Update README with killswitch removal information
Added comprehensive killswitch section: - What the killswitch is and how EA uses it - Code location and exact changes made - Technical explanation with code snippet - Why the patch is permanent (immutable bytecode) - Verification instructions - Link to full KILLSWITCH-REMOVAL-GUIDE.md Reorganized documentation section: - Killswitch removal guide as first item (most critical) - Technical details section at bottom - File locations and line numbers - How to verify the patch worked Makes it clear this branch has the EA shutdown bypass code. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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README.md
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README.md
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# 🏎️ RR3 APK Modification Tools + Server Browser
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# 🏎️ RR3 APK Modification Tools + Server Browser + Killswitch Removal
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@@ -10,6 +10,62 @@ This repository contains tools to modify the Real Racing 3 APK to connect to **c
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---
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## 🔓 NEW: Killswitch Removal Code (Branch: killswitch-killer)
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**EA's March 2026 shutdown bypassed!** This branch contains the code modifications that disable EA's server-controlled killswitch.
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### What's the Killswitch?
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EA added a remote shutdown mechanism to RR3 v14 that checks their servers on every startup. When they flip the switch in March 2026, the stock APK will refuse to launch.
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### The Fix
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We surgically removed the killswitch by modifying **one single method** in the EA Nimble SDK:
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**File:** `smali_classes2/com/ea/nimble/EnvironmentDataContainer.smali`
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**Method:** `getLatestAppVersionCheckResult()` (line 648)
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**Change:** Always returns `0` (APP_VERSION_OK) instead of checking server response
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```smali
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# Before: 88 lines checking server's "appUpgrade" field
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# After: Hardcoded return value of 0 (game always starts)
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.method public getLatestAppVersionCheckResult()I
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.locals 1
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# KILLSWITCH DISABLED BY COMMUNITY MOD
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const-string v0, "🔓 Killswitch bypassed - returning APP_VERSION_OK"
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invoke-static {v0, v1}, Landroid/util/Log;->i(Ljava/lang/String;Ljava/lang/String;)I
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const/4 v0, 0x0 # Always return 0 (OK)
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return v0
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.end method
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```
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### Documentation
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📖 **[KILLSWITCH-REMOVAL-GUIDE.md](KILLSWITCH-REMOVAL-GUIDE.md)** - Complete technical breakdown:
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- How the killswitch works (server-controlled shutdown)
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- Why our patch is permanent (compiled bytecode is immutable)
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- Proof EA can't revert it remotely (no hot-patching capability)
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- Manual patching instructions for developers
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- FAQ addressing community concerns
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### Files Modified
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| File | Line | Change |
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|------|------|--------|
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| `smali_classes2/com/ea/nimble/EnvironmentDataContainer.smali` | 648-668 | Replaced entire `getLatestAppVersionCheckResult()` method |
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### Result
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✅ Game works after EA servers shut down
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✅ No dependency on EA infrastructure
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✅ Can't be remotely disabled
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✅ Progress preserved locally
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---
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## 🚀 **[NEW: Getting Started Guide!](GETTING-STARTED.md)**
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**First time building?** Check out our comprehensive **[GETTING-STARTED.md](GETTING-STARTED.md)** guide with:
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@@ -163,10 +219,51 @@ Together, these projects create a **complete community-run RR3 experience**!
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## 📚 Documentation
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### Core Documentation
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- **[KILLSWITCH-REMOVAL-GUIDE.md](KILLSWITCH-REMOVAL-GUIDE.md)** - 🔓 Bypass EA's March 2026 shutdown (NEW!)
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- **[Server Browser Guide](docs/SERVER_BROWSER_GUIDE.md)** - User guide for server browser UI
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- **APK_MODIFICATION_GUIDE.md** - Technical APK modding details
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- **NETWORK_COMMUNICATION_ANALYSIS.md** - RR3 protocol documentation
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### Technical References
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- **[CUSTOM-SERVER-CONFIGURATION.md](CUSTOM-SERVER-CONFIGURATION.md)** - Server URL hardcoding & SSL bypass
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- **[KEYSTORE-README.md](KEYSTORE-README.md)** - APK signing information
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---
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## 🛠️ Technical Details
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### Killswitch Removal (v14 Ultimate)
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**Purpose:** Disable EA's remote shutdown mechanism to preserve the game after March 2026
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**Modified Files:**
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```
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smali_classes2/com/ea/nimble/EnvironmentDataContainer.smali
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├── Line 648-668: getLatestAppVersionCheckResult() method
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└── Change: Always returns 0 (APP_VERSION_OK)
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```
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**How It Works:**
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1. Original code checks `m_getDirectionResponseDictionary.get("appUpgrade")`
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2. EA's server returns `0` (OK), `1` (Warning), or `2` (BLOCKED)
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3. Our patch ignores the server response completely
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4. Method now hardcoded to return `0` regardless of server state
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**Why It's Permanent:**
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- Smali bytecode → DEX → machine code = **immutable after installation**
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- EA can only change server DATA, not compiled METHOD CODE
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- No `DexClassLoader` or hot-patching in RR3
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- Firebase Remote Config only affects data/flags, not executable code
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**Verification:**
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```bash
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# Check logcat for this message on startup:
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I/RealRacing3: 🔓 Killswitch bypassed - returning APP_VERSION_OK (community mod)
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```
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---
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## 🤝 Contributing
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Contributions welcome! Areas for improvement:
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