package com.facebook.gamingservices.cloudgaming.internal; /* loaded from: classes2.dex */ public class SDKAnalyticsEvents { public static final String EVENT_GAME_LOAD_COMPLETE = "cloud_games_load_complete"; public static final String EVENT_INTERNAL_ERROR = "cloud_games_internal_error"; public static final String EVENT_LOGIN_SUCCESS = "cloud_games_login_success"; public static final String EVENT_PREPARING_REQUEST = "cloud_games_preparing_request"; public static final String EVENT_SENDING_ERROR_RESPONSE = "cloud_games_sending_error_response"; public static final String EVENT_SENDING_SUCCESS_RESPONSE = "cloud_games_sending_success_response"; public static final String EVENT_SENT_REQUEST = "cloud_games_sent_request"; public static final String PARAMETER_APP_ID = "app_id"; public static final String PARAMETER_ERROR_CODE = "error_code"; public static final String PARAMETER_ERROR_MESSAGE = "error_message"; public static final String PARAMETER_ERROR_TYPE = "error_type"; public static final String PARAMETER_FUNCTION_TYPE = "function_type"; public static final String PARAMETER_PAYLOAD = "payload"; public static final String PARAMETER_REQUEST_ID = "request_id"; public static final String PARAMETER_SESSION_ID = "session_id"; public static final String PARAMETER_USER_ID = "user_id"; }