- Imported from https://github.com/supermegamestre/Project-Real-Resurrection-3 - APKTool decompilation (Smali bytecode) for modding and rebuilding APK - Supports both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) architectures - Includes full Smali source, resources, and native libraries - Ready to rebuild APK after modifications with apktool b command - Added comprehensive README-apktool.md with modding guide This branch complements the JADX branches: - Use JADX (main/discord-community) to UNDERSTAND code (readable Java) - Use APKTool (this branch) to MODIFY and REBUILD APK (editable Smali) Total: 44,417 files, 538.51 MB Smali source code
118 lines
3.6 KiB
Smali
118 lines
3.6 KiB
Smali
.class public Lcom/unity3d/services/ads/gmascar/utils/ScarRequestHandler;
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.super Ljava/lang/Object;
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.source "SourceFile"
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# instance fields
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.field private final httpClient:Lcom/unity3d/services/core/network/core/HttpClient;
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# direct methods
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.method public constructor <init>()V
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.locals 1
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.line 24
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invoke-direct {p0}, Ljava/lang/Object;-><init>()V
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const-class v0, Lcom/unity3d/services/core/network/core/HttpClient;
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.line 22
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invoke-static {v0}, Lcom/unity3d/services/core/misc/Utilities;->getService(Ljava/lang/Class;)Ljava/lang/Object;
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move-result-object v0
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check-cast v0, Lcom/unity3d/services/core/network/core/HttpClient;
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iput-object v0, p0, Lcom/unity3d/services/ads/gmascar/utils/ScarRequestHandler;->httpClient:Lcom/unity3d/services/core/network/core/HttpClient;
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return-void
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.end method
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# virtual methods
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.method public makeUploadRequest(Ljava/lang/String;Lcom/unity3d/services/ads/gmascar/models/BiddingSignals;Ljava/lang/String;)V
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.locals 6
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.annotation system Ldalvik/annotation/Throws;
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value = {
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Ljava/lang/Exception;
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}
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.end annotation
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.line 28
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new-instance v5, Ljava/util/HashMap;
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invoke-direct {v5}, Ljava/util/HashMap;-><init>()V
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const-string v0, "application/json"
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.line 29
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invoke-static {v0}, Ljava/util/Collections;->singletonList(Ljava/lang/Object;)Ljava/util/List;
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move-result-object v0
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const-string v1, "Content-Type"
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invoke-interface {v5, v1, v0}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
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.line 31
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new-instance v0, Ljava/util/HashMap;
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invoke-direct {v0}, Ljava/util/HashMap;-><init>()V
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const-string v1, "idfi"
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.line 32
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invoke-static {}, Lcom/unity3d/services/core/device/Device;->getIdfi()Ljava/lang/String;
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move-result-object v2
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invoke-interface {v0, v1, v2}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
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const-string v1, "tid"
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.line 33
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invoke-interface {v0, v1, p1}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
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.line 34
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invoke-virtual {p2}, Lcom/unity3d/services/ads/gmascar/models/BiddingSignals;->getMap()Ljava/util/Map;
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move-result-object p1
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invoke-interface {v0, p1}, Ljava/util/Map;->putAll(Ljava/util/Map;)V
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.line 36
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new-instance p1, Lcom/unity3d/services/core/network/model/HttpRequest;
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const-string v2, ""
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sget-object v3, Lcom/unity3d/services/core/network/model/RequestType;->POST:Lcom/unity3d/services/core/network/model/RequestType;
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new-instance p2, Lorg/json/JSONObject;
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invoke-direct {p2, v0}, Lorg/json/JSONObject;-><init>(Ljava/util/Map;)V
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.line 40
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invoke-virtual {p2}, Lorg/json/JSONObject;->toString()Ljava/lang/String;
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move-result-object p2
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sget-object v0, Ljava/nio/charset/StandardCharsets;->UTF_8:Ljava/nio/charset/Charset;
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invoke-virtual {p2, v0}, Ljava/lang/String;->getBytes(Ljava/nio/charset/Charset;)[B
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move-result-object v4
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move-object v0, p1
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move-object v1, p3
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invoke-direct/range {v0 .. v5}, Lcom/unity3d/services/core/network/model/HttpRequest;-><init>(Ljava/lang/String;Ljava/lang/String;Lcom/unity3d/services/core/network/model/RequestType;Ljava/lang/Object;Ljava/util/Map;)V
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iget-object p2, p0, Lcom/unity3d/services/ads/gmascar/utils/ScarRequestHandler;->httpClient:Lcom/unity3d/services/core/network/core/HttpClient;
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.line 43
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invoke-interface {p2, p1}, Lcom/unity3d/services/core/network/core/HttpClient;->executeBlocking(Lcom/unity3d/services/core/network/model/HttpRequest;)Lcom/unity3d/services/core/network/model/HttpResponse;
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return-void
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.end method
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