- Imported from https://github.com/supermegamestre/Project-Real-Resurrection-3 - APKTool decompilation (Smali bytecode) for modding and rebuilding APK - Supports both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) architectures - Includes full Smali source, resources, and native libraries - Ready to rebuild APK after modifications with apktool b command - Added comprehensive README-apktool.md with modding guide This branch complements the JADX branches: - Use JADX (main/discord-community) to UNDERSTAND code (readable Java) - Use APKTool (this branch) to MODIFY and REBUILD APK (editable Smali) Total: 44,417 files, 538.51 MB Smali source code
64 lines
2.0 KiB
Smali
64 lines
2.0 KiB
Smali
.class Lcom/facebook/gamingservices/GameRequestDialog$1;
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.super Lcom/facebook/share/internal/ResultProcessor;
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.source "SourceFile"
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# annotations
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.annotation system Ldalvik/annotation/EnclosingMethod;
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value = Lcom/facebook/gamingservices/GameRequestDialog;->registerCallbackImpl(Lcom/facebook/internal/CallbackManagerImpl;Lcom/facebook/FacebookCallback;)V
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.end annotation
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.annotation system Ldalvik/annotation/InnerClass;
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accessFlags = 0x1
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name = null
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.end annotation
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# instance fields
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.field final synthetic this$0:Lcom/facebook/gamingservices/GameRequestDialog;
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.field final synthetic val$callback:Lcom/facebook/FacebookCallback;
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# direct methods
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.method public constructor <init>(Lcom/facebook/gamingservices/GameRequestDialog;Lcom/facebook/FacebookCallback;Lcom/facebook/FacebookCallback;)V
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.locals 0
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iput-object p1, p0, Lcom/facebook/gamingservices/GameRequestDialog$1;->this$0:Lcom/facebook/gamingservices/GameRequestDialog;
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iput-object p3, p0, Lcom/facebook/gamingservices/GameRequestDialog$1;->val$callback:Lcom/facebook/FacebookCallback;
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.line 205
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invoke-direct {p0, p2}, Lcom/facebook/share/internal/ResultProcessor;-><init>(Lcom/facebook/FacebookCallback;)V
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return-void
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.end method
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# virtual methods
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.method public onSuccess(Lcom/facebook/internal/AppCall;Landroid/os/Bundle;)V
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.locals 2
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if-eqz p2, :cond_0
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iget-object p1, p0, Lcom/facebook/gamingservices/GameRequestDialog$1;->val$callback:Lcom/facebook/FacebookCallback;
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.line 209
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new-instance v0, Lcom/facebook/gamingservices/GameRequestDialog$Result;
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const/4 v1, 0x0
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invoke-direct {v0, p2, v1}, Lcom/facebook/gamingservices/GameRequestDialog$Result;-><init>(Landroid/os/Bundle;Lcom/facebook/gamingservices/GameRequestDialog$1;)V
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invoke-interface {p1, v0}, Lcom/facebook/FacebookCallback;->onSuccess(Ljava/lang/Object;)V
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goto :goto_0
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.line 211
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:cond_0
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invoke-virtual {p0, p1}, Lcom/facebook/share/internal/ResultProcessor;->onCancel(Lcom/facebook/internal/AppCall;)V
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:goto_0
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return-void
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.end method
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