Files
rr3-apk/smali_classes2/com/fyber/inneractive/sdk/player/d$a.smali
Daniel Elliott f3960ee359 Add Discord APKTool decompilation (Smali source for modding)
- Imported from https://github.com/supermegamestre/Project-Real-Resurrection-3
- APKTool decompilation (Smali bytecode) for modding and rebuilding APK
- Supports both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) architectures
- Includes full Smali source, resources, and native libraries
- Ready to rebuild APK after modifications with apktool b command
- Added comprehensive README-apktool.md with modding guide

This branch complements the JADX branches:
- Use JADX (main/discord-community) to UNDERSTAND code (readable Java)
- Use APKTool (this branch) to MODIFY and REBUILD APK (editable Smali)

Total: 44,417 files, 538.51 MB Smali source code
2026-02-18 16:13:44 -08:00

104 lines
2.6 KiB
Smali

.class public final Lcom/fyber/inneractive/sdk/player/d$a;
.super Ljava/lang/Object;
.source "SourceFile"
# interfaces
.implements Ljava/lang/Runnable;
# annotations
.annotation system Ldalvik/annotation/EnclosingMethod;
value = Lcom/fyber/inneractive/sdk/player/d;-><init>(Lcom/fyber/inneractive/sdk/player/controller/i;)V
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x1
name = null
.end annotation
# instance fields
.field public final synthetic a:Lcom/fyber/inneractive/sdk/player/d;
# direct methods
.method public constructor <init>(Lcom/fyber/inneractive/sdk/player/d;)V
.locals 0
iput-object p1, p0, Lcom/fyber/inneractive/sdk/player/d$a;->a:Lcom/fyber/inneractive/sdk/player/d;
.line 1
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
return-void
.end method
# virtual methods
.method public final run()V
.locals 5
iget-object v0, p0, Lcom/fyber/inneractive/sdk/player/d$a;->a:Lcom/fyber/inneractive/sdk/player/d;
.line 2
invoke-virtual {v0}, Ljava/lang/Object;->getClass()Ljava/lang/Class;
const/4 v1, 0x0
new-array v2, v1, [Ljava/lang/Object;
const-string v3, "player progress monitor: run started"
.line 3
invoke-static {v3, v2}, Lcom/fyber/inneractive/sdk/util/IAlog;->a(Ljava/lang/String;[Ljava/lang/Object;)V
.line 4
iget-object v2, v0, Lcom/fyber/inneractive/sdk/player/d;->a:Lcom/fyber/inneractive/sdk/player/controller/i;
invoke-virtual {v2}, Lcom/fyber/inneractive/sdk/player/controller/i;->c()I
move-result v2
.line 6
iget-boolean v3, v0, Lcom/fyber/inneractive/sdk/player/d;->d:Z
if-nez v3, :cond_0
.line 7
invoke-static {v2}, Ljava/lang/Integer;->valueOf(I)Ljava/lang/Integer;
move-result-object v3
filled-new-array {v3}, [Ljava/lang/Object;
move-result-object v3
const-string v4, "run: 2 seconds passed? played for %d since last play started"
invoke-static {v4, v3}, Lcom/fyber/inneractive/sdk/util/IAlog;->a(Ljava/lang/String;[Ljava/lang/Object;)V
const/16 v3, 0x7d0
if-lt v2, v3, :cond_0
new-array v1, v1, [Ljava/lang/Object;
const-string v3, "run: setting played 2 seconds flag"
.line 9
invoke-static {v3, v1}, Lcom/fyber/inneractive/sdk/util/IAlog;->a(Ljava/lang/String;[Ljava/lang/Object;)V
const/4 v1, 0x1
.line 10
iput-boolean v1, v0, Lcom/fyber/inneractive/sdk/player/d;->d:Z
.line 17
:cond_0
iget-object v0, v0, Lcom/fyber/inneractive/sdk/player/d;->a:Lcom/fyber/inneractive/sdk/player/controller/i;
invoke-virtual {v0, v2}, Lcom/fyber/inneractive/sdk/player/controller/i;->a(I)V
return-void
.end method