package com.ea.ironmonkey.components; import android.content.Intent; import android.content.res.Configuration; import android.os.Bundle; import android.view.SurfaceHolder; /* loaded from: classes2.dex */ public abstract class GameComponent implements SurfaceHolder.Callback { public void onBackPressed() { } public void onConfigurationChanged(Configuration configuration) { } public void onNewIntent(Intent intent) { } public void onRestart() { } public Object onRetainNonConfigurationInstance() { return null; } public void onSaveInstanceState(Bundle bundle) { } public void onWindowFocusChanged(boolean z) { } @Override // android.view.SurfaceHolder.Callback public void surfaceChanged(SurfaceHolder surfaceHolder, int i, int i2, int i3) { } @Override // android.view.SurfaceHolder.Callback public void surfaceCreated(SurfaceHolder surfaceHolder) { } @Override // android.view.SurfaceHolder.Callback public void surfaceDestroyed(SurfaceHolder surfaceHolder) { } }