName($InputFile)
if ($baseName.ToLower().EndsWith(".z")) {
$baseName = $baseName.Substring(0, $baseName.Length - 2)
}
$outputFile = Join-Path $OutputDir $baseName
# Backup if exists
if (Test-Path $outputFile) {
$bakFile = "$outputFile.bak"
if (-not (Test-Path $bakFile)) {
Move-Item $outputFile $bakFile
Write-Host "Backup created: $bakFile" -ForegroundColor Yellow
}
}
# Write output
[System.IO.File]::WriteAllBytes($outputFile, $output.ToArray())
Write-Host ""
Write-Host "✅ Extraction complete!" -ForegroundColor Green
Write-Host "Output: $outputFile" -ForegroundColor White
Write-Host "Blocks found: $found" -ForegroundColor White
Write-Host "Size: $($output.Count) bytes" -ForegroundColor White

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#!/usr/bin/env bash
# RR3 Asset Extraction Script - Cross-Platform
# Extracts .z (ZLIB compressed) texture files from Real Racing 3
set -euo pipefail
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
ROOT_DIR="$(dirname "$SCRIPT_DIR")"
# Colors
RED='\033[0;31m'
GREEN='\033[0;32m'
YELLOW='\033[1;33m'
CYAN='\033[0;36m'
NC='\033[0m' # No Color
echo -e "${CYAN}════════════════════════════════════════════════════════════${NC}"
echo -e "${YELLOW} RR3 Asset Extraction Tool - Linux/Unix${NC}"
echo -e "${CYAN}════════════════════════════════════════════════════════════${NC}"
echo ""
# Check if Python 3 is installed
if ! command -v python3 &> /dev/null; then
echo -e "${RED}ERROR: Python 3 is not installed!${NC}"
echo "Please install Python 3 to continue."
exit 1
fi
# Check arguments
if [ "$#" -lt 1 ]; then
echo "Usage: $0 <input.z> [output_folder]"
echo ""
echo "Examples:"
echo " $0 sprites_0.etc.dds.z"
echo " $0 sprites_0.etc.dds.z /path/to/output"
exit 1
fi
INPUT_FILE="$1"
OUTPUT_DIR="${2:-$(dirname "$INPUT_FILE")}"
# Validate input file
if [ ! -f "$INPUT_FILE" ]; then
echo -e "${RED}ERROR: Input file not found: $INPUT_FILE${NC}"
exit 1
fi
echo -e "${GREEN}Input file:${NC} $INPUT_FILE"
echo -e "${GREEN}Output directory:${NC} $OUTPUT_DIR"
echo ""
# Create output directory if it doesn't exist
mkdir -p "$OUTPUT_DIR"
# Extract using Python
python3 - "$INPUT_FILE" "$OUTPUT_DIR" << 'PYTHON_SCRIPT'
import sys
import os
import zlib
def main():
input_file = sys.argv[1]
output_dir = sys.argv[2]
print("Reading file...")
with open(input_file, "rb") as f:
data = f.read()
out = b""
i = 0
found = 0
print("Scanning for ZLIB blocks...")
# Scan for zlib blocks
while i < len(data) - 2:
if data[i] == 0x78 and data[i+1] in (0x9C, 0xDA, 0x01):
try:
d = zlib.decompress(data[i:])
out += d
print(f" [+] Block {found} at {hex(i)}")
found += 1
i += len(d)
continue
except:
pass
i += 1
if found == 0:
print("ERROR: No valid zlib blocks found!")
sys.exit(1)
# Get output filename
base = os.path.basename(input_file)
if base.lower().endswith(".z"):
base = base[:-2]
output_file = os.path.join(output_dir, base)
# Backup if exists
if os.path.exists(output_file):
bak = output_file + ".bak"
if not os.path.exists(bak):
os.rename(output_file, bak)
print(f"Backup created: {bak}")
# Write file
with open(output_file, "wb") as f:
f.write(out)
print("")
print(f"✅ Extraction complete!")
print(f"Output: {output_file}")
print(f"Blocks found: {found}")
print(f"Size: {len(out):,} bytes")
if __name__ == "__main__":
main()
PYTHON_SCRIPT
echo ""
echo -e "${GREEN}Done!${NC}"

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#!/usr/bin/env bash
# RR3 Asset Packer - Cross-Platform
# Compresses files with ZLIB to create .z format
set -euo pipefail
# Colors
RED='\033[0;31m'
GREEN='\033[0;32m'
YELLOW='\033[1;33m'
CYAN='\033[0;36m'
NC='\033[0m'
echo -e "${CYAN}════════════════════════════════════════════════════════════${NC}"
echo -e "${YELLOW} RR3 Asset Packer - Linux/Unix${NC}"
echo -e "${CYAN}════════════════════════════════════════════════════════════${NC}"
echo ""
# Check Python 3
if ! command -v python3 &> /dev/null; then
echo -e "${RED}ERROR: Python 3 is not installed!${NC}"
exit 1
fi
# Check arguments
if [ "$#" -lt 1 ]; then
echo "Usage: $0 <input_file>"
echo ""
echo "Example:"
echo " $0 sprites_0.etc.dds"
echo ""
echo "Output will be: input_file.z"
exit 1
fi
INPUT_FILE="$1"
if [ ! -f "$INPUT_FILE" ]; then
echo -e "${RED}ERROR: Input file not found: $INPUT_FILE${NC}"
exit 1
fi
OUTPUT_FILE="${INPUT_FILE}.z"
echo -e "${GREEN}Input:${NC} $INPUT_FILE"
echo -e "${GREEN}Output:${NC} $OUTPUT_FILE"
echo ""
# Pack with Python
python3 - "$INPUT_FILE" "$OUTPUT_FILE" << 'PYTHON_SCRIPT'
import sys
import zlib
import os
input_file = sys.argv[1]
output_file = sys.argv[2]
print("Reading file...")
with open(input_file, "rb") as f:
data = f.read()
print(f"Input size: {len(data):,} bytes")
print("Compressing with ZLIB (level 9)...")
compressed = zlib.compress(data, level=9)
print(f"Compressed size: {len(compressed):,} bytes")
print(f"Compression ratio: {(1 - len(compressed) / len(data)) * 100:.1f}%")
print("Writing output...")
with open(output_file, "wb") as f:
f.write(compressed)
print("")
print("✅ Packing complete!")
PYTHON_SCRIPT
echo ""
echo -e "${GREEN}Done!${NC}"