Files
rr3-apk/smali_classes4/com/mbridge/msdk/playercommon/exoplayer2/util/RepeatModeUtil.smali
Daniel Elliott f3960ee359 Add Discord APKTool decompilation (Smali source for modding)
- Imported from https://github.com/supermegamestre/Project-Real-Resurrection-3
- APKTool decompilation (Smali bytecode) for modding and rebuilding APK
- Supports both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) architectures
- Includes full Smali source, resources, and native libraries
- Ready to rebuild APK after modifications with apktool b command
- Added comprehensive README-apktool.md with modding guide

This branch complements the JADX branches:
- Use JADX (main/discord-community) to UNDERSTAND code (readable Java)
- Use APKTool (this branch) to MODIFY and REBUILD APK (editable Smali)

Total: 44,417 files, 538.51 MB Smali source code
2026-02-18 16:13:44 -08:00

109 lines
1.7 KiB
Smali

.class public final Lcom/mbridge/msdk/playercommon/exoplayer2/util/RepeatModeUtil;
.super Ljava/lang/Object;
.source "SourceFile"
# annotations
.annotation system Ldalvik/annotation/MemberClasses;
value = {
Lcom/mbridge/msdk/playercommon/exoplayer2/util/RepeatModeUtil$RepeatToggleModes;
}
.end annotation
# static fields
.field public static final REPEAT_TOGGLE_MODE_ALL:I = 0x2
.field public static final REPEAT_TOGGLE_MODE_NONE:I = 0x0
.field public static final REPEAT_TOGGLE_MODE_ONE:I = 0x1
# direct methods
.method private constructor <init>()V
.locals 0
.line 24
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
return-void
.end method
.method public static getNextRepeatMode(II)I
.locals 3
const/4 v0, 0x1
:goto_0
const/4 v1, 0x2
if-gt v0, v1, :cond_1
add-int v1, p0, v0
.line 32
rem-int/lit8 v1, v1, 0x3
.line 33
invoke-static {v1, p1}, Lcom/mbridge/msdk/playercommon/exoplayer2/util/RepeatModeUtil;->isRepeatModeEnabled(II)Z
move-result v2
if-eqz v2, :cond_0
return v1
:cond_0
add-int/lit8 v0, v0, 0x1
goto :goto_0
:cond_1
return p0
.end method
.method public static isRepeatModeEnabled(II)Z
.locals 3
const/4 v0, 0x1
if-eqz p0, :cond_4
const/4 v1, 0x0
if-eq p0, v0, :cond_2
const/4 v2, 0x2
if-eq p0, v2, :cond_0
return v1
:cond_0
and-int/lit8 p0, p1, 0x2
if-eqz p0, :cond_1
goto :goto_0
:cond_1
move v0, v1
:goto_0
return v0
:cond_2
and-int/lit8 p0, p1, 0x1
if-eqz p0, :cond_3
goto :goto_1
:cond_3
move v0, v1
:cond_4
:goto_1
return v0
.end method