Files
rr3-apk/smali_classes4/com/unity3d/services/ads/operation/load/LoadOperation.smali
Daniel Elliott f3960ee359 Add Discord APKTool decompilation (Smali source for modding)
- Imported from https://github.com/supermegamestre/Project-Real-Resurrection-3
- APKTool decompilation (Smali bytecode) for modding and rebuilding APK
- Supports both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) architectures
- Includes full Smali source, resources, and native libraries
- Ready to rebuild APK after modifications with apktool b command
- Added comprehensive README-apktool.md with modding guide

This branch complements the JADX branches:
- Use JADX (main/discord-community) to UNDERSTAND code (readable Java)
- Use APKTool (this branch) to MODIFY and REBUILD APK (editable Smali)

Total: 44,417 files, 538.51 MB Smali source code
2026-02-18 16:13:44 -08:00

114 lines
3.9 KiB
Smali

.class public Lcom/unity3d/services/ads/operation/load/LoadOperation;
.super Lcom/unity3d/services/ads/operation/AdOperation;
.source "SourceFile"
# interfaces
.implements Lcom/unity3d/services/ads/operation/load/ILoadOperation;
# instance fields
.field private _loadOperationState:Lcom/unity3d/services/ads/operation/load/LoadOperationState;
# direct methods
.method public constructor <init>(Lcom/unity3d/services/ads/operation/load/LoadOperationState;Lcom/unity3d/services/core/webview/bridge/invocation/IWebViewBridgeInvocation;)V
.locals 1
const-string v0, "load"
.line 12
invoke-direct {p0, p2, v0}, Lcom/unity3d/services/ads/operation/AdOperation;-><init>(Lcom/unity3d/services/core/webview/bridge/invocation/IWebViewBridgeInvocation;Ljava/lang/String;)V
iput-object p1, p0, Lcom/unity3d/services/ads/operation/load/LoadOperation;->_loadOperationState:Lcom/unity3d/services/ads/operation/load/LoadOperationState;
return-void
.end method
.method public static synthetic access$000(Lcom/unity3d/services/ads/operation/load/LoadOperation;)Lcom/unity3d/services/ads/operation/load/LoadOperationState;
.locals 0
.line 8
iget-object p0, p0, Lcom/unity3d/services/ads/operation/load/LoadOperation;->_loadOperationState:Lcom/unity3d/services/ads/operation/load/LoadOperationState;
return-object p0
.end method
# virtual methods
.method public getId()Ljava/lang/String;
.locals 1
iget-object v0, p0, Lcom/unity3d/services/ads/operation/load/LoadOperation;->_loadOperationState:Lcom/unity3d/services/ads/operation/load/LoadOperationState;
.line 51
iget-object v0, v0, Lcom/unity3d/services/ads/operation/OperationState;->id:Ljava/lang/String;
return-object v0
.end method
.method public getLoadOperationState()Lcom/unity3d/services/ads/operation/load/LoadOperationState;
.locals 1
iget-object v0, p0, Lcom/unity3d/services/ads/operation/load/LoadOperation;->_loadOperationState:Lcom/unity3d/services/ads/operation/load/LoadOperationState;
return-object v0
.end method
.method public onUnityAdsAdLoaded(Ljava/lang/String;)V
.locals 1
iget-object v0, p0, Lcom/unity3d/services/ads/operation/load/LoadOperation;->_loadOperationState:Lcom/unity3d/services/ads/operation/load/LoadOperationState;
if-eqz v0, :cond_1
.line 23
iget-object v0, v0, Lcom/unity3d/services/ads/operation/load/LoadOperationState;->listener:Lcom/unity3d/ads/IUnityAdsLoadListener;
if-eqz v0, :cond_1
if-nez p1, :cond_0
goto :goto_0
.line 25
:cond_0
new-instance p1, Lcom/unity3d/services/ads/operation/load/LoadOperation$1;
invoke-direct {p1, p0}, Lcom/unity3d/services/ads/operation/load/LoadOperation$1;-><init>(Lcom/unity3d/services/ads/operation/load/LoadOperation;)V
invoke-static {p1}, Lcom/unity3d/services/core/misc/Utilities;->runOnUiThread(Ljava/lang/Runnable;)V
:cond_1
:goto_0
return-void
.end method
.method public onUnityAdsFailedToLoad(Ljava/lang/String;Lcom/unity3d/ads/UnityAds$UnityAdsLoadError;Ljava/lang/String;)V
.locals 1
iget-object v0, p0, Lcom/unity3d/services/ads/operation/load/LoadOperation;->_loadOperationState:Lcom/unity3d/services/ads/operation/load/LoadOperationState;
if-eqz v0, :cond_1
.line 37
iget-object v0, v0, Lcom/unity3d/services/ads/operation/load/LoadOperationState;->listener:Lcom/unity3d/ads/IUnityAdsLoadListener;
if-eqz v0, :cond_1
if-nez p1, :cond_0
goto :goto_0
.line 39
:cond_0
new-instance p1, Lcom/unity3d/services/ads/operation/load/LoadOperation$2;
invoke-direct {p1, p0, p2, p3}, Lcom/unity3d/services/ads/operation/load/LoadOperation$2;-><init>(Lcom/unity3d/services/ads/operation/load/LoadOperation;Lcom/unity3d/ads/UnityAds$UnityAdsLoadError;Ljava/lang/String;)V
invoke-static {p1}, Lcom/unity3d/services/core/misc/Utilities;->runOnUiThread(Ljava/lang/Runnable;)V
:cond_1
:goto_0
return-void
.end method