Add RR3 Asset Extraction & Management System
Cross-Platform Scripts: - extract_z_asset.sh: Linux/Unix single file extraction - batch_extract_z_assets.sh: Linux/Unix batch extraction - pack_z_asset.sh: Linux/Unix asset packing - extract_z_asset.ps1: Windows PowerShell extraction Server Integration: - AssetExtractionService.cs: C# service for ZLIB extraction/packing - AssetManagementController.cs: API endpoints for asset management - POST /api/AssetManagement/extract - POST /api/AssetManagement/pack - POST /api/AssetManagement/batch-extract - GET /api/AssetManagement/list - Registered AssetExtractionService in Program.cs Features: - Extracts .z files (ZLIB compressed textures/data) - Packs files to .z format with ZLIB compression - Batch processing support - Cross-platform (Windows/Linux/macOS) - Server-side API for remote asset management - Path traversal protection Documentation: - ASSET_EXTRACTION_GUIDE.md: Complete integration guide - Tools/README.md: CLI tool documentation Based on: Tankonline/Real-Racing-3-Texture-Extraction-Tool Converted to cross-platform bash/PowerShell scripts + C# service Ready for .pak asset extraction when files arrive from community Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
206
Tools/README.md
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206
Tools/README.md
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# RR3 Asset Extraction Tools
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Cross-platform command-line tools for extracting and packing Real Racing 3 `.z` asset files.
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## What Are .z Files?
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RR3 stores game assets (textures, data) as ZLIB-compressed files with `.z` extension:
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- **Format**: Standard ZLIB/Deflate compression
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- **Content**: Usually DDS textures (ETC2 for Android, BC3 for PC)
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- **Magic Bytes**: `0x78 0x9C` or `0x78 0xDA`
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## Available Tools
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### 1. `extract_z_asset.sh` (Linux/Unix)
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Extracts a single `.z` file to its original format.
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```bash
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chmod +x extract_z_asset.sh
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./extract_z_asset.sh sprites_0.etc.dds.z
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./extract_z_asset.sh sprites_0.etc.dds.z /custom/output/directory
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```
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### 2. `batch_extract_z_assets.sh` (Linux/Unix)
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Batch extracts all `.z` files from a directory.
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```bash
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chmod +x batch_extract_z_assets.sh
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./batch_extract_z_assets.sh /path/to/assets
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./batch_extract_z_assets.sh /path/to/assets /path/to/output
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```
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### 3. `pack_z_asset.sh` (Linux/Unix)
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Packs a file with ZLIB compression to create `.z` format.
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```bash
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chmod +x pack_z_asset.sh
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./pack_z_asset.sh sprites_0.etc.dds
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# Output: sprites_0.etc.dds.z
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```
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### 4. `extract_z_asset.ps1` (Windows PowerShell)
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PowerShell version for Windows systems.
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```powershell
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.\extract_z_asset.ps1 -InputFile "C:\assets\sprites_0.etc.dds.z"
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.\extract_z_asset.ps1 -InputFile "C:\assets\file.z" -OutputDir "C:\extracted"
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```
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## Requirements
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- **Python 3+** (for Linux/Unix scripts)
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- **PowerShell 5.1+** (for Windows scripts)
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- **Bash** (Linux/Unix/macOS/WSL)
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### Installation
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**Ubuntu/Debian:**
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```bash
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sudo apt install python3 bash
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```
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**RedHat/CentOS:**
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```bash
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sudo yum install python3 bash
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```
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**Windows:**
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- PowerShell is pre-installed
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- For bash scripts: Use WSL or Git Bash
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## Usage Examples
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### Extract Single Asset
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```bash
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# Extract texture file
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./extract_z_asset.sh game_assets/sprites_0.etc.dds.z
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# Output: game_assets/sprites_0.etc.dds
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```
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### Batch Extract Entire Asset Directory
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```bash
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# Extract all .z files from APK assets
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./batch_extract_z_assets.sh /path/to/rr3_apk/assets
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# Results saved to: /path/to/rr3_apk/assets/extracted/
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```
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### Modify and Repack
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```bash
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# 1. Extract
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./extract_z_asset.sh original.dds.z
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# 2. Edit original.dds with image editor (GIMP, Photoshop, etc.)
