Files
rr3-apk/smali/com/applovin/exoplayer2/common/base/CharMatcher$i.smali
Daniel Elliott f3960ee359 Add Discord APKTool decompilation (Smali source for modding)
- Imported from https://github.com/supermegamestre/Project-Real-Resurrection-3
- APKTool decompilation (Smali bytecode) for modding and rebuilding APK
- Supports both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) architectures
- Includes full Smali source, resources, and native libraries
- Ready to rebuild APK after modifications with apktool b command
- Added comprehensive README-apktool.md with modding guide

This branch complements the JADX branches:
- Use JADX (main/discord-community) to UNDERSTAND code (readable Java)
- Use APKTool (this branch) to MODIFY and REBUILD APK (editable Smali)

Total: 44,417 files, 538.51 MB Smali source code
2026-02-18 16:13:44 -08:00

133 lines
3.1 KiB
Smali

.class final Lcom/applovin/exoplayer2/common/base/CharMatcher$i;
.super Lcom/applovin/exoplayer2/common/base/CharMatcher$g;
.source "SourceFile"
# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
value = Lcom/applovin/exoplayer2/common/base/CharMatcher;
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x19
name = "i"
.end annotation
# instance fields
.field private final a:C
.field private final b:C
# direct methods
.method public constructor <init>(CC)V
.locals 1
.line 1
invoke-direct {p0}, Lcom/applovin/exoplayer2/common/base/CharMatcher$g;-><init>()V
if-lt p2, p1, :cond_0
const/4 v0, 0x1
goto :goto_0
:cond_0
const/4 v0, 0x0
.line 2
:goto_0
invoke-static {v0}, Lcom/applovin/exoplayer2/common/base/Preconditions;->checkArgument(Z)V
iput-char p1, p0, Lcom/applovin/exoplayer2/common/base/CharMatcher$i;->a:C
iput-char p2, p0, Lcom/applovin/exoplayer2/common/base/CharMatcher$i;->b:C
return-void
.end method
# virtual methods
.method public matches(C)Z
.locals 1
iget-char v0, p0, Lcom/applovin/exoplayer2/common/base/CharMatcher$i;->a:C
if-gt v0, p1, :cond_0
iget-char v0, p0, Lcom/applovin/exoplayer2/common/base/CharMatcher$i;->b:C
if-gt p1, v0, :cond_0
const/4 p1, 0x1
goto :goto_0
:cond_0
const/4 p1, 0x0
:goto_0
return p1
.end method
.method public setBits(Ljava/util/BitSet;)V
.locals 2
iget-char v0, p0, Lcom/applovin/exoplayer2/common/base/CharMatcher$i;->a:C
iget-char v1, p0, Lcom/applovin/exoplayer2/common/base/CharMatcher$i;->b:C
add-int/lit8 v1, v1, 0x1
.line 1
invoke-virtual {p1, v0, v1}, Ljava/util/BitSet;->set(II)V
return-void
.end method
.method public toString()Ljava/lang/String;
.locals 2
.line 1
new-instance v0, Ljava/lang/StringBuilder;
invoke-direct {v0}, Ljava/lang/StringBuilder;-><init>()V
const-string v1, "CharMatcher.inRange(\'"
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
iget-char v1, p0, Lcom/applovin/exoplayer2/common/base/CharMatcher$i;->a:C
.line 2
invoke-static {v1}, Lcom/applovin/exoplayer2/common/base/CharMatcher;->access$000(C)Ljava/lang/String;
move-result-object v1
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v1, "\', \'"
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
iget-char v1, p0, Lcom/applovin/exoplayer2/common/base/CharMatcher$i;->b:C
.line 4
invoke-static {v1}, Lcom/applovin/exoplayer2/common/base/CharMatcher;->access$000(C)Ljava/lang/String;
move-result-object v1
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v1, "\')"
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v0}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v0
return-object v0
.end method