- Imported from https://github.com/supermegamestre/Project-Real-Resurrection-3 - APKTool decompilation (Smali bytecode) for modding and rebuilding APK - Supports both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) architectures - Includes full Smali source, resources, and native libraries - Ready to rebuild APK after modifications with apktool b command - Added comprehensive README-apktool.md with modding guide This branch complements the JADX branches: - Use JADX (main/discord-community) to UNDERSTAND code (readable Java) - Use APKTool (this branch) to MODIFY and REBUILD APK (editable Smali) Total: 44,417 files, 538.51 MB Smali source code
99 lines
2.9 KiB
Smali
99 lines
2.9 KiB
Smali
.class Lcom/google/android/gms/games/zzj;
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.super Lcom/google/android/gms/common/api/Api$AbstractClientBuilder;
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.source "SourceFile"
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# direct methods
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.method public synthetic constructor <init>(Lcom/google/android/gms/games/zzi;)V
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.locals 0
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.line 1
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invoke-direct {p0}, Lcom/google/android/gms/common/api/Api$AbstractClientBuilder;-><init>()V
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return-void
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.end method
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# virtual methods
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.method public final bridge synthetic buildClient(Landroid/content/Context;Landroid/os/Looper;Lcom/google/android/gms/common/internal/ClientSettings;Ljava/lang/Object;Lcom/google/android/gms/common/api/GoogleApiClient$ConnectionCallbacks;Lcom/google/android/gms/common/api/GoogleApiClient$OnConnectionFailedListener;)Lcom/google/android/gms/common/api/Api$Client;
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.locals 9
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.line 1
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check-cast p4, Lcom/google/android/gms/games/zzn;
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if-nez p4, :cond_0
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.line 2
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new-instance p4, Lcom/google/android/gms/games/zzl;
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const/4 v0, 0x0
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invoke-direct {p4, v0}, Lcom/google/android/gms/games/zzl;-><init>(Lcom/google/android/gms/games/zzk;)V
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invoke-virtual {p4}, Lcom/google/android/gms/games/zzl;->zze()Lcom/google/android/gms/games/zzn;
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move-result-object p4
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.line 3
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:cond_0
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new-instance v8, Lcom/google/android/gms/games/internal/zzaj;
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invoke-static {}, Lcom/google/android/gms/games/internal/zzaq;->zza()Lcom/google/android/gms/games/internal/zzaq;
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move-result-object v7
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move-object v0, v8
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move-object v1, p1
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move-object v2, p2
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move-object v3, p3
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move-object v4, p4
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move-object v5, p5
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move-object v6, p6
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.line 4
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invoke-direct/range {v0 .. v7}, Lcom/google/android/gms/games/internal/zzaj;-><init>(Landroid/content/Context;Landroid/os/Looper;Lcom/google/android/gms/common/internal/ClientSettings;Lcom/google/android/gms/games/zzn;Lcom/google/android/gms/common/api/internal/ConnectionCallbacks;Lcom/google/android/gms/common/api/internal/OnConnectionFailedListener;Lcom/google/android/gms/games/internal/zzaq;)V
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iget-object p2, p4, Lcom/google/android/gms/games/zzn;->zzo:Lcom/google/android/gms/games/internal/zzl;
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.line 5
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invoke-virtual {p2}, Lcom/google/android/gms/games/internal/zzl;->zzc()Z
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move-result p2
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if-eqz p2, :cond_1
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.line 6
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sget p2, Lcom/google/android/gms/games/internal/zzg;->zza:I
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.line 7
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invoke-virtual {p1}, Landroid/content/Context;->getApplicationContext()Landroid/content/Context;
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move-result-object p1
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check-cast p1, Landroid/app/Application;
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invoke-static {p1}, Lcom/google/android/gms/games/internal/zzg;->zzb(Landroid/app/Application;)Lcom/google/android/gms/games/internal/zzg;
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move-result-object p1
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.line 8
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invoke-virtual {v8, p1}, Lcom/google/android/gms/games/internal/zzaj;->zzS(Lcom/google/android/gms/games/internal/zzg;)V
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:cond_1
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return-object v8
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.end method
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.method public final getPriority()I
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.locals 1
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const/4 v0, 0x1
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return v0
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.end method
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