Files
rr3-apk/smali_classes4/com/unity3d/mediation/LevelPlayInitRequest$Builder.smali
Daniel Elliott f3960ee359 Add Discord APKTool decompilation (Smali source for modding)
- Imported from https://github.com/supermegamestre/Project-Real-Resurrection-3
- APKTool decompilation (Smali bytecode) for modding and rebuilding APK
- Supports both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) architectures
- Includes full Smali source, resources, and native libraries
- Ready to rebuild APK after modifications with apktool b command
- Added comprehensive README-apktool.md with modding guide

This branch complements the JADX branches:
- Use JADX (main/discord-community) to UNDERSTAND code (readable Java)
- Use APKTool (this branch) to MODIFY and REBUILD APK (editable Smali)

Total: 44,417 files, 538.51 MB Smali source code
2026-02-18 16:13:44 -08:00

123 lines
3.6 KiB
Smali

.class public final Lcom/unity3d/mediation/LevelPlayInitRequest$Builder;
.super Ljava/lang/Object;
.source "SourceFile"
# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
value = Lcom/unity3d/mediation/LevelPlayInitRequest;
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x19
name = "Builder"
.end annotation
.annotation build Lkotlin/jvm/internal/SourceDebugExtension;
value = {
"SMAP\nLevelPlayInitRequest.kt\nKotlin\n*S Kotlin\n*F\n+ 1 LevelPlayInitRequest.kt\ncom/unity3d/mediation/LevelPlayInitRequest$Builder\n+ 2 fake.kt\nkotlin/jvm/internal/FakeKt\n*L\n1#1,24:1\n1#2:25\n*E\n"
}
.end annotation
# instance fields
.field private final a:Ljava/lang/String;
.field private b:Ljava/lang/String;
.field private c:Ljava/util/List;
.annotation system Ldalvik/annotation/Signature;
value = {
"Ljava/util/List<",
"+",
"Lcom/unity3d/mediation/LevelPlay$AdFormat;",
">;"
}
.end annotation
.end field
# direct methods
.method public constructor <init>(Ljava/lang/String;)V
.locals 1
const-string v0, "appKey"
invoke-static {p1, v0}, Lkotlin/jvm/internal/Intrinsics;->checkNotNullParameter(Ljava/lang/Object;Ljava/lang/String;)V
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
iput-object p1, p0, Lcom/unity3d/mediation/LevelPlayInitRequest$Builder;->a:Ljava/lang/String;
return-void
.end method
# virtual methods
.method public final build()Lcom/unity3d/mediation/LevelPlayInitRequest;
.locals 5
new-instance v0, Lcom/unity3d/mediation/LevelPlayInitRequest;
iget-object v1, p0, Lcom/unity3d/mediation/LevelPlayInitRequest$Builder;->a:Ljava/lang/String;
iget-object v2, p0, Lcom/unity3d/mediation/LevelPlayInitRequest$Builder;->b:Ljava/lang/String;
iget-object v3, p0, Lcom/unity3d/mediation/LevelPlayInitRequest$Builder;->c:Ljava/util/List;
if-nez v3, :cond_0
invoke-static {}, Lkotlin/collections/CollectionsKt;->emptyList()Ljava/util/List;
move-result-object v3
:cond_0
const/4 v4, 0x0
invoke-direct {v0, v1, v2, v3, v4}, Lcom/unity3d/mediation/LevelPlayInitRequest;-><init>(Ljava/lang/String;Ljava/lang/String;Ljava/util/List;Lkotlin/jvm/internal/DefaultConstructorMarker;)V
return-object v0
.end method
.method public final getAppKey()Ljava/lang/String;
.locals 1
iget-object v0, p0, Lcom/unity3d/mediation/LevelPlayInitRequest$Builder;->a:Ljava/lang/String;
return-object v0
.end method
.method public final withLegacyAdFormats(Ljava/util/List;)Lcom/unity3d/mediation/LevelPlayInitRequest$Builder;
.locals 1
.annotation system Ldalvik/annotation/Signature;
value = {
"(",
"Ljava/util/List<",
"+",
"Lcom/unity3d/mediation/LevelPlay$AdFormat;",
">;)",
"Lcom/unity3d/mediation/LevelPlayInitRequest$Builder;"
}
.end annotation
const-string v0, "legacyAdFormats"
invoke-static {p1, v0}, Lkotlin/jvm/internal/Intrinsics;->checkNotNullParameter(Ljava/lang/Object;Ljava/lang/String;)V
iput-object p1, p0, Lcom/unity3d/mediation/LevelPlayInitRequest$Builder;->c:Ljava/util/List;
return-object p0
.end method
.method public final withUserId(Ljava/lang/String;)Lcom/unity3d/mediation/LevelPlayInitRequest$Builder;
.locals 1
const-string v0, "userId"
invoke-static {p1, v0}, Lkotlin/jvm/internal/Intrinsics;->checkNotNullParameter(Ljava/lang/Object;Ljava/lang/String;)V
iput-object p1, p0, Lcom/unity3d/mediation/LevelPlayInitRequest$Builder;->b:Ljava/lang/String;
return-object p0
.end method