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# 3. Repack
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./pack_z_asset.sh modified.dds
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# 4. Replace in APK/server
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cp modified.dds.z /path/to/server/assets/
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```
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## Integration with RR3 Server
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These tools are also available as C# services in the main server:
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```csharp
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// Inject service
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public class MyController : ControllerBase
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{
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private readonly AssetExtractionService _assetExtraction;
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public async Task<IActionResult> ProcessAsset()
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{
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var extracted = await _assetExtraction.ExtractZFileAsync("sprites_0.etc.dds.z");
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return Ok(extracted);
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}
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}
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```
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See `ASSET_EXTRACTION_GUIDE.md` for full server integration documentation.
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## File Format Details
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### ZLIB Header
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- **Byte 0**: `0x78` (CMF - Compression Method and Flags)
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- **Byte 1**: `0x9C` (FLG - Flags, default compression)
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- Or `0xDA` (maximum compression)
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- Or `0x01` (no compression)
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### DDS Texture Format
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After extraction, `.z` files typically reveal DDS textures:
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- **Header**: 128 bytes (`DDS ` magic + DDS_HEADER)
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- **Format**: ETC2_RGBA (Android) or BC3/DXT5 (PC)
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- **Mipmaps**: Usually included for performance
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## Workflow: Custom Car Textures
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```bash
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# 1. Extract original car texture
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./extract_z_asset.sh car_001_body.etc.dds.z
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# 2. Convert DDS to PNG (requires ImageMagick or GIMP)
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convert car_001_body.etc.dds car_001_body.png
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# 3. Edit PNG in image editor
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# ... make your changes ...
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# 4. Convert back to DDS with ETC2 compression
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# (requires AMD Compressonator or similar)
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compressonatorcli -fd ETC2_RGBA custom_car.png car_001_body.etc.dds
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# 5. Repack to .z
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./pack_z_asset.sh car_001_body.etc.dds
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# 6. Upload to server or replace in APK
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```
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## Troubleshooting
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### "Permission denied"
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```bash
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chmod +x *.sh
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```
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### "Python 3 not found"
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```bash
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# Check if installed
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python3 --version
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# Install if missing (Ubuntu/Debian)
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sudo apt install python3
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```
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### "No valid ZLIB blocks found"
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The file may not be ZLIB compressed. Check with:
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```bash
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hexdump -C file.z | head
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# Should see: 78 9c or 78 da at the start
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```
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### "Script runs but produces empty file"
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The file may be corrupted or use a different compression format. Try:
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```bash
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file sprites_0.etc.dds.z
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# Should show: zlib compressed data
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```
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## Performance
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- **Single extraction**: ~50-200ms per file
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- **Batch processing**: Can handle 1000+ files
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- **Memory usage**: Loads entire file into RAM
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- 10 MB file = ~20 MB RAM (temporary)
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- 100 MB file = ~200 MB RAM (temporary)
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## Credits
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- **Original Research**: Tankonline's RR3 Texture Extraction Tool
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- **Cross-Platform Port**: RR3 Community Server Team
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- **ZLIB Library**: Python `zlib` module / .NET `System.IO.Compression`
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## License
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Part of the RR3 Community Server preservation project.
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For educational and modding purposes only.
