- Imported from https://github.com/supermegamestre/Project-Real-Resurrection-3 - APKTool decompilation (Smali bytecode) for modding and rebuilding APK - Supports both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) architectures - Includes full Smali source, resources, and native libraries - Ready to rebuild APK after modifications with apktool b command - Added comprehensive README-apktool.md with modding guide This branch complements the JADX branches: - Use JADX (main/discord-community) to UNDERSTAND code (readable Java) - Use APKTool (this branch) to MODIFY and REBUILD APK (editable Smali) Total: 44,417 files, 538.51 MB Smali source code
63 lines
1.9 KiB
Smali
63 lines
1.9 KiB
Smali
.class public final Lcom/facebook/gamingservices/CustomUpdate;
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.super Ljava/lang/Object;
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.source "SourceFile"
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# static fields
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.field public static final INSTANCE:Lcom/facebook/gamingservices/CustomUpdate;
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# direct methods
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.method static constructor <clinit>()V
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.locals 1
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new-instance v0, Lcom/facebook/gamingservices/CustomUpdate;
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invoke-direct {v0}, Lcom/facebook/gamingservices/CustomUpdate;-><init>()V
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sput-object v0, Lcom/facebook/gamingservices/CustomUpdate;->INSTANCE:Lcom/facebook/gamingservices/CustomUpdate;
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return-void
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.end method
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.method private constructor <init>()V
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.locals 0
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.line 15
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invoke-direct {p0}, Ljava/lang/Object;-><init>()V
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return-void
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.end method
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.method public static final newCustomUpdateRequest(Lcom/facebook/gamingservices/model/CustomUpdateContent;Lcom/facebook/GraphRequest$Callback;)Lcom/facebook/GraphRequest;
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.locals 3
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const-string v0, "content"
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invoke-static {p0, v0}, Lkotlin/jvm/internal/Intrinsics;->checkNotNullParameter(Ljava/lang/Object;Ljava/lang/String;)V
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.line 30
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sget-object v0, Lcom/facebook/GraphRequest;->Companion:Lcom/facebook/GraphRequest$Companion;
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.line 31
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sget-object v1, Lcom/facebook/AccessToken;->Companion:Lcom/facebook/AccessToken$Companion;
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invoke-virtual {v1}, Lcom/facebook/AccessToken$Companion;->getCurrentAccessToken()Lcom/facebook/AccessToken;
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move-result-object v1
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const-string v2, "me/custom_update"
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.line 33
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invoke-virtual {p0}, Lcom/facebook/gamingservices/model/CustomUpdateContent;->toGraphRequestContent()Lorg/json/JSONObject;
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move-result-object p0
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.line 30
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invoke-virtual {v0, v1, v2, p0, p1}, Lcom/facebook/GraphRequest$Companion;->newPostRequest(Lcom/facebook/AccessToken;Ljava/lang/String;Lorg/json/JSONObject;Lcom/facebook/GraphRequest$Callback;)Lcom/facebook/GraphRequest;
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move-result-object p0
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return-object p0
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.end method
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