Files
rr3-apk/smali_classes2/com/google/android/exoplayer2/ui/HtmlUtils.smali
Daniel Elliott f3960ee359 Add Discord APKTool decompilation (Smali source for modding)
- Imported from https://github.com/supermegamestre/Project-Real-Resurrection-3
- APKTool decompilation (Smali bytecode) for modding and rebuilding APK
- Supports both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) architectures
- Includes full Smali source, resources, and native libraries
- Ready to rebuild APK after modifications with apktool b command
- Added comprehensive README-apktool.md with modding guide

This branch complements the JADX branches:
- Use JADX (main/discord-community) to UNDERSTAND code (readable Java)
- Use APKTool (this branch) to MODIFY and REBUILD APK (editable Smali)

Total: 44,417 files, 538.51 MB Smali source code
2026-02-18 16:13:44 -08:00

113 lines
2.8 KiB
Smali

.class public abstract Lcom/google/android/exoplayer2/ui/HtmlUtils;
.super Ljava/lang/Object;
.source "SourceFile"
# direct methods
.method public static cssAllClassDescendantsSelector(Ljava/lang/String;)Ljava/lang/String;
.locals 2
.line 41
invoke-static {p0}, Ljava/lang/String;->valueOf(Ljava/lang/Object;)Ljava/lang/String;
move-result-object v0
invoke-virtual {v0}, Ljava/lang/String;->length()I
move-result v0
add-int/lit8 v0, v0, 0x5
invoke-static {p0}, Ljava/lang/String;->valueOf(Ljava/lang/Object;)Ljava/lang/String;
move-result-object v1
invoke-virtual {v1}, Ljava/lang/String;->length()I
move-result v1
add-int/2addr v0, v1
new-instance v1, Ljava/lang/StringBuilder;
invoke-direct {v1, v0}, Ljava/lang/StringBuilder;-><init>(I)V
const-string v0, "."
invoke-virtual {v1, v0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v1, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v0, ",."
invoke-virtual {v1, v0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v1, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string p0, " *"
invoke-virtual {v1, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p0
return-object p0
.end method
.method public static toCssRgba(I)Ljava/lang/String;
.locals 7
.line 33
invoke-static {p0}, Landroid/graphics/Color;->red(I)I
move-result v0
invoke-static {v0}, Ljava/lang/Integer;->valueOf(I)Ljava/lang/Integer;
move-result-object v0
invoke-static {p0}, Landroid/graphics/Color;->green(I)I
move-result v1
invoke-static {v1}, Ljava/lang/Integer;->valueOf(I)Ljava/lang/Integer;
move-result-object v1
invoke-static {p0}, Landroid/graphics/Color;->blue(I)I
move-result v2
invoke-static {v2}, Ljava/lang/Integer;->valueOf(I)Ljava/lang/Integer;
move-result-object v2
invoke-static {p0}, Landroid/graphics/Color;->alpha(I)I
move-result p0
int-to-double v3, p0
const-wide v5, 0x406fe00000000000L # 255.0
div-double/2addr v3, v5
invoke-static {v3, v4}, Ljava/lang/Double;->valueOf(D)Ljava/lang/Double;
move-result-object p0
filled-new-array {v0, v1, v2, p0}, [Ljava/lang/Object;
move-result-object p0
const-string v0, "rgba(%d,%d,%d,%.3f)"
.line 31
invoke-static {v0, p0}, Lcom/google/android/exoplayer2/util/Util;->formatInvariant(Ljava/lang/String;[Ljava/lang/Object;)Ljava/lang/String;
move-result-object p0
return-object p0
.end method