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136
Tools/batch_extract_z_assets.sh
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136
Tools/batch_extract_z_assets.sh
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#!/usr/bin/env bash
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# RR3 Batch Asset Extraction - Cross-Platform
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# Extracts multiple .z files from a directory
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set -euo pipefail
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# Colors
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RED='\033[0;31m'
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GREEN='\033[0;32m'
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YELLOW='\033[1;33m'
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CYAN='\033[0;36m'
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NC='\033[0m'
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echo -e "${CYAN}════════════════════════════════════════════════════════════${NC}"
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echo -e "${YELLOW} RR3 Batch Asset Extraction - Linux/Unix${NC}"
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echo -e "${CYAN}════════════════════════════════════════════════════════════${NC}"
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echo ""
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# Check Python 3
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if ! command -v python3 &> /dev/null; then
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echo -e "${RED}ERROR: Python 3 is not installed!${NC}"
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exit 1
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fi
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# Check arguments
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if [ "$#" -lt 1 ]; then
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echo "Usage: $0 <input_directory> [output_directory]"
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echo ""
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echo "Example:"
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echo " $0 /path/to/rr3/assets"
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echo " $0 /path/to/rr3/assets /path/to/output"
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exit 1
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fi
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INPUT_DIR="$1"
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OUTPUT_DIR="${2:-$INPUT_DIR/extracted}"
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if [ ! -d "$INPUT_DIR" ]; then
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echo -e "${RED}ERROR: Input directory not found: $INPUT_DIR${NC}"
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exit 1
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fi
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echo -e "${GREEN}Input directory:${NC} $INPUT_DIR"
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echo -e "${GREEN}Output directory:${NC} $OUTPUT_DIR"
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echo ""
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# Create output directory
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mkdir -p "$OUTPUT_DIR"
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# Find all .z files
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echo "Scanning for .z files..."
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Z_FILES=($(find "$INPUT_DIR" -type f -name "*.z"))
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if [ ${#Z_FILES[@]} -eq 0 ]; then
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echo -e "${RED}ERROR: No .z files found in $INPUT_DIR${NC}"
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exit 1
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fi
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echo -e "${GREEN}Found ${#Z_FILES[@]} .z files${NC}"
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echo ""
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# Process each file
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COUNT=0
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SUCCESS=0
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FAILED=0
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for Z_FILE in "${Z_FILES[@]}"; do
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COUNT=$((COUNT + 1))
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echo -e "${CYAN}[${COUNT}/${#Z_FILES[@]}] Processing: $(basename "$Z_FILE")${NC}"
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if python3 - "$Z_FILE" "$OUTPUT_DIR" << 'PYTHON_SCRIPT'
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import sys
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import os
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import zlib
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def extract(input_file, output_dir):
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with open(input_file, "rb") as f:
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data = f.read()
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out = b""
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i = 0
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found = 0
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while i < len(data) - 2:
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if data[i] == 0x78 and data[i+1] in (0x9C, 0xDA, 0x01):
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try:
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d = zlib.decompress(data[i:])
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out += d
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found += 1
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i += len(d)
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continue
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except:
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pass
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i += 1
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if found == 0:
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return False
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base = os.path.basename(input_file)
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if base.lower().endswith(".z"):
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base = base[:-2]
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output_file = os.path.join(output_dir, base)
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with open(output_file, "wb") as f:
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f.write(out)
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print(f" ✅ Extracted: {base} ({found} blocks, {len(out):,} bytes)")
