Files
rr3-apk/smali_classes4/com/mbridge/msdk/playercommon/exoplayer2/audio/AudioAttributes$Builder.smali
Daniel Elliott f3960ee359 Add Discord APKTool decompilation (Smali source for modding)
- Imported from https://github.com/supermegamestre/Project-Real-Resurrection-3
- APKTool decompilation (Smali bytecode) for modding and rebuilding APK
- Supports both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) architectures
- Includes full Smali source, resources, and native libraries
- Ready to rebuild APK after modifications with apktool b command
- Added comprehensive README-apktool.md with modding guide

This branch complements the JADX branches:
- Use JADX (main/discord-community) to UNDERSTAND code (readable Java)
- Use APKTool (this branch) to MODIFY and REBUILD APK (editable Smali)

Total: 44,417 files, 538.51 MB Smali source code
2026-02-18 16:13:44 -08:00

89 lines
2.5 KiB
Smali

.class public final Lcom/mbridge/msdk/playercommon/exoplayer2/audio/AudioAttributes$Builder;
.super Ljava/lang/Object;
.source "SourceFile"
# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
value = Lcom/mbridge/msdk/playercommon/exoplayer2/audio/AudioAttributes;
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x19
name = "Builder"
.end annotation
# instance fields
.field private contentType:I
.field private flags:I
.field private usage:I
# direct methods
.method public constructor <init>()V
.locals 1
.line 24
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
const/4 v0, 0x0
iput v0, p0, Lcom/mbridge/msdk/playercommon/exoplayer2/audio/AudioAttributes$Builder;->contentType:I
iput v0, p0, Lcom/mbridge/msdk/playercommon/exoplayer2/audio/AudioAttributes$Builder;->flags:I
const/4 v0, 0x1
iput v0, p0, Lcom/mbridge/msdk/playercommon/exoplayer2/audio/AudioAttributes$Builder;->usage:I
return-void
.end method
# virtual methods
.method public final build()Lcom/mbridge/msdk/playercommon/exoplayer2/audio/AudioAttributes;
.locals 5
.line 50
new-instance v0, Lcom/mbridge/msdk/playercommon/exoplayer2/audio/AudioAttributes;
iget v1, p0, Lcom/mbridge/msdk/playercommon/exoplayer2/audio/AudioAttributes$Builder;->contentType:I
iget v2, p0, Lcom/mbridge/msdk/playercommon/exoplayer2/audio/AudioAttributes$Builder;->flags:I
iget v3, p0, Lcom/mbridge/msdk/playercommon/exoplayer2/audio/AudioAttributes$Builder;->usage:I
const/4 v4, 0x0
invoke-direct {v0, v1, v2, v3, v4}, Lcom/mbridge/msdk/playercommon/exoplayer2/audio/AudioAttributes;-><init>(IIILcom/mbridge/msdk/playercommon/exoplayer2/audio/AudioAttributes$1;)V
return-object v0
.end method
.method public final setContentType(I)Lcom/mbridge/msdk/playercommon/exoplayer2/audio/AudioAttributes$Builder;
.locals 0
iput p1, p0, Lcom/mbridge/msdk/playercommon/exoplayer2/audio/AudioAttributes$Builder;->contentType:I
return-object p0
.end method
.method public final setFlags(I)Lcom/mbridge/msdk/playercommon/exoplayer2/audio/AudioAttributes$Builder;
.locals 0
iput p1, p0, Lcom/mbridge/msdk/playercommon/exoplayer2/audio/AudioAttributes$Builder;->flags:I
return-object p0
.end method
.method public final setUsage(I)Lcom/mbridge/msdk/playercommon/exoplayer2/audio/AudioAttributes$Builder;
.locals 0
iput p1, p0, Lcom/mbridge/msdk/playercommon/exoplayer2/audio/AudioAttributes$Builder;->usage:I
return-object p0
.end method