- Imported from https://github.com/supermegamestre/Project-Real-Resurrection-3 - APKTool decompilation (Smali bytecode) for modding and rebuilding APK - Supports both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) architectures - Includes full Smali source, resources, and native libraries - Ready to rebuild APK after modifications with apktool b command - Added comprehensive README-apktool.md with modding guide This branch complements the JADX branches: - Use JADX (main/discord-community) to UNDERSTAND code (readable Java) - Use APKTool (this branch) to MODIFY and REBUILD APK (editable Smali) Total: 44,417 files, 538.51 MB Smali source code
101 lines
3.3 KiB
Smali
101 lines
3.3 KiB
Smali
.class final Lcom/mbridge/msdk/playercommon/exoplayer2/source/SampleQueue$AllocationNode;
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.super Ljava/lang/Object;
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.source "SourceFile"
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# annotations
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.annotation system Ldalvik/annotation/EnclosingClass;
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value = Lcom/mbridge/msdk/playercommon/exoplayer2/source/SampleQueue;
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.end annotation
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.annotation system Ldalvik/annotation/InnerClass;
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accessFlags = 0x19
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name = "AllocationNode"
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.end annotation
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# instance fields
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.field public allocation:Lcom/mbridge/msdk/playercommon/exoplayer2/upstream/Allocation;
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.annotation build Landroidx/annotation/Nullable;
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.end annotation
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.end field
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.field public final endPosition:J
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.field public next:Lcom/mbridge/msdk/playercommon/exoplayer2/source/SampleQueue$AllocationNode;
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.annotation build Landroidx/annotation/Nullable;
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.end annotation
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.end field
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.field public final startPosition:J
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.field public wasInitialized:Z
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# direct methods
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.method public constructor <init>(JI)V
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.locals 2
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.line 488
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invoke-direct {p0}, Ljava/lang/Object;-><init>()V
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iput-wide p1, p0, Lcom/mbridge/msdk/playercommon/exoplayer2/source/SampleQueue$AllocationNode;->startPosition:J
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int-to-long v0, p3
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add-long/2addr p1, v0
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iput-wide p1, p0, Lcom/mbridge/msdk/playercommon/exoplayer2/source/SampleQueue$AllocationNode;->endPosition:J
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return-void
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.end method
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# virtual methods
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.method public final clear()Lcom/mbridge/msdk/playercommon/exoplayer2/source/SampleQueue$AllocationNode;
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.locals 2
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const/4 v0, 0x0
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iput-object v0, p0, Lcom/mbridge/msdk/playercommon/exoplayer2/source/SampleQueue$AllocationNode;->allocation:Lcom/mbridge/msdk/playercommon/exoplayer2/upstream/Allocation;
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iget-object v1, p0, Lcom/mbridge/msdk/playercommon/exoplayer2/source/SampleQueue$AllocationNode;->next:Lcom/mbridge/msdk/playercommon/exoplayer2/source/SampleQueue$AllocationNode;
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iput-object v0, p0, Lcom/mbridge/msdk/playercommon/exoplayer2/source/SampleQueue$AllocationNode;->next:Lcom/mbridge/msdk/playercommon/exoplayer2/source/SampleQueue$AllocationNode;
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return-object v1
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.end method
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.method public final initialize(Lcom/mbridge/msdk/playercommon/exoplayer2/upstream/Allocation;Lcom/mbridge/msdk/playercommon/exoplayer2/source/SampleQueue$AllocationNode;)V
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.locals 0
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iput-object p1, p0, Lcom/mbridge/msdk/playercommon/exoplayer2/source/SampleQueue$AllocationNode;->allocation:Lcom/mbridge/msdk/playercommon/exoplayer2/upstream/Allocation;
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iput-object p2, p0, Lcom/mbridge/msdk/playercommon/exoplayer2/source/SampleQueue$AllocationNode;->next:Lcom/mbridge/msdk/playercommon/exoplayer2/source/SampleQueue$AllocationNode;
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const/4 p1, 0x1
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iput-boolean p1, p0, Lcom/mbridge/msdk/playercommon/exoplayer2/source/SampleQueue$AllocationNode;->wasInitialized:Z
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return-void
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.end method
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.method public final translateOffset(J)I
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.locals 2
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iget-wide v0, p0, Lcom/mbridge/msdk/playercommon/exoplayer2/source/SampleQueue$AllocationNode;->startPosition:J
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sub-long/2addr p1, v0
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long-to-int p1, p1
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iget-object p2, p0, Lcom/mbridge/msdk/playercommon/exoplayer2/source/SampleQueue$AllocationNode;->allocation:Lcom/mbridge/msdk/playercommon/exoplayer2/upstream/Allocation;
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.line 502
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iget p2, p2, Lcom/mbridge/msdk/playercommon/exoplayer2/upstream/Allocation;->offset:I
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add-int/2addr p1, p2
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return p1
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.end method
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