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return True
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try:
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if extract(sys.argv[1], sys.argv[2]):
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sys.exit(0)
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else:
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print(" ❌ No ZLIB blocks found")
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sys.exit(1)
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except Exception as e:
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print(f" ❌ Error: {e}")
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sys.exit(1)
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PYTHON_SCRIPT
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then
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SUCCESS=$((SUCCESS + 1))
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else
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FAILED=$((FAILED + 1))
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fi
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echo ""
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done
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echo -e "${CYAN}════════════════════════════════════════════════════════════${NC}"
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echo -e "${GREEN}Batch extraction complete!${NC}"
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echo -e " Total files: ${#Z_FILES[@]}"
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echo -e " ${GREEN}Success: $SUCCESS${NC}"
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if [ $FAILED -gt 0 ]; then
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echo -e " ${RED}Failed: $FAILED${NC}"
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fi
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echo -e "${CYAN}════════════════════════════════════════════════════════════${NC}"
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106
Tools/extract_z_asset.ps1
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Tools/extract_z_asset.ps1
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# RR3 Asset Extraction PowerShell Script
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# Extracts .z (ZLIB compressed) texture files from Real Racing 3
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param(
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[Parameter(Mandatory=$true)]
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[string]$InputFile,
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[Parameter(Mandatory=$false)]
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[string]$OutputDir
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)
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Write-Host "════════════════════════════════════════════════════════════" -ForegroundColor Cyan
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Write-Host " RR3 Asset Extraction Tool - Windows" -ForegroundColor Yellow
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Write-Host "════════════════════════════════════════════════════════════" -ForegroundColor Cyan
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Write-Host ""
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# Validate input
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if (-not (Test-Path $InputFile)) {
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Write-Host "ERROR: Input file not found: $InputFile" -ForegroundColor Red
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exit 1
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}
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# Default output dir
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if (-not $OutputDir) {
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$OutputDir = Split-Path -Parent $InputFile
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}
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Write-Host "Input file: $InputFile" -ForegroundColor Green
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Write-Host "Output directory: $OutputDir" -ForegroundColor Green
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Write-Host ""
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# Create output directory
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New-Item -ItemType Directory -Path $OutputDir -Force | Out-Null
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# Read file
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Write-Host "Reading file..." -ForegroundColor Cyan
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$data = [System.IO.File]::ReadAllBytes($InputFile)
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$output = New-Object System.Collections.ArrayList
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$i = 0
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$found = 0
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Write-Host "Scanning for ZLIB blocks..." -ForegroundColor Cyan
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# Scan for zlib blocks (magic bytes 0x78 0x9C, 0xDA, or 0x01)
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while ($i -lt ($data.Length - 2)) {
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if ($data[$i] -eq 0x78 -and ($data[$i+1] -eq 0x9C -or $data[$i+1] -eq 0xDA -or $data[$i+1] -eq 0x01)) {
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try {
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# Try to decompress from this position
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$compressed = $data[$i..($data.Length-1)]
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$decompressed = [System.IO.Compression.DeflateStream]::new(
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[System.IO.MemoryStream]::new($compressed, 2, $compressed.Length - 2),
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[System.IO.Compression.CompressionMode]::Decompress
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)
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$ms = New-Object System.IO.MemoryStream
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$decompressed.CopyTo($ms)
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$decompressed.Close()
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$block = $ms.ToArray()
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$ms.Close()
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if ($block.Length -gt 0) {
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$output.AddRange($block)
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Write-Host " [+] Block $found at 0x$($i.ToString('X'))" -ForegroundColor Gray
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$found++
