Files
rr3-apk/smali/androidx/appcompat/graphics/drawable/AnimatedStateListDrawableCompat$FrameInterpolator.smali
Daniel Elliott f3960ee359 Add Discord APKTool decompilation (Smali source for modding)
- Imported from https://github.com/supermegamestre/Project-Real-Resurrection-3
- APKTool decompilation (Smali bytecode) for modding and rebuilding APK
- Supports both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) architectures
- Includes full Smali source, resources, and native libraries
- Ready to rebuild APK after modifications with apktool b command
- Added comprehensive README-apktool.md with modding guide

This branch complements the JADX branches:
- Use JADX (main/discord-community) to UNDERSTAND code (readable Java)
- Use APKTool (this branch) to MODIFY and REBUILD APK (editable Smali)

Total: 44,417 files, 538.51 MB Smali source code
2026-02-18 16:13:44 -08:00

180 lines
3.9 KiB
Smali

.class Landroidx/appcompat/graphics/drawable/AnimatedStateListDrawableCompat$FrameInterpolator;
.super Ljava/lang/Object;
.source "SourceFile"
# interfaces
.implements Landroid/animation/TimeInterpolator;
# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
value = Landroidx/appcompat/graphics/drawable/AnimatedStateListDrawableCompat;
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x9
name = "FrameInterpolator"
.end annotation
# instance fields
.field private mFrameTimes:[I
.field private mFrames:I
.field private mTotalDuration:I
# direct methods
.method public constructor <init>(Landroid/graphics/drawable/AnimationDrawable;Z)V
.locals 0
.line 731
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
.line 732
invoke-virtual {p0, p1, p2}, Landroidx/appcompat/graphics/drawable/AnimatedStateListDrawableCompat$FrameInterpolator;->updateFrames(Landroid/graphics/drawable/AnimationDrawable;Z)I
return-void
.end method
# virtual methods
.method public getInterpolation(F)F
.locals 4
iget v0, p0, Landroidx/appcompat/graphics/drawable/AnimatedStateListDrawableCompat$FrameInterpolator;->mTotalDuration:I
int-to-float v0, v0
mul-float/2addr p1, v0
const/high16 v0, 0x3f000000 # 0.5f
add-float/2addr p1, v0
float-to-int p1, p1
iget v0, p0, Landroidx/appcompat/graphics/drawable/AnimatedStateListDrawableCompat$FrameInterpolator;->mFrames:I
iget-object v1, p0, Landroidx/appcompat/graphics/drawable/AnimatedStateListDrawableCompat$FrameInterpolator;->mFrameTimes:[I
const/4 v2, 0x0
:goto_0
if-ge v2, v0, :cond_0
.line 764
aget v3, v1, v2
if-lt p1, v3, :cond_0
sub-int/2addr p1, v3
add-int/lit8 v2, v2, 0x1
goto :goto_0
:cond_0
if-ge v2, v0, :cond_1
int-to-float p1, p1
iget v1, p0, Landroidx/appcompat/graphics/drawable/AnimatedStateListDrawableCompat$FrameInterpolator;->mTotalDuration:I
int-to-float v1, v1
div-float/2addr p1, v1
goto :goto_1
:cond_1
const/4 p1, 0x0
:goto_1
int-to-float v1, v2
int-to-float v0, v0
div-float/2addr v1, v0
add-float/2addr v1, p1
return v1
.end method
.method public getTotalDuration()I
.locals 1
iget v0, p0, Landroidx/appcompat/graphics/drawable/AnimatedStateListDrawableCompat$FrameInterpolator;->mTotalDuration:I
return v0
.end method
.method public updateFrames(Landroid/graphics/drawable/AnimationDrawable;Z)I
.locals 5
.line 736
invoke-virtual {p1}, Landroid/graphics/drawable/AnimationDrawable;->getNumberOfFrames()I
move-result v0
iput v0, p0, Landroidx/appcompat/graphics/drawable/AnimatedStateListDrawableCompat$FrameInterpolator;->mFrames:I
iget-object v1, p0, Landroidx/appcompat/graphics/drawable/AnimatedStateListDrawableCompat$FrameInterpolator;->mFrameTimes:[I
if-eqz v1, :cond_0
.line 738
array-length v1, v1
if-ge v1, v0, :cond_1
.line 739
:cond_0
new-array v1, v0, [I
iput-object v1, p0, Landroidx/appcompat/graphics/drawable/AnimatedStateListDrawableCompat$FrameInterpolator;->mFrameTimes:[I
:cond_1
iget-object v1, p0, Landroidx/appcompat/graphics/drawable/AnimatedStateListDrawableCompat$FrameInterpolator;->mFrameTimes:[I
const/4 v2, 0x0
move v3, v2
:goto_0
if-ge v2, v0, :cond_3
if-eqz p2, :cond_2
sub-int v4, v0, v2
add-int/lit8 v4, v4, -0x1
goto :goto_1
:cond_2
move v4, v2
.line 744
:goto_1
invoke-virtual {p1, v4}, Landroid/graphics/drawable/AnimationDrawable;->getDuration(I)I
move-result v4
.line 745
aput v4, v1, v2
add-int/2addr v3, v4
add-int/lit8 v2, v2, 0x1
goto :goto_0
:cond_3
iput v3, p0, Landroidx/appcompat/graphics/drawable/AnimatedStateListDrawableCompat$FrameInterpolator;->mTotalDuration:I
return v3
.end method