- Imported from https://github.com/supermegamestre/Project-Real-Resurrection-3 - APKTool decompilation (Smali bytecode) for modding and rebuilding APK - Supports both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) architectures - Includes full Smali source, resources, and native libraries - Ready to rebuild APK after modifications with apktool b command - Added comprehensive README-apktool.md with modding guide This branch complements the JADX branches: - Use JADX (main/discord-community) to UNDERSTAND code (readable Java) - Use APKTool (this branch) to MODIFY and REBUILD APK (editable Smali) Total: 44,417 files, 538.51 MB Smali source code
155 lines
3.4 KiB
Smali
155 lines
3.4 KiB
Smali
.class public final Lcom/fyber/inneractive/sdk/player/controller/o$c;
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.super Lcom/fyber/inneractive/sdk/util/b;
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.source "SourceFile"
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# annotations
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.annotation system Ldalvik/annotation/EnclosingMethod;
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value = Lcom/fyber/inneractive/sdk/player/controller/o;->a(II)V
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.end annotation
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.annotation system Ldalvik/annotation/InnerClass;
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accessFlags = 0x1
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name = null
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.end annotation
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.annotation system Ldalvik/annotation/Signature;
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value = {
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"Lcom/fyber/inneractive/sdk/util/b<",
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"Ljava/lang/Integer;",
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"Ljava/lang/Void;",
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"Landroid/graphics/Bitmap;",
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">;"
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}
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.end annotation
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# instance fields
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.field public final synthetic g:Lcom/fyber/inneractive/sdk/player/controller/o;
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# direct methods
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.method public constructor <init>(Lcom/fyber/inneractive/sdk/player/controller/o;)V
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.locals 0
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iput-object p1, p0, Lcom/fyber/inneractive/sdk/player/controller/o$c;->g:Lcom/fyber/inneractive/sdk/player/controller/o;
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.line 1
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invoke-direct {p0}, Lcom/fyber/inneractive/sdk/util/b;-><init>()V
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return-void
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.end method
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# virtual methods
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.method public final a([Ljava/lang/Object;)Ljava/lang/Object;
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.locals 2
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.line 1
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check-cast p1, [Ljava/lang/Integer;
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if-eqz p1, :cond_0
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const/4 v0, 0x0
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.line 2
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aget-object v0, p1, v0
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invoke-virtual {v0}, Ljava/lang/Integer;->intValue()I
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move-result v0
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const/4 v1, 0x1
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.line 3
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aget-object p1, p1, v1
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invoke-virtual {p1}, Ljava/lang/Integer;->intValue()I
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move-result p1
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iget-object v1, p0, Lcom/fyber/inneractive/sdk/player/controller/o$c;->g:Lcom/fyber/inneractive/sdk/player/controller/o;
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.line 4
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invoke-static {v1, v0, p1}, Lcom/fyber/inneractive/sdk/player/controller/o;->a(Lcom/fyber/inneractive/sdk/player/controller/o;II)Landroid/graphics/Bitmap;
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move-result-object p1
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.line 5
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invoke-virtual {p0}, Lcom/fyber/inneractive/sdk/util/b;->a()Z
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move-result v0
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if-nez v0, :cond_0
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goto :goto_0
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:cond_0
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const/4 p1, 0x0
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:goto_0
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return-object p1
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.end method
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.method public final a(Ljava/lang/Object;)V
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.locals 2
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.line 6
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check-cast p1, Landroid/graphics/Bitmap;
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iget-object v0, p0, Lcom/fyber/inneractive/sdk/player/controller/o$c;->g:Lcom/fyber/inneractive/sdk/player/controller/o;
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.line 7
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invoke-virtual {p0}, Lcom/fyber/inneractive/sdk/util/b;->a()Z
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move-result v1
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.line 8
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invoke-virtual {v0}, Ljava/lang/Object;->getClass()Ljava/lang/Class;
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if-eqz v1, :cond_0
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if-eqz p1, :cond_1
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.line 9
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:cond_0
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iput-object p1, v0, Lcom/fyber/inneractive/sdk/player/controller/o;->p:Landroid/graphics/Bitmap;
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.line 10
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:cond_1
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:goto_0
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iget-object p1, v0, Lcom/fyber/inneractive/sdk/player/controller/o;->q:Ljava/util/LinkedList;
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invoke-virtual {p1}, Ljava/util/LinkedList;->peek()Ljava/lang/Object;
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move-result-object p1
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if-eqz p1, :cond_2
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.line 11
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iget-object p1, v0, Lcom/fyber/inneractive/sdk/player/controller/o;->q:Ljava/util/LinkedList;
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invoke-virtual {p1}, Ljava/util/LinkedList;->poll()Ljava/lang/Object;
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move-result-object p1
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check-cast p1, Lcom/fyber/inneractive/sdk/util/b;
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if-eqz p1, :cond_1
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.line 12
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invoke-virtual {p1}, Lcom/fyber/inneractive/sdk/util/b;->a()Z
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move-result v1
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if-nez v1, :cond_1
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.line 13
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invoke-virtual {p1}, Lcom/fyber/inneractive/sdk/util/b;->b()V
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goto :goto_0
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:cond_2
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return-void
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.end method
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