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$i += $block.Length
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continue
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}
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} catch {
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# Not a valid zlib block, continue
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}
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}
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$i++
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}
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if ($found -eq 0) {
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Write-Host "ERROR: No valid zlib blocks found!" -ForegroundColor Red
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exit 1
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}
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# Get output filename
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$baseName = [System.IO.Path]::GetFileName($InputFile)
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if ($baseName.ToLower().EndsWith(".z")) {
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$baseName = $baseName.Substring(0, $baseName.Length - 2)
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}
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$outputFile = Join-Path $OutputDir $baseName
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# Backup if exists
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if (Test-Path $outputFile) {
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$bakFile = "$outputFile.bak"
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if (-not (Test-Path $bakFile)) {
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Move-Item $outputFile $bakFile
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Write-Host "Backup created: $bakFile" -ForegroundColor Yellow
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}
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}
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# Write output
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[System.IO.File]::WriteAllBytes($outputFile, $output.ToArray())
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Write-Host ""
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Write-Host "✅ Extraction complete!" -ForegroundColor Green
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Write-Host "Output: $outputFile" -ForegroundColor White
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Write-Host "Blocks found: $found" -ForegroundColor White
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Write-Host "Size: $($output.Count) bytes" -ForegroundColor White
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123
Tools/extract_z_asset.sh
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123
Tools/extract_z_asset.sh
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@@ -0,0 +1,123 @@
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#!/usr/bin/env bash
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# RR3 Asset Extraction Script - Cross-Platform
|
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# Extracts .z (ZLIB compressed) texture files from Real Racing 3
|
||||
|
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set -euo pipefail
|
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|
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SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
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ROOT_DIR="$(dirname "$SCRIPT_DIR")"
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# Colors
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RED='\033[0;31m'
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GREEN='\033[0;32m'
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YELLOW='\033[1;33m'
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CYAN='\033[0;36m'
|
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NC='\033[0m' # No Color
|
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|
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echo -e "${CYAN}════════════════════════════════════════════════════════════${NC}"
|
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echo -e "${YELLOW} RR3 Asset Extraction Tool - Linux/Unix${NC}"
|
||||
echo -e "${CYAN}════════════════════════════════════════════════════════════${NC}"
|
||||
echo ""
|
||||
|
||||
# Check if Python 3 is installed
|
||||
if ! command -v python3 &> /dev/null; then
|
||||
echo -e "${RED}ERROR: Python 3 is not installed!${NC}"
|
||||
echo "Please install Python 3 to continue."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Check arguments
|
||||
if [ "$#" -lt 1 ]; then
|
||||
echo "Usage: $0 <input.z> [output_folder]"
|
||||
echo ""
|
||||
echo "Examples:"
|
||||
echo " $0 sprites_0.etc.dds.z"
|
||||
echo " $0 sprites_0.etc.dds.z /path/to/output"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
INPUT_FILE="$1"
|
||||
OUTPUT_DIR="${2:-$(dirname "$INPUT_FILE")}"
|
||||
|
||||
# Validate input file
|
||||
if [ ! -f "$INPUT_FILE" ]; then
|
||||
echo -e "${RED}ERROR: Input file not found: $INPUT_FILE${NC}"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo -e "${GREEN}Input file:${NC} $INPUT_FILE"
|
||||
echo -e "${GREEN}Output directory:${NC} $OUTPUT_DIR"
|
||||
echo ""
|
||||
|
||||
# Create output directory if it doesn't exist
|
||||
mkdir -p "$OUTPUT_DIR"
|
||||
|
||||
# Extract using Python
|
||||
python3 - "$INPUT_FILE" "$OUTPUT_DIR" << 'PYTHON_SCRIPT'
|
||||
import sys
|
||||
import os
|
||||
import zlib
|
||||
|
||||
def main():
|
||||
input_file = sys.argv[1]
|
||||
output_dir = sys.argv[2]
|
||||
|
||||
print("Reading file...")
|
||||
|
||||
with open(input_file, "rb") as f:
|
||||
data = f.read()
|
||||
|
||||
out = b""
|
||||
i = 0
|
||||
found = 0
|
||||
|
||||
print("Scanning for ZLIB blocks...")
|
||||
|
||||
# Scan for zlib blocks
|
||||
while i < len(data) - 2:
|
||||
if data[i] == 0x78 and data[i+1] in (0x9C, 0xDA, 0x01):
|
||||
try:
|
||||
d = zlib.decompress(data[i:])
|
||||
out += d
|
||||
print(f" [+] Block {found} at {hex(i)}")
|
||||
found += 1
|
||||
i += len(d)
|
||||
continue
|
||||
except:
|
||||
pass
|
||||
i += 1
|
||||
|
||||
if found == 0:
|
||||
print("ERROR: No valid zlib blocks found!")
|
||||
sys.exit(1)
|
||||
|
||||
# Get output filename
|
||||
base = os.path.basename(input_file)
|
||||
if base.lower().endswith(".z"):
|
||||
base = base[:-2]
|
||||
|
||||
output_file = os.path.join(output_dir, base)
|
||||
|
||||
# Backup if exists
|
||||
if os.path.exists(output_file):
|
||||
bak = output_file + ".bak"
|
||||
if not os.path.exists(bak):
|
||||
os.rename(output_file, bak)
|
||||
print(f"Backup created: {bak}")
|
||||
|
||||
# Write file
|
||||
with open(output_file, "wb") as f:
|
||||
f.write(out)
|
||||
|
||||
print("")
|
||||
print(f"✅ Extraction complete!")
