Files
rr3-apk/smali_classes5/kotlin/random/Random$Default.smali
Daniel Elliott f3960ee359 Add Discord APKTool decompilation (Smali source for modding)
- Imported from https://github.com/supermegamestre/Project-Real-Resurrection-3
- APKTool decompilation (Smali bytecode) for modding and rebuilding APK
- Supports both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) architectures
- Includes full Smali source, resources, and native libraries
- Ready to rebuild APK after modifications with apktool b command
- Added comprehensive README-apktool.md with modding guide

This branch complements the JADX branches:
- Use JADX (main/discord-community) to UNDERSTAND code (readable Java)
- Use APKTool (this branch) to MODIFY and REBUILD APK (editable Smali)

Total: 44,417 files, 538.51 MB Smali source code
2026-02-18 16:13:44 -08:00

145 lines
2.9 KiB
Smali

.class public final Lkotlin/random/Random$Default;
.super Lkotlin/random/Random;
.source "SourceFile"
# interfaces
.implements Ljava/io/Serializable;
# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
value = Lkotlin/random/Random;
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x19
name = "Default"
.end annotation
.annotation system Ldalvik/annotation/MemberClasses;
value = {
Lkotlin/random/Random$Default$Serialized;
}
.end annotation
# direct methods
.method public constructor <init>()V
.locals 0
.line 270
invoke-direct {p0}, Lkotlin/random/Random;-><init>()V
return-void
.end method
.method public synthetic constructor <init>(Lkotlin/jvm/internal/DefaultConstructorMarker;)V
.locals 0
.line 0
invoke-direct {p0}, Lkotlin/random/Random$Default;-><init>()V
return-void
.end method
.method private final writeReplace()Ljava/lang/Object;
.locals 1
.line 279
sget-object v0, Lkotlin/random/Random$Default$Serialized;->INSTANCE:Lkotlin/random/Random$Default$Serialized;
return-object v0
.end method
# virtual methods
.method public nextBits(I)I
.locals 1
.line 281
invoke-static {}, Lkotlin/random/Random;->access$getDefaultRandom$cp()Lkotlin/random/Random;
move-result-object v0
invoke-virtual {v0, p1}, Lkotlin/random/Random;->nextBits(I)I
move-result p1
return p1
.end method
.method public nextInt()I
.locals 1
.line 282
invoke-static {}, Lkotlin/random/Random;->access$getDefaultRandom$cp()Lkotlin/random/Random;
move-result-object v0
invoke-virtual {v0}, Lkotlin/random/Random;->nextInt()I
move-result v0
return v0
.end method
.method public nextInt(I)I
.locals 1
.line 283
invoke-static {}, Lkotlin/random/Random;->access$getDefaultRandom$cp()Lkotlin/random/Random;
move-result-object v0
invoke-virtual {v0, p1}, Lkotlin/random/Random;->nextInt(I)I
move-result p1
return p1
.end method
.method public nextInt(II)I
.locals 1
.line 284
invoke-static {}, Lkotlin/random/Random;->access$getDefaultRandom$cp()Lkotlin/random/Random;
move-result-object v0
invoke-virtual {v0, p1, p2}, Lkotlin/random/Random;->nextInt(II)I
move-result p1
return p1
.end method
.method public nextLong()J
.locals 2
.line 286
invoke-static {}, Lkotlin/random/Random;->access$getDefaultRandom$cp()Lkotlin/random/Random;
move-result-object v0
invoke-virtual {v0}, Lkotlin/random/Random;->nextLong()J
move-result-wide v0
return-wide v0
.end method
.method public nextLong(JJ)J
.locals 1
.line 288
invoke-static {}, Lkotlin/random/Random;->access$getDefaultRandom$cp()Lkotlin/random/Random;
move-result-object v0
invoke-virtual {v0, p1, p2, p3, p4}, Lkotlin/random/Random;->nextLong(JJ)J
move-result-wide p1
return-wide p1
.end method