Files
rr3-apk/smali_classes2/com/google/android/gms/games/zzj.smali
Daniel Elliott f3960ee359 Add Discord APKTool decompilation (Smali source for modding)
- Imported from https://github.com/supermegamestre/Project-Real-Resurrection-3
- APKTool decompilation (Smali bytecode) for modding and rebuilding APK
- Supports both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) architectures
- Includes full Smali source, resources, and native libraries
- Ready to rebuild APK after modifications with apktool b command
- Added comprehensive README-apktool.md with modding guide

This branch complements the JADX branches:
- Use JADX (main/discord-community) to UNDERSTAND code (readable Java)
- Use APKTool (this branch) to MODIFY and REBUILD APK (editable Smali)

Total: 44,417 files, 538.51 MB Smali source code
2026-02-18 16:13:44 -08:00

99 lines
2.9 KiB
Smali

.class Lcom/google/android/gms/games/zzj;
.super Lcom/google/android/gms/common/api/Api$AbstractClientBuilder;
.source "SourceFile"
# direct methods
.method public synthetic constructor <init>(Lcom/google/android/gms/games/zzi;)V
.locals 0
.line 1
invoke-direct {p0}, Lcom/google/android/gms/common/api/Api$AbstractClientBuilder;-><init>()V
return-void
.end method
# virtual methods
.method public final bridge synthetic buildClient(Landroid/content/Context;Landroid/os/Looper;Lcom/google/android/gms/common/internal/ClientSettings;Ljava/lang/Object;Lcom/google/android/gms/common/api/GoogleApiClient$ConnectionCallbacks;Lcom/google/android/gms/common/api/GoogleApiClient$OnConnectionFailedListener;)Lcom/google/android/gms/common/api/Api$Client;
.locals 9
.line 1
check-cast p4, Lcom/google/android/gms/games/zzn;
if-nez p4, :cond_0
.line 2
new-instance p4, Lcom/google/android/gms/games/zzl;
const/4 v0, 0x0
invoke-direct {p4, v0}, Lcom/google/android/gms/games/zzl;-><init>(Lcom/google/android/gms/games/zzk;)V
invoke-virtual {p4}, Lcom/google/android/gms/games/zzl;->zze()Lcom/google/android/gms/games/zzn;
move-result-object p4
.line 3
:cond_0
new-instance v8, Lcom/google/android/gms/games/internal/zzaj;
invoke-static {}, Lcom/google/android/gms/games/internal/zzaq;->zza()Lcom/google/android/gms/games/internal/zzaq;
move-result-object v7
move-object v0, v8
move-object v1, p1
move-object v2, p2
move-object v3, p3
move-object v4, p4
move-object v5, p5
move-object v6, p6
.line 4
invoke-direct/range {v0 .. v7}, Lcom/google/android/gms/games/internal/zzaj;-><init>(Landroid/content/Context;Landroid/os/Looper;Lcom/google/android/gms/common/internal/ClientSettings;Lcom/google/android/gms/games/zzn;Lcom/google/android/gms/common/api/internal/ConnectionCallbacks;Lcom/google/android/gms/common/api/internal/OnConnectionFailedListener;Lcom/google/android/gms/games/internal/zzaq;)V
iget-object p2, p4, Lcom/google/android/gms/games/zzn;->zzo:Lcom/google/android/gms/games/internal/zzl;
.line 5
invoke-virtual {p2}, Lcom/google/android/gms/games/internal/zzl;->zzc()Z
move-result p2
if-eqz p2, :cond_1
.line 6
sget p2, Lcom/google/android/gms/games/internal/zzg;->zza:I
.line 7
invoke-virtual {p1}, Landroid/content/Context;->getApplicationContext()Landroid/content/Context;
move-result-object p1
check-cast p1, Landroid/app/Application;
invoke-static {p1}, Lcom/google/android/gms/games/internal/zzg;->zzb(Landroid/app/Application;)Lcom/google/android/gms/games/internal/zzg;
move-result-object p1
.line 8
invoke-virtual {v8, p1}, Lcom/google/android/gms/games/internal/zzaj;->zzS(Lcom/google/android/gms/games/internal/zzg;)V
:cond_1
return-object v8
.end method
.method public final getPriority()I
.locals 1
const/4 v0, 0x1
return v0
.end method