- Imported from https://github.com/supermegamestre/Project-Real-Resurrection-3 - APKTool decompilation (Smali bytecode) for modding and rebuilding APK - Supports both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) architectures - Includes full Smali source, resources, and native libraries - Ready to rebuild APK after modifications with apktool b command - Added comprehensive README-apktool.md with modding guide This branch complements the JADX branches: - Use JADX (main/discord-community) to UNDERSTAND code (readable Java) - Use APKTool (this branch) to MODIFY and REBUILD APK (editable Smali) Total: 44,417 files, 538.51 MB Smali source code
45 lines
1.8 KiB
Smali
45 lines
1.8 KiB
Smali
.class public Lcom/facebook/gamingservices/cloudgaming/PlayableAdsLibrary;
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.super Ljava/lang/Object;
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.source "SourceFile"
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# direct methods
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.method public constructor <init>()V
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.locals 0
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.line 16
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invoke-direct {p0}, Ljava/lang/Object;-><init>()V
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return-void
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.end method
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.method public static markGameLoaded(Landroid/content/Context;Lorg/json/JSONObject;Lcom/facebook/gamingservices/cloudgaming/DaemonRequest$Callback;)V
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.locals 1
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.param p1 # Lorg/json/JSONObject;
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.annotation build Landroidx/annotation/Nullable;
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.end annotation
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.end param
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.line 39
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sget-object v0, Lcom/facebook/gamingservices/cloudgaming/internal/SDKMessageEnum;->MARK_GAME_LOADED:Lcom/facebook/gamingservices/cloudgaming/internal/SDKMessageEnum;
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invoke-static {p0, p1, p2, v0}, Lcom/facebook/gamingservices/cloudgaming/DaemonRequest;->executeAsync(Landroid/content/Context;Lorg/json/JSONObject;Lcom/facebook/gamingservices/cloudgaming/DaemonRequest$Callback;Lcom/facebook/gamingservices/cloudgaming/internal/SDKMessageEnum;)V
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return-void
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.end method
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.method public static openAppStore(Landroid/content/Context;Lorg/json/JSONObject;Lcom/facebook/gamingservices/cloudgaming/DaemonRequest$Callback;)V
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.locals 1
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.param p1 # Lorg/json/JSONObject;
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.annotation build Landroidx/annotation/Nullable;
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.end annotation
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.end param
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.line 27
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sget-object v0, Lcom/facebook/gamingservices/cloudgaming/internal/SDKMessageEnum;->OPEN_APP_STORE:Lcom/facebook/gamingservices/cloudgaming/internal/SDKMessageEnum;
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invoke-static {p0, p1, p2, v0}, Lcom/facebook/gamingservices/cloudgaming/DaemonRequest;->executeAsync(Landroid/content/Context;Lorg/json/JSONObject;Lcom/facebook/gamingservices/cloudgaming/DaemonRequest$Callback;Lcom/facebook/gamingservices/cloudgaming/internal/SDKMessageEnum;)V
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return-void
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.end method
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