Files
rr3-apk/smali_classes2/com/google/android/gms/games/PlayerBuffer.smali
Daniel Elliott f3960ee359 Add Discord APKTool decompilation (Smali source for modding)
- Imported from https://github.com/supermegamestre/Project-Real-Resurrection-3
- APKTool decompilation (Smali bytecode) for modding and rebuilding APK
- Supports both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) architectures
- Includes full Smali source, resources, and native libraries
- Ready to rebuild APK after modifications with apktool b command
- Added comprehensive README-apktool.md with modding guide

This branch complements the JADX branches:
- Use JADX (main/discord-community) to UNDERSTAND code (readable Java)
- Use APKTool (this branch) to MODIFY and REBUILD APK (editable Smali)

Total: 44,417 files, 538.51 MB Smali source code
2026-02-18 16:13:44 -08:00

62 lines
1.7 KiB
Smali

.class public Lcom/google/android/gms/games/PlayerBuffer;
.super Lcom/google/android/gms/common/data/AbstractDataBuffer;
.source "SourceFile"
# annotations
.annotation system Ldalvik/annotation/Signature;
value = {
"Lcom/google/android/gms/common/data/AbstractDataBuffer<",
"Lcom/google/android/gms/games/Player;",
">;"
}
.end annotation
# direct methods
.method public constructor <init>(Lcom/google/android/gms/common/data/DataHolder;)V
.locals 0
.param p1 # Lcom/google/android/gms/common/data/DataHolder;
.annotation build Landroidx/annotation/NonNull;
.end annotation
.end param
.line 1
invoke-direct {p0, p1}, Lcom/google/android/gms/common/data/AbstractDataBuffer;-><init>(Lcom/google/android/gms/common/data/DataHolder;)V
return-void
.end method
# virtual methods
.method public get(I)Lcom/google/android/gms/games/Player;
.locals 3
.annotation build Landroidx/annotation/NonNull;
.end annotation
.line 1
new-instance v0, Lcom/google/android/gms/games/PlayerRef;
iget-object v1, p0, Lcom/google/android/gms/common/data/AbstractDataBuffer;->mDataHolder:Lcom/google/android/gms/common/data/DataHolder;
const/4 v2, 0x0
.line 2
invoke-direct {v0, v1, p1, v2}, Lcom/google/android/gms/games/PlayerRef;-><init>(Lcom/google/android/gms/common/data/DataHolder;ILjava/lang/String;)V
return-object v0
.end method
.method public final bridge synthetic get(I)Ljava/lang/Object;
.locals 0
.annotation build Landroidx/annotation/NonNull;
.end annotation
.line 3
invoke-virtual {p0, p1}, Lcom/google/android/gms/games/PlayerBuffer;->get(I)Lcom/google/android/gms/games/Player;
move-result-object p1
return-object p1
.end method