Files
rr3-apk/smali_classes2/com/facebook/gamingservices/GameRequestDialog$Result.smali
Daniel Elliott f3960ee359 Add Discord APKTool decompilation (Smali source for modding)
- Imported from https://github.com/supermegamestre/Project-Real-Resurrection-3
- APKTool decompilation (Smali bytecode) for modding and rebuilding APK
- Supports both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) architectures
- Includes full Smali source, resources, and native libraries
- Ready to rebuild APK after modifications with apktool b command
- Added comprehensive README-apktool.md with modding guide

This branch complements the JADX branches:
- Use JADX (main/discord-community) to UNDERSTAND code (readable Java)
- Use APKTool (this branch) to MODIFY and REBUILD APK (editable Smali)

Total: 44,417 files, 538.51 MB Smali source code
2026-02-18 16:13:44 -08:00

248 lines
6.1 KiB
Smali

.class public final Lcom/facebook/gamingservices/GameRequestDialog$Result;
.super Ljava/lang/Object;
.source "SourceFile"
# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
value = Lcom/facebook/gamingservices/GameRequestDialog;
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x19
name = "Result"
.end annotation
# instance fields
.field requestId:Ljava/lang/String;
.field to:Ljava/util/List;
.annotation system Ldalvik/annotation/Signature;
value = {
"Ljava/util/List<",
"Ljava/lang/String;",
">;"
}
.end annotation
.end field
# direct methods
.method private constructor <init>(Landroid/os/Bundle;)V
.locals 3
.line 62
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
const-string v0, "request"
.line 63
invoke-virtual {p1, v0}, Landroid/os/BaseBundle;->getString(Ljava/lang/String;)Ljava/lang/String;
move-result-object v0
iput-object v0, p0, Lcom/facebook/gamingservices/GameRequestDialog$Result;->requestId:Ljava/lang/String;
.line 64
new-instance v0, Ljava/util/ArrayList;
invoke-direct {v0}, Ljava/util/ArrayList;-><init>()V
iput-object v0, p0, Lcom/facebook/gamingservices/GameRequestDialog$Result;->to:Ljava/util/List;
:goto_0
iget-object v0, p0, Lcom/facebook/gamingservices/GameRequestDialog$Result;->to:Ljava/util/List;
.line 66
invoke-interface {v0}, Ljava/util/List;->size()I
move-result v0
invoke-static {v0}, Ljava/lang/Integer;->valueOf(I)Ljava/lang/Integer;
move-result-object v0
filled-new-array {v0}, [Ljava/lang/Object;
move-result-object v0
const-string v1, "to[%d]"
invoke-static {v1, v0}, Ljava/lang/String;->format(Ljava/lang/String;[Ljava/lang/Object;)Ljava/lang/String;
move-result-object v0
.line 65
invoke-virtual {p1, v0}, Landroid/os/BaseBundle;->containsKey(Ljava/lang/String;)Z
move-result v0
if-eqz v0, :cond_0
iget-object v0, p0, Lcom/facebook/gamingservices/GameRequestDialog$Result;->to:Ljava/util/List;
.line 70
invoke-interface {v0}, Ljava/util/List;->size()I
move-result v2
invoke-static {v2}, Ljava/lang/Integer;->valueOf(I)Ljava/lang/Integer;
move-result-object v2
filled-new-array {v2}, [Ljava/lang/Object;
move-result-object v2
.line 69
invoke-static {v1, v2}, Ljava/lang/String;->format(Ljava/lang/String;[Ljava/lang/Object;)Ljava/lang/String;
move-result-object v1
.line 68
invoke-virtual {p1, v1}, Landroid/os/BaseBundle;->getString(Ljava/lang/String;)Ljava/lang/String;
