package com.iab.omid.library.unity3d.devicevolume; /* loaded from: classes2.dex */ public class a { public float a(int i, int i2) { if (i2 <= 0 || i <= 0) { return 0.0f; } float f = i / i2; if (f > 1.0f) { return 1.0f; } return f; } }