Files
Daniel Elliott f3960ee359 Add Discord APKTool decompilation (Smali source for modding)
- Imported from https://github.com/supermegamestre/Project-Real-Resurrection-3
- APKTool decompilation (Smali bytecode) for modding and rebuilding APK
- Supports both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) architectures
- Includes full Smali source, resources, and native libraries
- Ready to rebuild APK after modifications with apktool b command
- Added comprehensive README-apktool.md with modding guide

This branch complements the JADX branches:
- Use JADX (main/discord-community) to UNDERSTAND code (readable Java)
- Use APKTool (this branch) to MODIFY and REBUILD APK (editable Smali)

Total: 44,417 files, 538.51 MB Smali source code
2026-02-18 16:13:44 -08:00

63 lines
1.9 KiB
Smali

.class public final Lcom/facebook/gamingservices/CustomUpdate;
.super Ljava/lang/Object;
.source "SourceFile"
# static fields
.field public static final INSTANCE:Lcom/facebook/gamingservices/CustomUpdate;
# direct methods
.method static constructor <clinit>()V
.locals 1
new-instance v0, Lcom/facebook/gamingservices/CustomUpdate;
invoke-direct {v0}, Lcom/facebook/gamingservices/CustomUpdate;-><init>()V
sput-object v0, Lcom/facebook/gamingservices/CustomUpdate;->INSTANCE:Lcom/facebook/gamingservices/CustomUpdate;
return-void
.end method
.method private constructor <init>()V
.locals 0
.line 15
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
return-void
.end method
.method public static final newCustomUpdateRequest(Lcom/facebook/gamingservices/model/CustomUpdateContent;Lcom/facebook/GraphRequest$Callback;)Lcom/facebook/GraphRequest;
.locals 3
const-string v0, "content"
invoke-static {p0, v0}, Lkotlin/jvm/internal/Intrinsics;->checkNotNullParameter(Ljava/lang/Object;Ljava/lang/String;)V
.line 30
sget-object v0, Lcom/facebook/GraphRequest;->Companion:Lcom/facebook/GraphRequest$Companion;
.line 31
sget-object v1, Lcom/facebook/AccessToken;->Companion:Lcom/facebook/AccessToken$Companion;
invoke-virtual {v1}, Lcom/facebook/AccessToken$Companion;->getCurrentAccessToken()Lcom/facebook/AccessToken;
move-result-object v1
const-string v2, "me/custom_update"
.line 33
invoke-virtual {p0}, Lcom/facebook/gamingservices/model/CustomUpdateContent;->toGraphRequestContent()Lorg/json/JSONObject;
move-result-object p0
.line 30
invoke-virtual {v0, v1, v2, p0, p1}, Lcom/facebook/GraphRequest$Companion;->newPostRequest(Lcom/facebook/AccessToken;Ljava/lang/String;Lorg/json/JSONObject;Lcom/facebook/GraphRequest$Callback;)Lcom/facebook/GraphRequest;
move-result-object p0
return-object p0
.end method