Files
rr3-apk/smali_classes2/com/fyber/inneractive/sdk/ui/IAcloseButton.smali
Daniel Elliott f3960ee359 Add Discord APKTool decompilation (Smali source for modding)
- Imported from https://github.com/supermegamestre/Project-Real-Resurrection-3
- APKTool decompilation (Smali bytecode) for modding and rebuilding APK
- Supports both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) architectures
- Includes full Smali source, resources, and native libraries
- Ready to rebuild APK after modifications with apktool b command
- Added comprehensive README-apktool.md with modding guide

This branch complements the JADX branches:
- Use JADX (main/discord-community) to UNDERSTAND code (readable Java)
- Use APKTool (this branch) to MODIFY and REBUILD APK (editable Smali)

Total: 44,417 files, 538.51 MB Smali source code
2026-02-18 16:13:44 -08:00

196 lines
4.8 KiB
Smali

.class public Lcom/fyber/inneractive/sdk/ui/IAcloseButton;
.super Landroid/view/View;
.source "SourceFile"
# instance fields
.field public final a:Landroid/graphics/Paint;
.field public final b:Landroid/graphics/Path;
# direct methods
.method public constructor <init>(Landroid/content/Context;I)V
.locals 5
.line 1
invoke-direct {p0, p1}, Landroid/view/View;-><init>(Landroid/content/Context;)V
const/16 p1, 0xa
.line 3
invoke-static {p1}, Lcom/fyber/inneractive/sdk/util/o;->a(I)I
move-result p1
mul-int/lit8 v0, p1, 0x2
sub-int v0, p2, v0
.line 9
div-int/lit8 v0, v0, 0x4
add-int/2addr v0, p1
.line 13
new-instance v1, Landroid/graphics/Point;
invoke-direct {v1, v0, v0}, Landroid/graphics/Point;-><init>(II)V
.line 14
new-instance v2, Landroid/graphics/Point;
sub-int/2addr p2, v0
invoke-direct {v2, v0, p2}, Landroid/graphics/Point;-><init>(II)V
.line 15
new-instance v3, Landroid/graphics/Point;
invoke-direct {v3, p2, p2}, Landroid/graphics/Point;-><init>(II)V
.line 16
new-instance v4, Landroid/graphics/Point;
invoke-direct {v4, p2, v0}, Landroid/graphics/Point;-><init>(II)V
.line 18
new-instance p2, Landroid/graphics/Path;
invoke-direct {p2}, Landroid/graphics/Path;-><init>()V
iput-object p2, p0, Lcom/fyber/inneractive/sdk/ui/IAcloseButton;->b:Landroid/graphics/Path;
.line 19
sget-object v0, Landroid/graphics/Path$FillType;->EVEN_ODD:Landroid/graphics/Path$FillType;
invoke-virtual {p2, v0}, Landroid/graphics/Path;->setFillType(Landroid/graphics/Path$FillType;)V
iget v0, v1, Landroid/graphics/Point;->x:I
int-to-float v0, v0
iget v1, v1, Landroid/graphics/Point;->y:I
int-to-float v1, v1
.line 20
invoke-virtual {p2, v0, v1}, Landroid/graphics/Path;->moveTo(FF)V
iget v0, v3, Landroid/graphics/Point;->x:I
int-to-float v0, v0
iget v1, v3, Landroid/graphics/Point;->y:I
int-to-float v1, v1
.line 21
invoke-virtual {p2, v0, v1}, Landroid/graphics/Path;->lineTo(FF)V
iget v0, v2, Landroid/graphics/Point;->x:I
int-to-float v0, v0
iget v1, v2, Landroid/graphics/Point;->y:I
int-to-float v1, v1
.line 22
invoke-virtual {p2, v0, v1}, Landroid/graphics/Path;->moveTo(FF)V
iget v0, v4, Landroid/graphics/Point;->x:I
int-to-float v0, v0
iget v1, v4, Landroid/graphics/Point;->y:I
int-to-float v1, v1
.line 23
invoke-virtual {p2, v0, v1}, Landroid/graphics/Path;->lineTo(FF)V
.line 24
invoke-virtual {p2}, Landroid/graphics/Path;->close()V
.line 26
new-instance p2, Landroid/graphics/Paint;
const/4 v0, 0x1
invoke-direct {p2, v0}, Landroid/graphics/Paint;-><init>(I)V
iput-object p2, p0, Lcom/fyber/inneractive/sdk/ui/IAcloseButton;->a:Landroid/graphics/Paint;
const/4 v1, 0x2
.line 27
invoke-static {v1}, Lcom/fyber/inneractive/sdk/util/o;->a(I)I
move-result v2
int-to-float v2, v2
invoke-virtual {p2, v2}, Landroid/graphics/Paint;->setStrokeWidth(F)V
const/4 v2, -0x1
.line 28
invoke-virtual {p2, v2}, Landroid/graphics/Paint;->setColor(I)V
.line 29
sget-object v3, Landroid/graphics/Paint$Style;->FILL_AND_STROKE:Landroid/graphics/Paint$Style;
invoke-virtual {p2, v3}, Landroid/graphics/Paint;->setStyle(Landroid/graphics/Paint$Style;)V
.line 30
invoke-virtual {p2, v0}, Landroid/graphics/Paint;->setAntiAlias(Z)V
.line 33
new-instance p2, Landroid/graphics/drawable/GradientDrawable;
invoke-direct {p2}, Landroid/graphics/drawable/GradientDrawable;-><init>()V
.line 34
invoke-virtual {p2, v0}, Landroid/graphics/drawable/GradientDrawable;->setShape(I)V
const v0, -0x55a1a5a5
.line 35
invoke-virtual {p2, v0}, Landroid/graphics/drawable/GradientDrawable;->setColor(I)V
.line 36
invoke-static {v1}, Lcom/fyber/inneractive/sdk/util/o;->a(I)I
move-result v0
.line 38
invoke-virtual {p2, v0, v2}, Landroid/graphics/drawable/GradientDrawable;->setStroke(II)V
.line 40
invoke-static {p0, p2}, Lcom/fyber/inneractive/sdk/util/o;->a(Landroid/view/View;Landroid/graphics/drawable/Drawable;)V
.line 43
invoke-virtual {p0, p1, p1, p1, p1}, Landroid/view/View;->setPadding(IIII)V
return-void
.end method
# virtual methods
.method public final onDraw(Landroid/graphics/Canvas;)V
.locals 2
.line 1
invoke-super {p0, p1}, Landroid/view/View;->onDraw(Landroid/graphics/Canvas;)V
iget-object v0, p0, Lcom/fyber/inneractive/sdk/ui/IAcloseButton;->b:Landroid/graphics/Path;
iget-object v1, p0, Lcom/fyber/inneractive/sdk/ui/IAcloseButton;->a:Landroid/graphics/Paint;
.line 3
invoke-virtual {p1, v0, v1}, Landroid/graphics/Canvas;->drawPath(Landroid/graphics/Path;Landroid/graphics/Paint;)V
return-void
.end method