Files
rr3-apk/smali_classes4/com/tapjoy/internal/b1.smali
Daniel Elliott f3960ee359 Add Discord APKTool decompilation (Smali source for modding)
- Imported from https://github.com/supermegamestre/Project-Real-Resurrection-3
- APKTool decompilation (Smali bytecode) for modding and rebuilding APK
- Supports both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) architectures
- Includes full Smali source, resources, and native libraries
- Ready to rebuild APK after modifications with apktool b command
- Added comprehensive README-apktool.md with modding guide

This branch complements the JADX branches:
- Use JADX (main/discord-community) to UNDERSTAND code (readable Java)
- Use APKTool (this branch) to MODIFY and REBUILD APK (editable Smali)

Total: 44,417 files, 538.51 MB Smali source code
2026-02-18 16:13:44 -08:00

124 lines
2.4 KiB
Smali

.class public final Lcom/tapjoy/internal/b1;
.super Ljava/lang/Object;
.source "SourceFile"
# instance fields
.field public final a:[B
.field public b:I
.field public c:I
.field public d:Z
.field public final e:Z
.field public f:Lcom/tapjoy/internal/b1;
.field public g:Lcom/tapjoy/internal/b1;
# direct methods
.method public constructor <init>()V
.locals 1
.line 1
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
const/16 v0, 0x2000
new-array v0, v0, [B
iput-object v0, p0, Lcom/tapjoy/internal/b1;->a:[B
const/4 v0, 0x1
iput-boolean v0, p0, Lcom/tapjoy/internal/b1;->e:Z
const/4 v0, 0x0
iput-boolean v0, p0, Lcom/tapjoy/internal/b1;->d:Z
return-void
.end method
.method public constructor <init>(Lcom/tapjoy/internal/b1;)V
.locals 3
.line 5
iget-object v0, p1, Lcom/tapjoy/internal/b1;->a:[B
iget v1, p1, Lcom/tapjoy/internal/b1;->b:I
iget v2, p1, Lcom/tapjoy/internal/b1;->c:I
invoke-direct {p0, v0, v1, v2}, Lcom/tapjoy/internal/b1;-><init>([BII)V
const/4 v0, 0x1
.line 6
iput-boolean v0, p1, Lcom/tapjoy/internal/b1;->d:Z
return-void
.end method
.method public constructor <init>([BII)V
.locals 0
.line 7
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
iput-object p1, p0, Lcom/tapjoy/internal/b1;->a:[B
iput p2, p0, Lcom/tapjoy/internal/b1;->b:I
iput p3, p0, Lcom/tapjoy/internal/b1;->c:I
const/4 p1, 0x0
iput-boolean p1, p0, Lcom/tapjoy/internal/b1;->e:Z
const/4 p1, 0x1
iput-boolean p1, p0, Lcom/tapjoy/internal/b1;->d:Z
return-void
.end method
# virtual methods
.method public final a()Lcom/tapjoy/internal/b1;
.locals 4
iget-object v0, p0, Lcom/tapjoy/internal/b1;->f:Lcom/tapjoy/internal/b1;
const/4 v1, 0x0
if-eq v0, p0, :cond_0
move-object v2, v0
goto :goto_0
:cond_0
move-object v2, v1
:goto_0
iget-object v3, p0, Lcom/tapjoy/internal/b1;->g:Lcom/tapjoy/internal/b1;
.line 2
iput-object v0, v3, Lcom/tapjoy/internal/b1;->f:Lcom/tapjoy/internal/b1;
iget-object v0, p0, Lcom/tapjoy/internal/b1;->f:Lcom/tapjoy/internal/b1;
.line 3
iput-object v3, v0, Lcom/tapjoy/internal/b1;->g:Lcom/tapjoy/internal/b1;
iput-object v1, p0, Lcom/tapjoy/internal/b1;->f:Lcom/tapjoy/internal/b1;
iput-object v1, p0, Lcom/tapjoy/internal/b1;->g:Lcom/tapjoy/internal/b1;
return-object v2
.end method