Files
rr3-apk/smali/com/applovin/exoplayer2/common/base/CharMatcher$f.smali
Daniel Elliott f3960ee359 Add Discord APKTool decompilation (Smali source for modding)
- Imported from https://github.com/supermegamestre/Project-Real-Resurrection-3
- APKTool decompilation (Smali bytecode) for modding and rebuilding APK
- Supports both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) architectures
- Includes full Smali source, resources, and native libraries
- Ready to rebuild APK after modifications with apktool b command
- Added comprehensive README-apktool.md with modding guide

This branch complements the JADX branches:
- Use JADX (main/discord-community) to UNDERSTAND code (readable Java)
- Use APKTool (this branch) to MODIFY and REBUILD APK (editable Smali)

Total: 44,417 files, 538.51 MB Smali source code
2026-02-18 16:13:44 -08:00

99 lines
2.4 KiB
Smali

.class final Lcom/applovin/exoplayer2/common/base/CharMatcher$f;
.super Lcom/applovin/exoplayer2/common/base/CharMatcher$y;
.source "SourceFile"
# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
value = Lcom/applovin/exoplayer2/common/base/CharMatcher;
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x19
name = "f"
.end annotation
# static fields
.field static final d:Lcom/applovin/exoplayer2/common/base/CharMatcher$f;
# direct methods
.method static constructor <clinit>()V
.locals 1
.line 1
new-instance v0, Lcom/applovin/exoplayer2/common/base/CharMatcher$f;
invoke-direct {v0}, Lcom/applovin/exoplayer2/common/base/CharMatcher$f;-><init>()V
sput-object v0, Lcom/applovin/exoplayer2/common/base/CharMatcher$f;->d:Lcom/applovin/exoplayer2/common/base/CharMatcher$f;
return-void
.end method
.method private constructor <init>()V
.locals 3
.line 1
invoke-static {}, Lcom/applovin/exoplayer2/common/base/CharMatcher$f;->b()[C
move-result-object v0
invoke-static {}, Lcom/applovin/exoplayer2/common/base/CharMatcher$f;->a()[C
move-result-object v1
const-string v2, "CharMatcher.digit()"
invoke-direct {p0, v2, v0, v1}, Lcom/applovin/exoplayer2/common/base/CharMatcher$y;-><init>(Ljava/lang/String;[C[C)V
return-void
.end method
.method private static a()[C
.locals 4
const/16 v0, 0x25
new-array v1, v0, [C
const/4 v2, 0x0
:goto_0
if-ge v2, v0, :cond_0
const-string v3, "0\u0660\u06f0\u07c0\u0966\u09e6\u0a66\u0ae6\u0b66\u0be6\u0c66\u0ce6\u0d66\u0de6\u0e50\u0ed0\u0f20\u1040\u1090\u17e0\u1810\u1946\u19d0\u1a80\u1a90\u1b50\u1bb0\u1c40\u1c50\ua620\ua8d0\ua900\ua9d0\ua9f0\uaa50\uabf0\uff10"
.line 3
invoke-virtual {v3, v2}, Ljava/lang/String;->charAt(I)C
move-result v3
add-int/lit8 v3, v3, 0x9
int-to-char v3, v3
aput-char v3, v1, v2
add-int/lit8 v2, v2, 0x1
goto :goto_0
:cond_0
return-object v1
.end method
.method private static b()[C
.locals 1
const-string v0, "0\u0660\u06f0\u07c0\u0966\u09e6\u0a66\u0ae6\u0b66\u0be6\u0c66\u0ce6\u0d66\u0de6\u0e50\u0ed0\u0f20\u1040\u1090\u17e0\u1810\u1946\u19d0\u1a80\u1a90\u1b50\u1bb0\u1c40\u1c50\ua620\ua8d0\ua900\ua9d0\ua9f0\uaa50\uabf0\uff10"
.line 1
invoke-virtual {v0}, Ljava/lang/String;->toCharArray()[C
move-result-object v0
return-object v0
.end method