Files
rr3-apk/smali_classes4/com/unity3d/scar/adapter/common/DispatchGroup.smali
Daniel Elliott f3960ee359 Add Discord APKTool decompilation (Smali source for modding)
- Imported from https://github.com/supermegamestre/Project-Real-Resurrection-3
- APKTool decompilation (Smali bytecode) for modding and rebuilding APK
- Supports both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) architectures
- Includes full Smali source, resources, and native libraries
- Ready to rebuild APK after modifications with apktool b command
- Added comprehensive README-apktool.md with modding guide

This branch complements the JADX branches:
- Use JADX (main/discord-community) to UNDERSTAND code (readable Java)
- Use APKTool (this branch) to MODIFY and REBUILD APK (editable Smali)

Total: 44,417 files, 538.51 MB Smali source code
2026-02-18 16:13:44 -08:00

113 lines
2.2 KiB
Smali

.class public Lcom/unity3d/scar/adapter/common/DispatchGroup;
.super Ljava/lang/Object;
.source "SourceFile"
# instance fields
.field private _runnable:Ljava/lang/Runnable;
.field private _threadCount:I
# direct methods
.method public constructor <init>()V
.locals 1
.line 11
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
const/4 v0, 0x0
iput v0, p0, Lcom/unity3d/scar/adapter/common/DispatchGroup;->_threadCount:I
return-void
.end method
.method private notifyGroup()V
.locals 1
iget v0, p0, Lcom/unity3d/scar/adapter/common/DispatchGroup;->_threadCount:I
if-gtz v0, :cond_0
iget-object v0, p0, Lcom/unity3d/scar/adapter/common/DispatchGroup;->_runnable:Ljava/lang/Runnable;
if-eqz v0, :cond_0
.line 31
invoke-interface {v0}, Ljava/lang/Runnable;->run()V
:cond_0
return-void
.end method
# virtual methods
.method public declared-synchronized enter()V
.locals 1
monitor-enter p0
:try_start_0
iget v0, p0, Lcom/unity3d/scar/adapter/common/DispatchGroup;->_threadCount:I
add-int/lit8 v0, v0, 0x1
iput v0, p0, Lcom/unity3d/scar/adapter/common/DispatchGroup;->_threadCount:I
:try_end_0
.catchall {:try_start_0 .. :try_end_0} :catchall_0
.line 17
monitor-exit p0
return-void
:catchall_0
move-exception v0
monitor-exit p0
throw v0
.end method
.method public declared-synchronized leave()V
.locals 1
monitor-enter p0
:try_start_0
iget v0, p0, Lcom/unity3d/scar/adapter/common/DispatchGroup;->_threadCount:I
add-int/lit8 v0, v0, -0x1
iput v0, p0, Lcom/unity3d/scar/adapter/common/DispatchGroup;->_threadCount:I
.line 21
invoke-direct {p0}, Lcom/unity3d/scar/adapter/common/DispatchGroup;->notifyGroup()V
:try_end_0
.catchall {:try_start_0 .. :try_end_0} :catchall_0
.line 22
monitor-exit p0
return-void
:catchall_0
move-exception v0
monitor-exit p0
throw v0
.end method
.method public notify(Ljava/lang/Runnable;)V
.locals 0
iput-object p1, p0, Lcom/unity3d/scar/adapter/common/DispatchGroup;->_runnable:Ljava/lang/Runnable;
.line 26
invoke-direct {p0}, Lcom/unity3d/scar/adapter/common/DispatchGroup;->notifyGroup()V
return-void
.end method