Files
rr3-apk/smali_classes2/com/fyber/inneractive/sdk/util/i0.smali
Daniel Elliott f3960ee359 Add Discord APKTool decompilation (Smali source for modding)
- Imported from https://github.com/supermegamestre/Project-Real-Resurrection-3
- APKTool decompilation (Smali bytecode) for modding and rebuilding APK
- Supports both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) architectures
- Includes full Smali source, resources, and native libraries
- Ready to rebuild APK after modifications with apktool b command
- Added comprehensive README-apktool.md with modding guide

This branch complements the JADX branches:
- Use JADX (main/discord-community) to UNDERSTAND code (readable Java)
- Use APKTool (this branch) to MODIFY and REBUILD APK (editable Smali)

Total: 44,417 files, 538.51 MB Smali source code
2026-02-18 16:13:44 -08:00

79 lines
1.9 KiB
Smali

.class public final Lcom/fyber/inneractive/sdk/util/i0;
.super Ljava/lang/Object;
.source "SourceFile"
# direct methods
.method public static a(Ljava/lang/String;)Landroid/graphics/Bitmap;
.locals 2
const/4 v0, 0x0
.line 5
:try_start_0
invoke-static {p0, v0}, Landroid/util/Base64;->decode(Ljava/lang/String;I)[B
move-result-object p0
.line 6
array-length v1, p0
invoke-static {p0, v0, v1}, Landroid/graphics/BitmapFactory;->decodeByteArray([BII)Landroid/graphics/Bitmap;
move-result-object p0
:try_end_0
.catch Ljava/lang/Exception; {:try_start_0 .. :try_end_0} :catch_0
return-object p0
:catch_0
move-exception p0
.line 8
invoke-virtual {p0}, Ljava/lang/Throwable;->getMessage()Ljava/lang/String;
move-result-object p0
filled-new-array {p0}, [Ljava/lang/Object;
move-result-object p0
const-string v0, "IAimageLoaderUtil failed stringToBitMap with %s"
invoke-static {v0, p0}, Lcom/fyber/inneractive/sdk/util/IAlog;->a(Ljava/lang/String;[Ljava/lang/Object;)V
const/4 p0, 0x0
return-object p0
.end method
.method public static a(Landroid/graphics/Bitmap;)Ljava/lang/String;
.locals 3
.line 1
new-instance v0, Ljava/io/ByteArrayOutputStream;
invoke-direct {v0}, Ljava/io/ByteArrayOutputStream;-><init>()V
.line 2
sget-object v1, Landroid/graphics/Bitmap$CompressFormat;->PNG:Landroid/graphics/Bitmap$CompressFormat;
const/16 v2, 0x64
invoke-virtual {p0, v1, v2, v0}, Landroid/graphics/Bitmap;->compress(Landroid/graphics/Bitmap$CompressFormat;ILjava/io/OutputStream;)Z
.line 3
invoke-virtual {v0}, Ljava/io/ByteArrayOutputStream;->toByteArray()[B
move-result-object p0
const/4 v0, 0x0
.line 4
invoke-static {p0, v0}, Landroid/util/Base64;->encodeToString([BI)Ljava/lang/String;
move-result-object p0
return-object p0
.end method