- Imported from https://github.com/supermegamestre/Project-Real-Resurrection-3 - APKTool decompilation (Smali bytecode) for modding and rebuilding APK - Supports both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) architectures - Includes full Smali source, resources, and native libraries - Ready to rebuild APK after modifications with apktool b command - Added comprehensive README-apktool.md with modding guide This branch complements the JADX branches: - Use JADX (main/discord-community) to UNDERSTAND code (readable Java) - Use APKTool (this branch) to MODIFY and REBUILD APK (editable Smali) Total: 44,417 files, 538.51 MB Smali source code
132 lines
3.9 KiB
Smali
132 lines
3.9 KiB
Smali
.class public final enum Lcom/unity3d/services/ads/token/TokenEvent;
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.super Ljava/lang/Enum;
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.source "SourceFile"
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# annotations
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.annotation system Ldalvik/annotation/Signature;
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value = {
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"Ljava/lang/Enum<",
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"Lcom/unity3d/services/ads/token/TokenEvent;",
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">;"
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}
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.end annotation
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# static fields
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.field private static final synthetic $VALUES:[Lcom/unity3d/services/ads/token/TokenEvent;
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.field public static final enum QUEUE_EMPTY:Lcom/unity3d/services/ads/token/TokenEvent;
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.field public static final enum TOKEN_ACCESS:Lcom/unity3d/services/ads/token/TokenEvent;
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.field public static final enum TOKEN_NATIVE_DATA:Lcom/unity3d/services/ads/token/TokenEvent;
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# direct methods
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.method private static synthetic $values()[Lcom/unity3d/services/ads/token/TokenEvent;
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.locals 3
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sget-object v0, Lcom/unity3d/services/ads/token/TokenEvent;->TOKEN_ACCESS:Lcom/unity3d/services/ads/token/TokenEvent;
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sget-object v1, Lcom/unity3d/services/ads/token/TokenEvent;->QUEUE_EMPTY:Lcom/unity3d/services/ads/token/TokenEvent;
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sget-object v2, Lcom/unity3d/services/ads/token/TokenEvent;->TOKEN_NATIVE_DATA:Lcom/unity3d/services/ads/token/TokenEvent;
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filled-new-array {v0, v1, v2}, [Lcom/unity3d/services/ads/token/TokenEvent;
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move-result-object v0
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return-object v0
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.end method
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.method static constructor <clinit>()V
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.locals 3
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.line 4
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new-instance v0, Lcom/unity3d/services/ads/token/TokenEvent;
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const-string v1, "TOKEN_ACCESS"
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const/4 v2, 0x0
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invoke-direct {v0, v1, v2}, Lcom/unity3d/services/ads/token/TokenEvent;-><init>(Ljava/lang/String;I)V
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sput-object v0, Lcom/unity3d/services/ads/token/TokenEvent;->TOKEN_ACCESS:Lcom/unity3d/services/ads/token/TokenEvent;
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.line 5
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new-instance v0, Lcom/unity3d/services/ads/token/TokenEvent;
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const-string v1, "QUEUE_EMPTY"
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const/4 v2, 0x1
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invoke-direct {v0, v1, v2}, Lcom/unity3d/services/ads/token/TokenEvent;-><init>(Ljava/lang/String;I)V
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sput-object v0, Lcom/unity3d/services/ads/token/TokenEvent;->QUEUE_EMPTY:Lcom/unity3d/services/ads/token/TokenEvent;
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.line 6
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new-instance v0, Lcom/unity3d/services/ads/token/TokenEvent;
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const-string v1, "TOKEN_NATIVE_DATA"
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const/4 v2, 0x2
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invoke-direct {v0, v1, v2}, Lcom/unity3d/services/ads/token/TokenEvent;-><init>(Ljava/lang/String;I)V
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sput-object v0, Lcom/unity3d/services/ads/token/TokenEvent;->TOKEN_NATIVE_DATA:Lcom/unity3d/services/ads/token/TokenEvent;
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.line 3
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invoke-static {}, Lcom/unity3d/services/ads/token/TokenEvent;->$values()[Lcom/unity3d/services/ads/token/TokenEvent;
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move-result-object v0
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sput-object v0, Lcom/unity3d/services/ads/token/TokenEvent;->$VALUES:[Lcom/unity3d/services/ads/token/TokenEvent;
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return-void
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.end method
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.method private constructor <init>(Ljava/lang/String;I)V
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.locals 0
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.annotation system Ldalvik/annotation/Signature;
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value = {
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"()V"
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}
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.end annotation
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.line 3
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invoke-direct {p0, p1, p2}, Ljava/lang/Enum;-><init>(Ljava/lang/String;I)V
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return-void
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.end method
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.method public static valueOf(Ljava/lang/String;)Lcom/unity3d/services/ads/token/TokenEvent;
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.locals 1
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const-class v0, Lcom/unity3d/services/ads/token/TokenEvent;
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.line 3
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invoke-static {v0, p0}, Ljava/lang/Enum;->valueOf(Ljava/lang/Class;Ljava/lang/String;)Ljava/lang/Enum;
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move-result-object p0
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check-cast p0, Lcom/unity3d/services/ads/token/TokenEvent;
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return-object p0
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.end method
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.method public static values()[Lcom/unity3d/services/ads/token/TokenEvent;
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.locals 1
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sget-object v0, Lcom/unity3d/services/ads/token/TokenEvent;->$VALUES:[Lcom/unity3d/services/ads/token/TokenEvent;
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.line 3
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invoke-virtual {v0}, [Lcom/unity3d/services/ads/token/TokenEvent;->clone()Ljava/lang/Object;
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move-result-object v0
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check-cast v0, [Lcom/unity3d/services/ads/token/TokenEvent;
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return-object v0
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.end method
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