|
||||
print(f"Output: {output_file}")
|
||||
print(f"Blocks found: {found}")
|
||||
print(f"Size: {len(out):,} bytes")
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
PYTHON_SCRIPT
|
||||
|
||||
echo ""
|
||||
echo -e "${GREEN}Done!${NC}"
|
||||
79
Tools/pack_z_asset.sh
Normal file
79
Tools/pack_z_asset.sh
Normal file
@@ -0,0 +1,79 @@
|
||||
#!/usr/bin/env bash
|
||||
# RR3 Asset Packer - Cross-Platform
|
||||
# Compresses files with ZLIB to create .z format
|
||||
|
||||
set -euo pipefail
|
||||
|
||||
# Colors
|
||||
RED='\033[0;31m'
|
||||
GREEN='\033[0;32m'
|
||||
YELLOW='\033[1;33m'
|
||||
CYAN='\033[0;36m'
|
||||
NC='\033[0m'
|
||||
|
||||
echo -e "${CYAN}════════════════════════════════════════════════════════════${NC}"
|
||||
echo -e "${YELLOW} RR3 Asset Packer - Linux/Unix${NC}"
|
||||
echo -e "${CYAN}════════════════════════════════════════════════════════════${NC}"
|
||||
echo ""
|
||||
|
||||
# Check Python 3
|
||||
if ! command -v python3 &> /dev/null; then
|
||||
echo -e "${RED}ERROR: Python 3 is not installed!${NC}"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Check arguments
|
||||
if [ "$#" -lt 1 ]; then
|
||||
echo "Usage: $0 <input_file>"
|
||||
echo ""
|
||||
echo "Example:"
|
||||
echo " $0 sprites_0.etc.dds"
|
||||
echo ""
|
||||
echo "Output will be: input_file.z"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
INPUT_FILE="$1"
|
||||
|
||||
if [ ! -f "$INPUT_FILE" ]; then
|
||||
echo -e "${RED}ERROR: Input file not found: $INPUT_FILE${NC}"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
OUTPUT_FILE="${INPUT_FILE}.z"
|
||||
|
||||
echo -e "${GREEN}Input:${NC} $INPUT_FILE"
|
||||
echo -e "${GREEN}Output:${NC} $OUTPUT_FILE"
|
||||
echo ""
|
||||
|
||||
# Pack with Python
|
||||
python3 - "$INPUT_FILE" "$OUTPUT_FILE" << 'PYTHON_SCRIPT'
|
||||
import sys
|
||||
import zlib
|
||||
import os
|
||||
|
||||
input_file = sys.argv[1]
|
||||
output_file = sys.argv[2]
|
||||
|
||||
print("Reading file...")
|
||||
with open(input_file, "rb") as f:
|
||||
data = f.read()
|
||||
|
||||
print(f"Input size: {len(data):,} bytes")
|
||||
|
||||
print("Compressing with ZLIB (level 9)...")
|
||||
compressed = zlib.compress(data, level=9)
|
||||
|
||||
print(f"Compressed size: {len(compressed):,} bytes")
|
||||
print(f"Compression ratio: {(1 - len(compressed) / len(data)) * 100:.1f}%")
|
||||
|
||||
print("Writing output...")
|
||||
with open(output_file, "wb") as f:
|
||||
f.write(compressed)
|
||||
|
||||
print("")
|
||||
print("✅ Packing complete!")
|
||||
PYTHON_SCRIPT
|
||||
|
||||
echo ""
|
||||
echo -e "${GREEN}Done!${NC}"
|
||||
Reference in New Issue
Block a user