Commit Graph

11 Commits

Author SHA1 Message Date
61ad8db705 Eliminate EA URLs: Change config to CUSTOMIZED mode
- Changed com.ea.nimble.configuration from 'live' to 'customized'
- Added NimbleCustomizedSynergyServerEndpointUrl fallback (localhost:5001)
- EA production URLs no longer reachable in execution path

URL Priority System (enforced):
1. SharedPreferences (user config) - ALWAYS CHECKED FIRST 
2. AndroidManifest.xml (localhost fallback) 
3. EA Servers (unreachable with CUSTOMIZED mode) 

Security improvements:
- No automatic EA server connections
- User-controlled server selection enforced
- Triple-layer protection against EA fallback
- Safe localhost fallback for development

Files modified:
- AndroidManifest.xml (lines 126-128)

Documentation:
- EA-URL-ELIMINATION.md (complete analysis)
- RR3-NETWORK-ANALYSIS-AND-CONFIG-SYSTEM.md (updated)

Next: Rebuild APK to apply configuration changes

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-02-22 00:26:39 -08:00
51be1177df feat: Add first-launch server URL input dialog
Implements a setup dialog on first game launch that allows users to enter
their custom community server URL without rebuilding the APK.

Features:
- Server URL input dialog on first launch
- URL validation (format check)
- Connection test button
- SharedPreferences storage
- Priority: SharedPreferences > AndroidManifest.xml > EA defaults
- Activity restart flow for applying configuration

New files:
- CommunityServerManager.smali (URL management)
- ServerSetupActivity.smali + 4 inner classes (dialog UI)
- res/layout/activity_server_setup.xml (layout)
- SERVER-URL-INPUT-IMPLEMENTATION.md (docs)

Modified files:
- SynergyEnvironmentImpl.smali (SharedPreferences check priority)
- MainActivity.smali (first-launch check + onActivityResult)
- AndroidManifest.xml (declare ServerSetupActivity)

Benefits:
- One APK works with any server
- Easy server switching
- Lower barrier to entry for non-technical users
2026-02-21 23:33:14 -08:00
1b20f6a8de Restore UnpackAssetsActivity as launcher
MainActivity's onCreateJNI() was crashing with JNI null pointer error.
The native code expects proper initialization flow that starts with
UnpackAssetsActivity, which then launches MainActivity.

Restored original launcher flow:
- UnpackAssetsActivity: launcher (exported=true)
- MainActivity: internal activity (exported=false)

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-02-19 14:32:20 -08:00
68fc73cee8 Enable extractNativeLibs to bypass ELF alignment requirement
Android 15+ requires 16KB-aligned PT_LOAD segments in ELF files for mmap.
The .so files in this APK were compiled with 4KB alignment.
Setting extractNativeLibs=true forces extraction to disk, bypassing the check.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-02-19 13:28:53 -08:00
619b36d72d Fix 16KB alignment with correct -P 16 flag
The -p flag only does 4KB alignment, not 16KB.
Correct command: zipalign -P 16 (uppercase P with page size)

Result: All 28/28 native .so libraries properly 16KB-aligned
Verified: Alignment preserved through apksigner v2/v3 signing
Tested: Android 16 (API 36) compatible

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-02-19 13:28:53 -08:00
3263e09ea3 Fix Android 16 installation with extractNativeLibs=true
- Set extractNativeLibs=true to bypass 16KB alignment requirement
- Lower targetSDK to 34 for compatibility mode
- Update RR3-Community-Mod.ps1 with 16KB zipalign command
- Tested on Android 16 (API 36)

Issue: apksigner 0.9 breaks 16KB alignment when signing
Solution: Extract libs to disk instead of mmap

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-02-19 13:28:53 -08:00
3751288f07 Revert to MainActivity as launcher to fix startup crash
ServerSelectionActivity was causing crashes on startup. Reverted to
stable MainActivity as launcher. ServerSelectionActivity kept as
optional activity for future implementation.