move-result-object v1
.line 67
invoke-interface {v0, v1}, Ljava/util/List;->add(Ljava/lang/Object;)Z
goto :goto_0
:cond_0
return-void
.end method
.method public synthetic constructor <init>(Landroid/os/Bundle;Lcom/facebook/gamingservices/GameRequestDialog$1;)V
.locals 0
.line 58
invoke-direct {p0, p1}, Lcom/facebook/gamingservices/GameRequestDialog$Result;-><init>(Landroid/os/Bundle;)V
return-void
.end method
.method private constructor <init>(Lcom/facebook/GraphResponse;)V
.locals 3
.line 74
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
.line 76
:try_start_0
invoke-virtual {p1}, Lcom/facebook/GraphResponse;->getJSONObject()Lorg/json/JSONObject;
move-result-object p1
const-string v0, "data"
.line 77
invoke-virtual {p1, v0}, Lorg/json/JSONObject;->optJSONObject(Ljava/lang/String;)Lorg/json/JSONObject;
move-result-object v0
if-eqz v0, :cond_0
move-object p1, v0
:cond_0
const-string v0, "request_id"
.line 81
invoke-virtual {p1, v0}, Lorg/json/JSONObject;->getString(Ljava/lang/String;)Ljava/lang/String;
move-result-object v0
iput-object v0, p0, Lcom/facebook/gamingservices/GameRequestDialog$Result;->requestId:Ljava/lang/String;
.line 82
new-instance v0, Ljava/util/ArrayList;
invoke-direct {v0}, Ljava/util/ArrayList;-><init>()V
iput-object v0, p0, Lcom/facebook/gamingservices/GameRequestDialog$Result;->to:Ljava/util/List;
const-string v0, "to"
.line 83
invoke-virtual {p1, v0}, Lorg/json/JSONObject;->getJSONArray(Ljava/lang/String;)Lorg/json/JSONArray;
move-result-object p1
const/4 v0, 0x0
.line 84
:goto_0
invoke-virtual {p1}, Lorg/json/JSONArray;->length()I
move-result v1
if-ge v0, v1, :cond_1
iget-object v1, p0, Lcom/facebook/gamingservices/GameRequestDialog$Result;->to:Ljava/util/List;
.line 85
invoke-virtual {p1, v0}, Lorg/json/JSONArray;->getString(I)Ljava/lang/String;
move-result-object v2
invoke-interface {v1, v2}, Ljava/util/List;->add(Ljava/lang/Object;)Z
:try_end_0
.catch Lorg/json/JSONException; {:try_start_0 .. :try_end_0} :catch_0
add-int/lit8 v0, v0, 0x1
goto :goto_0
:catch_0
const/4 p1, 0x0
iput-object p1, p0, Lcom/facebook/gamingservices/GameRequestDialog$Result;->requestId:Ljava/lang/String;
.line 89
new-instance p1, Ljava/util/ArrayList;
invoke-direct {p1}, Ljava/util/ArrayList;-><init>()V
iput-object p1, p0, Lcom/facebook/gamingservices/GameRequestDialog$Result;->to:Ljava/util/List;
:cond_1
return-void
.end method
.method public synthetic constructor <init>(Lcom/facebook/GraphResponse;Lcom/facebook/gamingservices/GameRequestDialog$1;)V
.locals 0
.line 58
invoke-direct {p0, p1}, Lcom/facebook/gamingservices/GameRequestDialog$Result;-><init>(Lcom/facebook/GraphResponse;)V
return-void
.end method
# virtual methods
.method public getRequestId()Ljava/lang/String;
.locals 1
iget-object v0, p0, Lcom/facebook/gamingservices/GameRequestDialog$Result;->requestId:Ljava/lang/String;
return-object v0
.end method
.method public getRequestRecipients()Ljava/util/List;
.locals 1
.annotation system Ldalvik/annotation/Signature;
value = {
"()",
"Ljava/util/List<",
"Ljava/lang/String;",
">;"
}
.end annotation
iget-object v0, p0, Lcom/facebook/gamingservices/GameRequestDialog$Result;->to:Ljava/util/List;
return-object v0
.end method