- Imported from https://github.com/supermegamestre/Project-Real-Resurrection-3 - APKTool decompilation (Smali bytecode) for modding and rebuilding APK - Supports both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) architectures - Includes full Smali source, resources, and native libraries - Ready to rebuild APK after modifications with apktool b command - Added comprehensive README-apktool.md with modding guide This branch complements the JADX branches: - Use JADX (main/discord-community) to UNDERSTAND code (readable Java) - Use APKTool (this branch) to MODIFY and REBUILD APK (editable Smali) Total: 44,417 files, 538.51 MB Smali source code
90 lines
2.4 KiB
Smali
90 lines
2.4 KiB
Smali
.class Landroidx/appcompat/widget/ViewUtils$Api29Impl;
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.super Ljava/lang/Object;
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.source "SourceFile"
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# annotations
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.annotation build Landroidx/annotation/RequiresApi;
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value = 0x1d
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.end annotation
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.annotation system Ldalvik/annotation/EnclosingClass;
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value = Landroidx/appcompat/widget/ViewUtils;
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.end annotation
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.annotation system Ldalvik/annotation/InnerClass;
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accessFlags = 0x9
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name = "Api29Impl"
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.end annotation
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# direct methods
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.method private constructor <init>()V
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.locals 0
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.line 117
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invoke-direct {p0}, Ljava/lang/Object;-><init>()V
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return-void
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.end method
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.method public static computeFitSystemWindows(Landroid/view/View;Landroid/graphics/Rect;Landroid/graphics/Rect;)V
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.locals 2
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.param p0 # Landroid/view/View;
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.annotation build Landroidx/annotation/NonNull;
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.end annotation
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.end param
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.param p1 # Landroid/graphics/Rect;
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.annotation build Landroidx/annotation/NonNull;
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.end annotation
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.end param
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.param p2 # Landroid/graphics/Rect;
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.annotation build Landroidx/annotation/NonNull;
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.end annotation
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.end param
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.annotation build Landroidx/annotation/DoNotInline;
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.end annotation
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.line 124
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new-instance v0, Landroid/view/WindowInsets$Builder;
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invoke-direct {v0}, Landroid/view/WindowInsets$Builder;-><init>()V
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.line 126
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invoke-static {p1}, Landroid/graphics/Insets;->of(Landroid/graphics/Rect;)Landroid/graphics/Insets;
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move-result-object v1
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invoke-virtual {v0, v1}, Landroid/view/WindowInsets$Builder;->setSystemWindowInsets(Landroid/graphics/Insets;)Landroid/view/WindowInsets$Builder;
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move-result-object v0
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.line 127
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invoke-virtual {v0}, Landroid/view/WindowInsets$Builder;->build()Landroid/view/WindowInsets;
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move-result-object v0
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.line 128
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invoke-virtual {p0, v0, p2}, Landroid/view/View;->computeSystemWindowInsets(Landroid/view/WindowInsets;Landroid/graphics/Rect;)Landroid/view/WindowInsets;
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move-result-object p0
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.line 129
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invoke-virtual {p0}, Landroid/view/WindowInsets;->getSystemWindowInsets()Landroid/graphics/Insets;
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move-result-object p0
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.line 130
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iget p2, p0, Landroid/graphics/Insets;->left:I
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iget v0, p0, Landroid/graphics/Insets;->top:I
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iget v1, p0, Landroid/graphics/Insets;->right:I
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iget p0, p0, Landroid/graphics/Insets;->bottom:I
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invoke-virtual {p1, p2, v0, v1, p0}, Landroid/graphics/Rect;->set(IIII)V
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return-void
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.end method
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