- Imported from https://github.com/supermegamestre/Project-Real-Resurrection-3 - APKTool decompilation (Smali bytecode) for modding and rebuilding APK - Supports both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) architectures - Includes full Smali source, resources, and native libraries - Ready to rebuild APK after modifications with apktool b command - Added comprehensive README-apktool.md with modding guide This branch complements the JADX branches: - Use JADX (main/discord-community) to UNDERSTAND code (readable Java) - Use APKTool (this branch) to MODIFY and REBUILD APK (editable Smali) Total: 44,417 files, 538.51 MB Smali source code
61 lines
2.3 KiB
Protocol Buffer
61 lines
2.3 KiB
Protocol Buffer
syntax = "proto3";
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package gatewayprotocol.v1;
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import "gatewayprotocol/v1/client_info.proto";
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option swift_prefix = "Gateway";
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// InitializationRequest is the request sent by the SDK to the gateway.
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// This information is also required to generate Install Event.
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message InitializationDeviceInfo {
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string bundle_id = 1;
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string device_make = 2;
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string device_model = 3;
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string os_version = 4;
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optional int32 tracking_auth_status = 5;
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int64 total_disk_space = 6;
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int64 total_ram_memory = 7;
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string hashed_device_name = 8;
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int64 current_ui_theme = 9;
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string network_operator = 10;
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double battery_level = 11;
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int32 battery_status = 12;
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int64 system_boot_time = 13;
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string language = 14;
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string local_list = 15;
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string connection_type = 16;
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}
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// InitializationRequest is the request sent by the SDK to the gateway
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message InitializationRequest {
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ClientInfo client_info = 1;
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// User Consent and privacy context stored on the device
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optional bytes privacy = 2;
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// Install Identifier stored on the device
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string idfi = 3;
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// Session ID generated on the device. This can be shared across multiple SDK/products.
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bytes session_id = 4;
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// Optional cache that can be provided by the gateway and stored locally on
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// the SDK this allows for a reduction in cross cluster traffic + latency
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// controlled by the gateway
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optional bytes cache = 5;
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// Optional legacy flow user consent. This structure is locally stored in Storage API
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// Stored in private storage with keys `privacy.*`, `pipl.*` and `unity.privacy.permissions.*`; contains JSON with flatten tree
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optional string legacy_flow_user_consent = 6;
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// AUID provided by Level Play SDK
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optional bytes auid = 7;
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// Unity Analytics User ID
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// from Unity engine Modules/UnityAnalytics/CoreStats/UnityConnectService.cpp
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// stored using 'unity.cloud_userid' key
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optional string analytics_user_id = 8;
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// Device Info which is requried by initialization request
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InitializationDeviceInfo device_info = 9;
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// Flag which indicates if it is first initialization after install
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// Should be backward compatible with legacy flow
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// store using Storage API under key configuration.hasInitialized
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bool is_first_init = 10;
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// AUID provided by Level Play SDK in string format
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optional string auid_string = 11;
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}
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