- Imported from https://github.com/supermegamestre/Project-Real-Resurrection-3 - APKTool decompilation (Smali bytecode) for modding and rebuilding APK - Supports both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) architectures - Includes full Smali source, resources, and native libraries - Ready to rebuild APK after modifications with apktool b command - Added comprehensive README-apktool.md with modding guide This branch complements the JADX branches: - Use JADX (main/discord-community) to UNDERSTAND code (readable Java) - Use APKTool (this branch) to MODIFY and REBUILD APK (editable Smali) Total: 44,417 files, 538.51 MB Smali source code
38 lines
805 B
Smali
38 lines
805 B
Smali
.class public final Lcom/google/android/gms/games/GameBuffer;
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.super Lcom/google/android/gms/common/data/AbstractDataBuffer;
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.source "SourceFile"
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# annotations
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.annotation system Ldalvik/annotation/Signature;
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value = {
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"Lcom/google/android/gms/common/data/AbstractDataBuffer<",
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"Lcom/google/android/gms/games/Game;",
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">;"
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}
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.end annotation
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# virtual methods
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.method public get(I)Lcom/google/android/gms/games/Game;
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.locals 0
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.annotation build Landroidx/annotation/NonNull;
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.end annotation
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.line 0
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const/4 p1, 0x0
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throw p1
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.end method
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.method public final bridge synthetic get(I)Ljava/lang/Object;
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.locals 0
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.annotation build Landroidx/annotation/NonNull;
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.end annotation
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.line 0
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const/4 p1, 0x0
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throw p1
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.end method
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