Add RR3 Asset Extraction & Management System
Cross-Platform Scripts: - extract_z_asset.sh: Linux/Unix single file extraction - batch_extract_z_assets.sh: Linux/Unix batch extraction - pack_z_asset.sh: Linux/Unix asset packing - extract_z_asset.ps1: Windows PowerShell extraction Server Integration: - AssetExtractionService.cs: C# service for ZLIB extraction/packing - AssetManagementController.cs: API endpoints for asset management - POST /api/AssetManagement/extract - POST /api/AssetManagement/pack - POST /api/AssetManagement/batch-extract - GET /api/AssetManagement/list - Registered AssetExtractionService in Program.cs Features: - Extracts .z files (ZLIB compressed textures/data) - Packs files to .z format with ZLIB compression - Batch processing support - Cross-platform (Windows/Linux/macOS) - Server-side API for remote asset management - Path traversal protection Documentation: - ASSET_EXTRACTION_GUIDE.md: Complete integration guide - Tools/README.md: CLI tool documentation Based on: Tankonline/Real-Racing-3-Texture-Extraction-Tool Converted to cross-platform bash/PowerShell scripts + C# service Ready for .pak asset extraction when files arrive from community Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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@@ -13,7 +13,7 @@ using System.Reflection;
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[assembly: System.Reflection.AssemblyCompanyAttribute("RR3CommunityServer")]
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[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
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[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+3970ecd9a37b28b51f913c1e0ab5a41f4a7c69d0")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+a7d33090ad47352946904dd2332b4a6c15e225ee")]
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[assembly: System.Reflection.AssemblyProductAttribute("RR3CommunityServer")]
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[assembly: System.Reflection.AssemblyTitleAttribute("RR3CommunityServer")]
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[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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