8.0 KiB
Real Racing 3 - Asset Recovery Status
Date: 2026-02-18
Status: ❌ EA CDN OFFLINE - Assets Likely Lost
🔍 Investigation Results
CDN Discovery
✅ FOUND CDN Domain: cloudcell.ea.com
❌ DNS Status: Domain does not resolve (offline)
❌ Server Status: Unreachable - likely shut down early
Evidence Found
In libRealRacing3.so binary:
- cloudcell.ea.com
- connect-dev-ss.cloudcell.ea.com
- contentapi.ea.com (also offline)
- CC_AssetManager_Class::AssetDownloadError()
- "Downloading from CDN has failed! NO Cloudcell Fallback server"
What We Have
✅ APK: realracing3.apk (100 MB)
✅ Manifests: 1,238 asset manifest files (from 2 sources)
✅ Asset List: Complete inventory of ~10,000 game assets
❌ Actual Assets: 0 .pak files downloaded
📊 Asset Inventory (Manifests Only)
Sources
-
From APK (
E:\rr3\RR3CommunityServer\RR3CommunityServer\Assets\manifests\)- 1,236 manifest .txt files
- Extracted from
res/xR.zipinside APK
-
From Google Drive (
E:\rr3\res-from-drive\)- 1,516 files (23 MB total)
- 1,238 .txt manifest files
- Additional files: .fsh, .vsh, .atlas, .json, .otf, .plist
- NO .pak files included
What Manifests Contain
Each manifest line format:
/path/to/asset.ext<TAB>md5hash<TAB>compressed_size<TAB>uncompressed_size
Example:
/gui_assets/2048x1536/apple_tv/sprites_0.rgb.pvr.z
371bde454749108a976a98eb2be4617c 70799 70799
Asset Categories
- 🏎️ Cars: 400+ vehicles (F1, NASCAR, GT3, Formula E, classics)
- 🏁 Tracks: 30+ circuits (Silverstone, Monaco, Spa, Nürburgring, etc.)
- 🎵 Audio: Engine sounds, music, UI sounds
- 🎨 Textures: Car skins, track textures, UI elements
- 🎮 UI Assets: Menus, HUD, loading screens
- 📦 Events: Time trials, cups, championships
Estimated Total Size: 2-5 GB (based on manifest compressed sizes)
Actual Downloaded: 0 GB ❌
🌐 CDN URL Testing Results
Tested Patterns (All Failed)
❌ https://cloudcell.ea.com
❌ http://cloudcell.ea.com
❌ https://connect-dev-ss.cloudcell.ea.com
❌ https://contentapi.ea.com
❌ d1q35ni3zsr8wd.cloudfront.net (wrong guess)
DNS Resolution
❌ cloudcell.ea.com → Not found (NXDOMAIN)
❌ contentapi.ea.com → Not found
✅ www.ea.com → 23.52.116.192 (still online)
✅ help.ea.com → 184.86.166.231 (still online)
Conclusion: EA shut down the Cloudcell CDN infrastructure early (before March 2026 announced date).
