Files
rr3-apk/smali_classes4/com/mbridge/msdk/playercommon/exoplayer2/text/Cue.smali
Daniel Elliott f3960ee359 Add Discord APKTool decompilation (Smali source for modding)
- Imported from https://github.com/supermegamestre/Project-Real-Resurrection-3
- APKTool decompilation (Smali bytecode) for modding and rebuilding APK
- Supports both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) architectures
- Includes full Smali source, resources, and native libraries
- Ready to rebuild APK after modifications with apktool b command
- Added comprehensive README-apktool.md with modding guide

This branch complements the JADX branches:
- Use JADX (main/discord-community) to UNDERSTAND code (readable Java)
- Use APKTool (this branch) to MODIFY and REBUILD APK (editable Smali)

Total: 44,417 files, 538.51 MB Smali source code
2026-02-18 16:13:44 -08:00

280 lines
6.2 KiB
Smali

.class public Lcom/mbridge/msdk/playercommon/exoplayer2/text/Cue;
.super Ljava/lang/Object;
.source "SourceFile"
# annotations
.annotation system Ldalvik/annotation/MemberClasses;
value = {
Lcom/mbridge/msdk/playercommon/exoplayer2/text/Cue$TextSizeType;,
Lcom/mbridge/msdk/playercommon/exoplayer2/text/Cue$LineType;,
Lcom/mbridge/msdk/playercommon/exoplayer2/text/Cue$AnchorType;
}
.end annotation
# static fields
.field public static final ANCHOR_TYPE_END:I = 0x2
.field public static final ANCHOR_TYPE_MIDDLE:I = 0x1
.field public static final ANCHOR_TYPE_START:I = 0x0
.field public static final DIMEN_UNSET:F = 1.4E-45f
.field public static final LINE_TYPE_FRACTION:I = 0x0
.field public static final LINE_TYPE_NUMBER:I = 0x1
.field public static final TEXT_SIZE_TYPE_ABSOLUTE:I = 0x2
.field public static final TEXT_SIZE_TYPE_FRACTIONAL:I = 0x0
.field public static final TEXT_SIZE_TYPE_FRACTIONAL_IGNORE_PADDING:I = 0x1
.field public static final TYPE_UNSET:I = -0x80000000
# instance fields
.field public final bitmap:Landroid/graphics/Bitmap;
.field public final bitmapHeight:F
.field public final line:F
.field public final lineAnchor:I
.field public final lineType:I
.field public final position:F
.field public final positionAnchor:I
.field public final size:F
.field public final text:Ljava/lang/CharSequence;
.field public final textAlignment:Landroid/text/Layout$Alignment;
.field public final textSize:F
.field public final textSizeType:I
.field public final windowColor:I
.field public final windowColorSet:Z
# direct methods
.method public constructor <init>(Landroid/graphics/Bitmap;FIFIFF)V
.locals 15
const/4 v1, 0x0
const/4 v2, 0x0
const/4 v5, 0x0
const/high16 v9, -0x80000000
const/4 v10, 0x1
const/4 v13, 0x0
const/high16 v14, -0x1000000
move-object v0, p0
move-object/from16 v3, p1
move/from16 v4, p4
move/from16 v6, p5
move/from16 v7, p2
move/from16 v8, p3
move/from16 v11, p6
move/from16 v12, p7
.line 115
invoke-direct/range {v0 .. v14}, Lcom/mbridge/msdk/playercommon/exoplayer2/text/Cue;-><init>(Ljava/lang/CharSequence;Landroid/text/Layout$Alignment;Landroid/graphics/Bitmap;FIIFIIFFFZI)V
return-void
.end method
.method public constructor <init>(Ljava/lang/CharSequence;)V
.locals 9
const/4 v2, 0x0
const/4 v3, 0x1
const/high16 v4, -0x80000000
const/high16 v5, -0x80000000
const/4 v6, 0x1
const/high16 v7, -0x80000000
const/4 v8, 0x1
move-object v0, p0
move-object v1, p1
.line 134
