Add Discord APKTool decompilation (Smali source for modding)

- Imported from https://github.com/supermegamestre/Project-Real-Resurrection-3
- APKTool decompilation (Smali bytecode) for modding and rebuilding APK
- Supports both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) architectures
- Includes full Smali source, resources, and native libraries
- Ready to rebuild APK after modifications with apktool b command
- Added comprehensive README-apktool.md with modding guide

This branch complements the JADX branches:
- Use JADX (main/discord-community) to UNDERSTAND code (readable Java)
- Use APKTool (this branch) to MODIFY and REBUILD APK (editable Smali)

Total: 44,417 files, 538.51 MB Smali source code
This commit is contained in:
2026-02-18 16:13:44 -08:00
parent c080f0d97f
commit f3960ee359
44288 changed files with 10998761 additions and 0 deletions

View File

@@ -0,0 +1,48 @@
.class public final Lcom/unity3d/ads/network/model/HttpBody$ByteArrayBody;
.super Ljava/lang/Object;
.source "SourceFile"
# interfaces
.implements Lcom/unity3d/ads/network/model/HttpBody;
# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
value = Lcom/unity3d/ads/network/model/HttpBody;
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x19
name = "ByteArrayBody"
.end annotation
# instance fields
.field private final content:[B
# direct methods
.method public constructor <init>([B)V
.locals 1
const-string v0, "content"
invoke-static {p1, v0}, Lkotlin/jvm/internal/Intrinsics;->checkNotNullParameter(Ljava/lang/Object;Ljava/lang/String;)V
.line 5
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
iput-object p1, p0, Lcom/unity3d/ads/network/model/HttpBody$ByteArrayBody;->content:[B
return-void
.end method
# virtual methods
.method public final getContent()[B
.locals 1
iget-object v0, p0, Lcom/unity3d/ads/network/model/HttpBody$ByteArrayBody;->content:[B
return-object v0
.end method