Files
rr3-apk/smali_classes4/com/vungle/ads/internal/ui/WatermarkView.smali
Daniel Elliott f3960ee359 Add Discord APKTool decompilation (Smali source for modding)
- Imported from https://github.com/supermegamestre/Project-Real-Resurrection-3
- APKTool decompilation (Smali bytecode) for modding and rebuilding APK
- Supports both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) architectures
- Includes full Smali source, resources, and native libraries
- Ready to rebuild APK after modifications with apktool b command
- Added comprehensive README-apktool.md with modding guide

This branch complements the JADX branches:
- Use JADX (main/discord-community) to UNDERSTAND code (readable Java)
- Use APKTool (this branch) to MODIFY and REBUILD APK (editable Smali)

Total: 44,417 files, 538.51 MB Smali source code
2026-02-18 16:13:44 -08:00

76 lines
2.4 KiB
Smali

.class public Lcom/vungle/ads/internal/ui/WatermarkView;
.super Landroid/widget/ImageView;
.source "SourceFile"
# direct methods
.method public constructor <init>(Landroid/content/Context;Ljava/lang/String;)V
.locals 3
const-string v0, "context"
invoke-static {p1, v0}, Lkotlin/jvm/internal/Intrinsics;->checkNotNullParameter(Ljava/lang/Object;Ljava/lang/String;)V
const-string v0, "watermark"
invoke-static {p2, v0}, Lkotlin/jvm/internal/Intrinsics;->checkNotNullParameter(Ljava/lang/Object;Ljava/lang/String;)V
.line 11
invoke-direct {p0, p1}, Landroid/widget/ImageView;-><init>(Landroid/content/Context;)V
const/4 v0, 0x0
.line 14
invoke-static {p2, v0}, Landroid/util/Base64;->decode(Ljava/lang/String;I)[B
move-result-object p2
const-string v1, "overlayBytes"
.line 15
invoke-static {p2, v1}, Lkotlin/jvm/internal/Intrinsics;->checkNotNullExpressionValue(Ljava/lang/Object;Ljava/lang/String;)V
array-length v1, p2
invoke-static {p2, v0, v1}, Landroid/graphics/BitmapFactory;->decodeByteArray([BII)Landroid/graphics/Bitmap;
move-result-object p2
.line 18
new-instance v1, Landroid/graphics/drawable/BitmapDrawable;
invoke-virtual {p1}, Landroid/content/Context;->getResources()Landroid/content/res/Resources;
move-result-object v2
invoke-direct {v1, v2, p2}, Landroid/graphics/drawable/BitmapDrawable;-><init>(Landroid/content/res/Resources;Landroid/graphics/Bitmap;)V
.line 19
sget-object p2, Landroid/graphics/Shader$TileMode;->REPEAT:Landroid/graphics/Shader$TileMode;
invoke-virtual {v1, p2, p2}, Landroid/graphics/drawable/BitmapDrawable;->setTileModeXY(Landroid/graphics/Shader$TileMode;Landroid/graphics/Shader$TileMode;)V
.line 20
invoke-virtual {p1}, Landroid/content/Context;->getResources()Landroid/content/res/Resources;
move-result-object p1
invoke-virtual {p1}, Landroid/content/res/Resources;->getDisplayMetrics()Landroid/util/DisplayMetrics;
move-result-object p1
.line 21
invoke-virtual {v1, p1}, Landroid/graphics/drawable/BitmapDrawable;->setTargetDensity(Landroid/util/DisplayMetrics;)V
.line 23
invoke-virtual {p0, v1}, Landroid/view/View;->setBackground(Landroid/graphics/drawable/Drawable;)V
.line 27
invoke-virtual {p0, v0}, Landroid/view/View;->setClickable(Z)V
.line 28
invoke-virtual {p0, v0}, Landroid/view/View;->setFocusable(Z)V
return-void
.end method