invoke-direct/range {v0 .. v8}, Lcom/mbridge/msdk/playercommon/exoplayer2/text/Cue;-><init>(Ljava/lang/CharSequence;Landroid/text/Layout$Alignment;FIIFIF)V
return-void
.end method
.method public constructor <init>(Ljava/lang/CharSequence;Landroid/text/Layout$Alignment;FIIFIF)V
.locals 11
const/4 v9, 0x0
const/high16 v10, -0x1000000
move-object v0, p0
move-object v1, p1
move-object v2, p2
move v3, p3
move v4, p4
move/from16 v5, p5
move/from16 v6, p6
move/from16 v7, p7
move/from16 v8, p8
.line 155
invoke-direct/range {v0 .. v10}, Lcom/mbridge/msdk/playercommon/exoplayer2/text/Cue;-><init>(Ljava/lang/CharSequence;Landroid/text/Layout$Alignment;FIIFIFZI)V
return-void
.end method
.method public constructor <init>(Ljava/lang/CharSequence;Landroid/text/Layout$Alignment;FIIFIFIF)V
.locals 15
const/4 v3, 0x0
const/4 v12, 0x1
const/4 v13, 0x0
const/high16 v14, -0x1000000
move-object v0, p0
move-object/from16 v1, p1
move-object/from16 v2, p2
move/from16 v4, p3
move/from16 v5, p4
move/from16 v6, p5
move/from16 v7, p6
move/from16 v8, p7
move/from16 v9, p9
move/from16 v10, p10
move/from16 v11, p8
.line 180
invoke-direct/range {v0 .. v14}, Lcom/mbridge/msdk/playercommon/exoplayer2/text/Cue;-><init>(Ljava/lang/CharSequence;Landroid/text/Layout$Alignment;Landroid/graphics/Bitmap;FIIFIIFFFZI)V
return-void
.end method
.method public constructor <init>(Ljava/lang/CharSequence;Landroid/text/Layout$Alignment;FIIFIFZI)V
.locals 15
const/4 v3, 0x0
const/high16 v9, -0x80000000
const/4 v10, 0x1
const/4 v12, 0x1
move-object v0, p0
move-object/from16 v1, p1
move-object/from16 v2, p2
move/from16 v4, p3
move/from16 v5, p4
move/from16 v6, p5
move/from16 v7, p6
move/from16 v8, p7
move/from16 v11, p8
move/from16 v13, p9
move/from16 v14, p10
.line 209
invoke-direct/range {v0 .. v14}, Lcom/mbridge/msdk/playercommon/exoplayer2/text/Cue;-><init>(Ljava/lang/CharSequence;Landroid/text/Layout$Alignment;Landroid/graphics/Bitmap;FIIFIIFFFZI)V
return-void
.end method
.method private constructor <init>(Ljava/lang/CharSequence;Landroid/text/Layout$Alignment;Landroid/graphics/Bitmap;FIIFIIFFFZI)V
.locals 0
.line 240
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
iput-object p1, p0, Lcom/mbridge/msdk/playercommon/exoplayer2/text/Cue;->text:Ljava/lang/CharSequence;
iput-object p2, p0, Lcom/mbridge/msdk/playercommon/exoplayer2/text/Cue;->textAlignment:Landroid/text/Layout$Alignment;
iput-object p3, p0, Lcom/mbridge/msdk/playercommon/exoplayer2/text/Cue;->bitmap:Landroid/graphics/Bitmap;
iput p4, p0, Lcom/mbridge/msdk/playercommon/exoplayer2/text/Cue;->line:F
iput p5, p0, Lcom/mbridge/msdk/playercommon/exoplayer2/text/Cue;->lineType:I
iput p6, p0, Lcom/mbridge/msdk/playercommon/exoplayer2/text/Cue;->lineAnchor:I
iput p7, p0, Lcom/mbridge/msdk/playercommon/exoplayer2/text/Cue;->position:F
iput p8, p0, Lcom/mbridge/msdk/playercommon/exoplayer2/text/Cue;->positionAnchor:I
iput p11, p0, Lcom/mbridge/msdk/playercommon/exoplayer2/text/Cue;->size:F
iput p12, p0, Lcom/mbridge/msdk/playercommon/exoplayer2/text/Cue;->bitmapHeight:F
iput-boolean p13, p0, Lcom/mbridge/msdk/playercommon/exoplayer2/text/Cue;->windowColorSet:Z
iput p14, p0, Lcom/mbridge/msdk/playercommon/exoplayer2/text/Cue;->windowColor:I
iput p9, p0, Lcom/mbridge/msdk/playercommon/exoplayer2/text/Cue;->textSizeType:I
iput p10, p0, Lcom/mbridge/msdk/playercommon/exoplayer2/text/Cue;->textSize:F
return-void
.end method