Files
rr3-apk/smali_classes2/com/facebook/share/widget/GameRequestDialog.smali
Daniel Elliott f3960ee359 Add Discord APKTool decompilation (Smali source for modding)
- Imported from https://github.com/supermegamestre/Project-Real-Resurrection-3
- APKTool decompilation (Smali bytecode) for modding and rebuilding APK
- Supports both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) architectures
- Includes full Smali source, resources, and native libraries
- Ready to rebuild APK after modifications with apktool b command
- Added comprehensive README-apktool.md with modding guide

This branch complements the JADX branches:
- Use JADX (main/discord-community) to UNDERSTAND code (readable Java)
- Use APKTool (this branch) to MODIFY and REBUILD APK (editable Smali)

Total: 44,417 files, 538.51 MB Smali source code
2026-02-18 16:13:44 -08:00

265 lines
8.2 KiB
Smali

.class public Lcom/facebook/share/widget/GameRequestDialog;
.super Lcom/facebook/internal/FacebookDialogBase;
.source "SourceFile"
# annotations
.annotation system Ldalvik/annotation/MemberClasses;
value = {
Lcom/facebook/share/widget/GameRequestDialog$WebHandler;,
Lcom/facebook/share/widget/GameRequestDialog$ChromeCustomTabHandler;,
Lcom/facebook/share/widget/GameRequestDialog$Result;
}
.end annotation
.annotation system Ldalvik/annotation/Signature;
value = {
"Lcom/facebook/internal/FacebookDialogBase<",
"Lcom/facebook/share/model/GameRequestContent;",
"Lcom/facebook/share/widget/GameRequestDialog$Result;",
">;"
}
.end annotation
.annotation runtime Ljava/lang/Deprecated;
.end annotation
# static fields
.field private static final DEFAULT_REQUEST_CODE:I
.field private static final GAME_REQUEST_DIALOG:Ljava/lang/String; = "apprequests"
# direct methods
.method static constructor <clinit>()V
.locals 1
.line 86
sget-object v0, Lcom/facebook/internal/CallbackManagerImpl$RequestCodeOffset;->GameRequest:Lcom/facebook/internal/CallbackManagerImpl$RequestCodeOffset;
.line 87
invoke-virtual {v0}, Lcom/facebook/internal/CallbackManagerImpl$RequestCodeOffset;->toRequestCode()I
move-result v0
sput v0, Lcom/facebook/share/widget/GameRequestDialog;->DEFAULT_REQUEST_CODE:I
return-void
.end method
.method public constructor <init>(Landroid/app/Activity;)V
.locals 1
sget v0, Lcom/facebook/share/widget/GameRequestDialog;->DEFAULT_REQUEST_CODE:I
.line 143
invoke-direct {p0, p1, v0}, Lcom/facebook/internal/FacebookDialogBase;-><init>(Landroid/app/Activity;I)V
return-void
.end method
.method public constructor <init>(Landroid/app/Fragment;)V
.locals 1
.line 161
new-instance v0, Lcom/facebook/internal/FragmentWrapper;
invoke-direct {v0, p1}, Lcom/facebook/internal/FragmentWrapper;-><init>(Landroid/app/Fragment;)V
invoke-direct {p0, v0}, Lcom/facebook/share/widget/GameRequestDialog;-><init>(Lcom/facebook/internal/FragmentWrapper;)V
return-void
.end method
.method public constructor <init>(Landroidx/fragment/app/Fragment;)V
.locals 1
.line 152
new-instance v0, Lcom/facebook/internal/FragmentWrapper;
invoke-direct {v0, p1}, Lcom/facebook/internal/FragmentWrapper;-><init>(Landroidx/fragment/app/Fragment;)V
invoke-direct {p0, v0}, Lcom/facebook/share/widget/GameRequestDialog;-><init>(Lcom/facebook/internal/FragmentWrapper;)V
return-void
.end method
.method private constructor <init>(Lcom/facebook/internal/FragmentWrapper;)V
.locals 1
sget v0, Lcom/facebook/share/widget/GameRequestDialog;->DEFAULT_REQUEST_CODE:I
.line 165
invoke-direct {p0, p1, v0}, Lcom/facebook/internal/FacebookDialogBase;-><init>(Lcom/facebook/internal/FragmentWrapper;I)V
return-void
.end method
.method public static synthetic access$300(Lcom/facebook/share/widget/GameRequestDialog;)Landroid/app/Activity;
.locals 0
.line 43
invoke-virtual {p0}, Lcom/facebook/internal/FacebookDialogBase;->getActivityContext()Landroid/app/Activity;
move-result-object p0
return-object p0
.end method
.method public static canShow()Z
.locals 1
const/4 v0, 0x1
return v0
.end method
.method public static show(Landroid/app/Activity;Lcom/facebook/share/model/GameRequestContent;)V
.locals 1
.line 106
new-instance v0, Lcom/facebook/share/widget/GameRequestDialog;
invoke-direct {v0, p0}, Lcom/facebook/share/widget/GameRequestDialog;-><init>(Landroid/app/Activity;)V
