Files
rr3-apk/smali/com/applovin/exoplayer2/common/base/CharMatcher$j.smali
Daniel Elliott f3960ee359 Add Discord APKTool decompilation (Smali source for modding)
- Imported from https://github.com/supermegamestre/Project-Real-Resurrection-3
- APKTool decompilation (Smali bytecode) for modding and rebuilding APK
- Supports both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) architectures
- Includes full Smali source, resources, and native libraries
- Ready to rebuild APK after modifications with apktool b command
- Added comprehensive README-apktool.md with modding guide

This branch complements the JADX branches:
- Use JADX (main/discord-community) to UNDERSTAND code (readable Java)
- Use APKTool (this branch) to MODIFY and REBUILD APK (editable Smali)

Total: 44,417 files, 538.51 MB Smali source code
2026-02-18 16:13:44 -08:00

57 lines
1.6 KiB
Smali

.class final Lcom/applovin/exoplayer2/common/base/CharMatcher$j;
.super Lcom/applovin/exoplayer2/common/base/CharMatcher$y;
.source "SourceFile"
# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
value = Lcom/applovin/exoplayer2/common/base/CharMatcher;
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x19
name = "j"
.end annotation
# static fields
.field static final d:Lcom/applovin/exoplayer2/common/base/CharMatcher$j;
# direct methods
.method static constructor <clinit>()V
.locals 1
.line 1
new-instance v0, Lcom/applovin/exoplayer2/common/base/CharMatcher$j;
invoke-direct {v0}, Lcom/applovin/exoplayer2/common/base/CharMatcher$j;-><init>()V
sput-object v0, Lcom/applovin/exoplayer2/common/base/CharMatcher$j;->d:Lcom/applovin/exoplayer2/common/base/CharMatcher$j;
return-void
.end method
.method private constructor <init>()V
.locals 3
const-string v0, "\u0000\u007f\u00ad\u0600\u061c\u06dd\u070f\u08e2\u1680\u180e\u2000\u2028\u205f\u2066\u3000\ud800\ufeff\ufff9"
.line 1
invoke-virtual {v0}, Ljava/lang/String;->toCharArray()[C
move-result-object v0
const-string v1, " \u00a0\u00ad\u0605\u061c\u06dd\u070f\u08e2\u1680\u180e\u200f\u202f\u2064\u206f\u3000\uf8ff\ufeff\ufffb"
invoke-virtual {v1}, Ljava/lang/String;->toCharArray()[C
move-result-object v1
const-string v2, "CharMatcher.invisible()"
invoke-direct {p0, v2, v0, v1}, Lcom/applovin/exoplayer2/common/base/CharMatcher$y;-><init>(Ljava/lang/String;[C[C)V
return-void
.end method