Files
rr3-apk/smali/androidx/core/graphics/ShaderKt.smali
Daniel Elliott f3960ee359 Add Discord APKTool decompilation (Smali source for modding)
- Imported from https://github.com/supermegamestre/Project-Real-Resurrection-3
- APKTool decompilation (Smali bytecode) for modding and rebuilding APK
- Supports both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) architectures
- Includes full Smali source, resources, and native libraries
- Ready to rebuild APK after modifications with apktool b command
- Added comprehensive README-apktool.md with modding guide

This branch complements the JADX branches:
- Use JADX (main/discord-community) to UNDERSTAND code (readable Java)
- Use APKTool (this branch) to MODIFY and REBUILD APK (editable Smali)

Total: 44,417 files, 538.51 MB Smali source code
2026-02-18 16:13:44 -08:00

34 lines
958 B
Smali

.class public final Landroidx/core/graphics/ShaderKt;
.super Ljava/lang/Object;
.source "SourceFile"
# direct methods
.method public static final transform(Landroid/graphics/Shader;Lkotlin/jvm/functions/Function1;)V
.locals 1
.annotation system Ldalvik/annotation/Signature;
value = {
"(",
"Landroid/graphics/Shader;",
"Lkotlin/jvm/functions/Function1;",
")V"
}
.end annotation
.line 24
new-instance v0, Landroid/graphics/Matrix;
invoke-direct {v0}, Landroid/graphics/Matrix;-><init>()V
.line 25
invoke-virtual {p0, v0}, Landroid/graphics/Shader;->getLocalMatrix(Landroid/graphics/Matrix;)Z
.line 26
invoke-interface {p1, v0}, Lkotlin/jvm/functions/Function1;->invoke(Ljava/lang/Object;)Ljava/lang/Object;
.line 27
invoke-virtual {p0, v0}, Landroid/graphics/Shader;->setLocalMatrix(Landroid/graphics/Matrix;)V
return-void
.end method