invoke-virtual {v0, p1}, Lcom/facebook/internal/FacebookDialogBase;->show(Ljava/lang/Object;)V
return-void
.end method
.method public static show(Landroid/app/Fragment;Lcom/facebook/share/model/GameRequestContent;)V
.locals 1
.line 129
new-instance v0, Lcom/facebook/internal/FragmentWrapper;
invoke-direct {v0, p0}, Lcom/facebook/internal/FragmentWrapper;-><init>(Landroid/app/Fragment;)V
invoke-static {v0, p1}, Lcom/facebook/share/widget/GameRequestDialog;->show(Lcom/facebook/internal/FragmentWrapper;Lcom/facebook/share/model/GameRequestContent;)V
return-void
.end method
.method public static show(Landroidx/fragment/app/Fragment;Lcom/facebook/share/model/GameRequestContent;)V
.locals 1
.line 117
new-instance v0, Lcom/facebook/internal/FragmentWrapper;
invoke-direct {v0, p0}, Lcom/facebook/internal/FragmentWrapper;-><init>(Landroidx/fragment/app/Fragment;)V
invoke-static {v0, p1}, Lcom/facebook/share/widget/GameRequestDialog;->show(Lcom/facebook/internal/FragmentWrapper;Lcom/facebook/share/model/GameRequestContent;)V
return-void
.end method
.method private static show(Lcom/facebook/internal/FragmentWrapper;Lcom/facebook/share/model/GameRequestContent;)V
.locals 1
.line 134
new-instance v0, Lcom/facebook/share/widget/GameRequestDialog;
invoke-direct {v0, p0}, Lcom/facebook/share/widget/GameRequestDialog;-><init>(Lcom/facebook/internal/FragmentWrapper;)V
invoke-virtual {v0, p1}, Lcom/facebook/internal/FacebookDialogBase;->show(Ljava/lang/Object;)V
return-void
.end method
# virtual methods
.method public createBaseAppCall()Lcom/facebook/internal/AppCall;
.locals 2
.line 198
new-instance v0, Lcom/facebook/internal/AppCall;
invoke-virtual {p0}, Lcom/facebook/internal/FacebookDialogBase;->getRequestCode()I
move-result v1
invoke-direct {v0, v1}, Lcom/facebook/internal/AppCall;-><init>(I)V
return-object v0
.end method
.method public getOrderedModeHandlers()Ljava/util/List;
.locals 3
.annotation system Ldalvik/annotation/Signature;
value = {
"()",
"Ljava/util/List<",
"Lcom/facebook/internal/FacebookDialogBase<",
"Lcom/facebook/share/model/GameRequestContent;",
"Lcom/facebook/share/widget/GameRequestDialog$Result;",
">.ModeHandler;>;"
}
.end annotation
.line 203
new-instance v0, Ljava/util/ArrayList;
invoke-direct {v0}, Ljava/util/ArrayList;-><init>()V
.line 204
new-instance v1, Lcom/facebook/share/widget/GameRequestDialog$ChromeCustomTabHandler;
const/4 v2, 0x0
invoke-direct {v1, p0, v2}, Lcom/facebook/share/widget/GameRequestDialog$ChromeCustomTabHandler;-><init>(Lcom/facebook/share/widget/GameRequestDialog;Lcom/facebook/share/widget/GameRequestDialog$1;)V
invoke-virtual {v0, v1}, Ljava/util/ArrayList;->add(Ljava/lang/Object;)Z
.line 205
new-instance v1, Lcom/facebook/share/widget/GameRequestDialog$WebHandler;
invoke-direct {v1, p0, v2}, Lcom/facebook/share/widget/GameRequestDialog$WebHandler;-><init>(Lcom/facebook/share/widget/GameRequestDialog;Lcom/facebook/share/widget/GameRequestDialog$1;)V
invoke-virtual {v0, v1}, Ljava/util/ArrayList;->add(Ljava/lang/Object;)Z
return-object v0
.end method
.method public registerCallbackImpl(Lcom/facebook/internal/CallbackManagerImpl;Lcom/facebook/FacebookCallback;)V
.locals 2
.annotation system Ldalvik/annotation/Signature;
value = {
"(",
"Lcom/facebook/internal/CallbackManagerImpl;",
"Lcom/facebook/FacebookCallback<",
"Lcom/facebook/share/widget/GameRequestDialog$Result;",
">;)V"
}
.end annotation
if-nez p2, :cond_0
const/4 p2, 0x0
goto :goto_0
.line 174
:cond_0
new-instance v0, Lcom/facebook/share/widget/GameRequestDialog$1;
invoke-direct {v0, p0, p2, p2}, Lcom/facebook/share/widget/GameRequestDialog$1;-><init>(Lcom/facebook/share/widget/GameRequestDialog;Lcom/facebook/FacebookCallback;Lcom/facebook/FacebookCallback;)V
move-object p2, v0
.line 186
:goto_0
invoke-virtual {p0}, Lcom/facebook/internal/FacebookDialogBase;->getRequestCode()I
move-result v0
new-instance v1, Lcom/facebook/share/widget/GameRequestDialog$2;
invoke-direct {v1, p0, p2}, Lcom/facebook/share/widget/GameRequestDialog$2;-><init>(Lcom/facebook/share/widget/GameRequestDialog;Lcom/facebook/share/internal/ResultProcessor;)V
.line 185
invoke-virtual {p1, v0, v1}, Lcom/facebook/internal/CallbackManagerImpl;->registerCallback(ILcom/facebook/internal/CallbackManagerImpl$Callback;)V
return-void
.end method