- Imported from https://github.com/supermegamestre/Project-Real-Resurrection-3 - APKTool decompilation (Smali bytecode) for modding and rebuilding APK - Supports both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) architectures - Includes full Smali source, resources, and native libraries - Ready to rebuild APK after modifications with apktool b command - Added comprehensive README-apktool.md with modding guide This branch complements the JADX branches: - Use JADX (main/discord-community) to UNDERSTAND code (readable Java) - Use APKTool (this branch) to MODIFY and REBUILD APK (editable Smali) Total: 44,417 files, 538.51 MB Smali source code
57 lines
1.8 KiB
Smali
57 lines
1.8 KiB
Smali
.class public Lcom/mbridge/msdk/newreward/function/common/MBridgeCommon;
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.super Ljava/lang/Object;
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.source "SourceFile"
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# annotations
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.annotation system Ldalvik/annotation/MemberClasses;
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value = {
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Lcom/mbridge/msdk/newreward/function/common/MBridgeCommon$SettingConfig;,
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Lcom/mbridge/msdk/newreward/function/common/MBridgeCommon$SharedPreference;,
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Lcom/mbridge/msdk/newreward/function/common/MBridgeCommon$Database;,
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Lcom/mbridge/msdk/newreward/function/common/MBridgeCommon$CampaignState;,
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Lcom/mbridge/msdk/newreward/function/common/MBridgeCommon$ResourceFrom;,
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Lcom/mbridge/msdk/newreward/function/common/MBridgeCommon$ResourceType;,
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Lcom/mbridge/msdk/newreward/function/common/MBridgeCommon$ADType;,
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Lcom/mbridge/msdk/newreward/function/common/MBridgeCommon$ResourceCheckRule;
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}
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.end annotation
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# static fields
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.field public static final AD_SPACE_TYPE_2:I = 0x2
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.field public static final BIDDING_TYPE_HEADER_BIDDING:I = 0x1
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.field public static final BIDDING_TYPE_WATER_FALL:I = 0x0
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.field public static final DEFAULT_LOAD_TIMEOUT:I = 0xea60
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.field public static final DOWNLOAD_SCENE_LOAD:I = 0x0
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.field public static final DOWNLOAD_SCENE_SHOW:I = 0x1
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.field public static final DYNAMIC_VIEW_TEMPLATE_NAME:Ljava/lang/String; = "dyview"
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.field public static final DYNAMIC_VIEW_TEMPLATE_VALUE:Ljava/lang/String; = "102"
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.field public static final LOAD_STATE_LOADING:I = 0x1
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.field public static final LOAD_STATE_LOAD_FINISH:I = 0x2
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.field public static final LOAD_STATE_UN_KNOWN:I = 0x0
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.field public static final PLAYABLE_END_CARD_NAME:Ljava/lang/String; = "isplayableec"
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.field public static final PLAYABLE_END_CARD_VALUE:Ljava/lang/String; = "0"
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# direct methods
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.method public constructor <init>()V
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.locals 0
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invoke-direct {p0}, Ljava/lang/Object;-><init>()V
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return-void
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.end method
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