Fixes: White screen crash on app launch
Status: Stable build ready for testing

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-02-19 13:28:53 -08:00
9497ebce05 Add in-game settings menu with web panel sync
Features:
- SettingsActivity accessible via Menu button (keycode 82)
- Configure server URL and mode (online/offline) in-game
- Test connection before saving settings
- Switch to offline mode with one tap
- Sync settings from web admin panel
- Real-time status messages with emoji indicators

Implementation:
- Created 13 SettingsActivity Smali files (main + inner classes)
- Created activity_settings.xml UI layout
- Added SettingsActivity to AndroidManifest.xml (portrait mode)
- Modified MainActivity.smali to handle Menu button press
- Integrated with existing ServerManager for Nimble SDK overrides
- Settings stored in SharedPreferences (rr3_server_config.xml)

APK:
- Built and signed: RR3-v14-Settings-Menu.apk (103 MB)
- Keystore: rr3-release.keystore (alias: rr3key)
- Ready for distribution

Related server changes:
- ServerSettingsController.cs with 3 API endpoints
- DeviceSettings.cshtml admin page
- UserSettings database model and migration

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-02-19 10:13:47 -08:00
e8a5cbcd7e Add community server selection system
- NEW: ServerSelectionActivity as main launcher
  - Beautiful startup menu (Offline/Online modes)
  - URL input dialog with custom port support
  - Quick select presets (Official/Local/Custom)
  - 'Remember my choice' persistence
  - Help dialog for first-time users

- NEW: ServerManager for Nimble SDK URL overrides
  - Automatically configures all EA endpoints
  - Supports custom ports (:8443, :3000, etc.)
  - Comprehensive error handling and logging

- Modified MainActivity to read Intent extras
  - Reads mode (online/offline) from ServerSelectionActivity
  - Configures custom server before game init
  - Maintains backward compatibility

- Modified AndroidManifest.xml
  - ServerSelectionActivity is now LAUNCHER
  - UnpackAssetsActivity no longer exports MAIN intent
  - Intent extras preserved through activity chain

- Added XML layouts
  - activity_server_selection.xml (main menu UI)
  - dialog_server_input.xml (URL input dialog)

- Server URL format: https://domain.com:port
- SharedPreferences: rr3_server_config.xml

Ready for Phase 2: Community server backend implementation

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-02-19 00:50:20 -08:00
6ffa31962e V14.0.1 Ultimate: Killswitch removed + offline features + crash fix
- Decompiled RealRacing3 v14.0.1 (versionCode 14001)
- Patched EnvironmentDataContainer.getLatestAppVersionCheckResult() to always return 0 (APP_VERSION_OK)
- Copied all offline managers from v13: LocalSaveManager, OfflineModeManager, OfflineCurrencyManager, OfflineEventsManager
- Applied delayed initialization fix to MainActivity (500ms Handler.postDelayed)
- Added MainActivity\ inner class with try-catch wrapper
- Server killswitch completely bypassed - game will work after March 2026 shutdown
- Compatible with v13 APKs (same signing key: rr3-release.keystore)

This is the ULTIMATE EDITION: Latest game version + no killswitch + offline mode + crash fixed

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-02-18 22:36:51 -08:00
f3960ee359 Add Discord APKTool decompilation (Smali source for modding)
- Imported from https://github.com/supermegamestre/Project-Real-Resurrection-3
- APKTool decompilation (Smali bytecode) for modding and rebuilding APK
- Supports both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) architectures
- Includes full Smali source, resources, and native libraries
- Ready to rebuild APK after modifications with apktool b command
- Added comprehensive README-apktool.md with modding guide

This branch complements the JADX branches:
- Use JADX (main/discord-community) to UNDERSTAND code (readable Java)
- Use APKTool (this branch) to MODIFY and REBUILD APK (editable Smali)

Total: 44,417 files, 538.51 MB Smali source code
2026-02-18 16:13:44 -08:00