package com.fyber.inneractive.sdk.util; import com.fyber.inneractive.sdk.config.enums.UnitDisplayType; /* loaded from: classes2.dex */ public final class w0 { public static void a(UnitDisplayType unitDisplayType, q0 q0Var, int i, int i2, int i3, int i4) { if (i > 0 && i2 > 0) { float f = i; float f2 = i2; float f3 = f / f2; if (unitDisplayType == UnitDisplayType.SQUARE) { i3 = (int) (i4 * f3); } else { float min = Math.min(i3 / f, 10.0f); float f4 = i4; float f5 = min * f2; if (f4 > f5) { i3 = (int) (min * f); i4 = (int) f5; } else { float min2 = Math.min(f4 / f2, 10.0f); i3 = (int) (f * min2); i4 = (int) (min2 * f2); } } } q0Var.a = i3; q0Var.b = i4; } }