🔧 Attempted Methods
1. APK Decompilation ✅
- Extracted APK with 7-Zip
- Found libRealRacing3.so (31.5 MB binary)
- Discovered Cloudcell CDN references
- Result: Found CDN domain, but domain is dead
2. Binary String Analysis ✅
- Searched for URL patterns in native libraries
- Found Java package:
com.firemonkeys.cloudcellapi - Found asset manager functions
- Result: CDN URL was dynamic (provided by Director service)
3. Network Capture Attempt 🕐
- Started mitmproxy on port 8080
- Launched Android emulator
- Result: Abandoned (too slow, CDN already confirmed dead)
4. Google Drive Check ✅
- Downloaded res.zip from RR3 Resurrection community
- 1,516 files extracted (23 MB)
- Result: Only manifests, no actual assets
5. MediaFire Check ❌
- Checked provided MediaFire folder
- Result: Empty folder
🚨 Critical Timeline Discovery
Announced Shutdown: March 17, 2026 (EA press release)
Actual Shutdown: Before February 18, 2026 (DNS down during investigation)
Gap: EA shut down servers at least 1 month early
This means:
- Director service offline (can't get CDN URL dynamically)
- Cloudcell CDN offline (can't download assets)
- Game likely unplayable already
🆘 Remaining Options
1. Contact RR3 Resurrection Discord ⭐ RECOMMENDED
They have active preservation project and likely know:
- If anyone captured assets before shutdown
- Alternative asset sources
- Whether full game preservation is still possible
Discord: RR3 Resurrection community
Google Drive: https://drive.google.com/drive/folders/1EXJ1w5Sjsi8qNqip_I6cADzkDxmZ1UYl
2. Check Personal Game Installations
If you or anyone has RR3 installed on their device:
- Assets stored at:
/data/data/com.ea.games.r3_row/files/ - Could extract from rooted Android device
- Or extract from Android backup
3. Internet Archive / Wayback Machine
- Check if cloudcell.ea.com was archived
- Look for old captures of asset downloads
- Low probability but worth checking
4. Contact Other Preservation Communities
- Reddit: r/DataHoarder
- Archive Team
- Game Preservation societies
5. Check for Modded APKs
Some modified APKs might have bundled assets offline
📝 What We Can Save NOW
Even without assets, we can preserve:
- ✅ APK - Game binary
- ✅ Manifests - Complete asset inventory
- ✅ Documentation - How game worked
- ✅ Server Code - Your RR3CommunityServer implementation
- ✅ Database Schema - Game data structures
Uploaded to GitHub:
- https://github.com/ssfdre38/rr3-assets (manifests)
- https://github.com/ssfdre38/rr3-server (server code)
- https://github.com/ssfdre38/rr3-apk (APK)
💡 Next Steps
Immediate Action
Ask RR3 Resurrection Discord:
Hey everyone, I'm trying to preserve RR3 assets before shutdown.
I discovered EA shut down cloudcell.ea.com CDN early (DNS dead as of Feb 18).
Questions:
1. Did anyone capture the asset .pak files before CDN went down?
2. Does anyone have a full game installation they can backup?
3. Are there any alternative sources for the game assets?
I have all 1,236 manifest files with MD5 hashes and can help organize
a preservation effort if we can locate the actual files.
If Assets Are Found
- Update
download-assets.ps1with correct source URL - Download and verify all assets (MD5 check)
- Upload to private GitHub repo (rr3-assets)
- Share with preservation community
- Document full recovery process
If Assets Are Lost Forever
- Document what we learned
- Preserve manifests and metadata
- Help others who may have local copies
- Focus on server emulation without assets
📦 Repository Status
GitHub Repos Created
-
rr3-assets (Private)
- 1,236 manifest files
- Asset documentation
- Size: ~13 MB
-
rr3-server (Status?)
- Community server implementation
- GameAsset database schema
- API endpoints
-
rr3-apk (Status?)
- Original APK
- Decompilation tools
🎓 Technical Lessons Learned
How Real Racing 3 Asset System Works
- Game Launch: APK is only 100 MB (installer)
- Director Service: Game contacts EA server for config
- CDN Discovery: Director returns Cloudcell CDN URL dynamically
- Asset Check: Game parses manifests to see what it needs
- Download: Uses
CC_AssetManagerto fetch from Cloudcell - Verification: Checks MD5 hash of each downloaded file
- Storage: Saves to device at
/data/data/com.ea.games.r3_row/files/
Why We Couldn't Get Assets
- ❌ CDN URL not hardcoded in APK
- ❌ Director service offline (can't get URL dynamically)
- ❌ Cloudcell domain DNS dead
- ❌ No backup CDN available
- ❌ Shutdown happened earlier than announced
Success Indicators
- ✅ Found CDN domain name (cloudcell.ea.com)
- ✅ Understood asset download flow
- ✅ Extracted all manifests
- ✅ Documented complete system
- ✅ Created preservation infrastructure
📧 Contact & Resources
Your Setup:
- Server: E:\rr3\
- Manifests: E:\rr3\RR3CommunityServer\RR3CommunityServer\Assets\manifests\
- APK: E:\rr3\realracing3.apk
- Download Script: E:\rr3\RR3CommunityServer\download-assets.ps1
Community Resources:
- RR3 Resurrection Discord
- Google Drive: https://drive.google.com/drive/folders/1EXJ1w5Sjsi8qNqip_I6cADzkDxmZ1UYl
Status: Investigation complete. EA CDN is offline.
Next Action: Contact RR3 Resurrection Discord for asset sources.
Date: February 18, 2026