Add CORRECTED custom server configuration guide
IMPORTANT: Supersedes incomplete SSL analysis Key findings: - Server URLs hardcoded in SynergyEnvironmentImpl.smali - Requires Smali bytecode modification, not just SSL bypass - Native code (libRealRacing3.so) handles HTTP callbacks - ALLOW_ALL_HOSTNAME_VERIFIER already set (good news!) - cc_server_env in strings.xml controls environment Thanks to Discord community for the correction! Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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CUSTOM-SERVER-CONFIGURATION.md
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CUSTOM-SERVER-CONFIGURATION.md
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# 🌐 RR3 Custom Server Configuration - Complete Guide
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**Problem:** Someone is concerned about SSL/certificate validation AND hardcoded server URLs
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**Reality:** They're absolutely right - this is the real challenge!
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**Solution:** Multiple Smali + XML modifications required to redirect game to custom servers
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---
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## ⚠️ IMPORTANT CORRECTION
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**My previous SSL-CERTIFICATE-BYPASS.md was INCOMPLETE!**
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While SSL validation is indeed disabled for basic TrustManager checks, **the real challenge is:**
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1. **Hardcoded server URLs** in compiled bytecode
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2. **Native code** (libRealRacing3.so) that handles network communication
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3. **Configuration passing** from Java → Native layer
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The person questioning Part 3 was **100% correct**! ✅
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---
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## 🔍 The Real Technical Reality
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### What We Found
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#### 1. Hardcoded EA Server URLs (In Java/Smali)
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**File:** `smali_classes2/com/ea/nimble/SynergyEnvironmentImpl.smali`
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```smali
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# Line 19
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.field private static final SYNERGY_INT_SERVER_URL:Ljava/lang/String; = "https://director-int.sn.eamobile.com"
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# Line 21
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.field private static final SYNERGY_LIVE_SERVER_URL:Ljava/lang/String; = "https://syn-dir.sn.eamobile.com"
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# Line 23
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.field private static final SYNERGY_STAGE_SERVER_URL:Ljava/lang/String; = "https://director-stage.sn.eamobile.com"
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```
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**These are COMPILED INTO THE BYTECODE** - not in a config file!
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---
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#### 2. Server Environment Configuration (In XML)
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**File:** `res/values/strings.xml`
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**Line 137:**
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```xml
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<string name="cc_server_env">live</string>
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```
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**This selects which hardcoded URL to use:**
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- `"live"` → Uses `syn-dir.sn.eamobile.com`
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- `"stage"` → Uses `director-stage.sn.eamobile.com`
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- `"int"` → Uses `director-int.sn.eamobile.com`
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**Line 350-353 (Nimble API Keys):**
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```xml
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<string name="nimble_api_key_live">1cd0dfa4-c34c-4b0a-b444-aca954c96d50</string>
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<string name="nimble_api_key_stage">aea852db-02b4-42f1-8a4a-7c167953b46e</string>
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<string name="nimble_api_secret_live">4757e3d6-bb9e-4766-92bd-fd6a9e97eca6</string>
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<string name="nimble_api_secret_stage">76ec9d8a-fbb1-448d-99d0-27f5ddcd664a</string>
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```
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**These authenticate with EA's Nimble SDK backend.**
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---
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#### 3. Native Code Integration
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**Java HTTP wrapper:** `com/firemint/realracing/Http.smali`
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**Native callback methods (Lines 119-129):**
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```smali
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.method private native completeCallback(J)V
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.end method
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.method private native dataCallback(J[BI)V
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.end method
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.method private native errorCallback(J)V
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.end method
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.method private native headerCallback(JI)V
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.end method
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```
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**Key Point:**
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- Java code makes HTTP requests
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- Results are passed to **native C++ code** via JNI callbacks
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- Native code (`libRealRacing3.so`) processes responses
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**This means:**
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- URL comes from Java (we can change)
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- SSL verification happens in Java (already bypassed)
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- **BUT** native code validates responses and might check domain/data format
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---
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## 🛠️ How to Redirect to Custom Server
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### Method 1: Change Hardcoded URL (Recommended)
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**Modify:** `smali_classes2/com/ea/nimble/SynergyEnvironmentImpl.smali`
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**Original (Line 21):**
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```smali
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.field private static final SYNERGY_LIVE_SERVER_URL:Ljava/lang/String; = "https://syn-dir.sn.eamobile.com"
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```
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**Modified:**
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```smali
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.field private static final SYNERGY_LIVE_SERVER_URL:Ljava/lang/String; = "https://your-custom-server.com:5555"
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```
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**Also change Line 19 (int) and Line 23 (stage) to the same URL for consistency.**
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---
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### Method 2: Add Custom Environment Option
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**Option A: Add to strings.xml**
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**File:** `res/values/strings.xml`
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**Add new entry:**
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```xml
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<string name="cc_server_env">custom</string>
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<string name="cc_custom_server_url">https://your-server.com:5555</string>
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```
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**Then modify SynergyEnvironmentImpl to read custom URL.**
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**Option B: Use existing "int" environment**
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**Simpler approach - just change the "int" URL:**
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```smali
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# Change line 19
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.field private static final SYNERGY_INT_SERVER_URL:Ljava/lang/String; = "https://your-server.com:5555"
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```
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**Then in strings.xml:**
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```xml
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<string name="cc_server_env">int</string>
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```
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---
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### Method 3: Network Injection (Advanced)
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**If you can't modify APK bytecode**, intercept at OS level:
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#### DNS Spoofing
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```bash
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# /etc/hosts on rooted Android
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127.0.0.1 syn-dir.sn.eamobile.com
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127.0.0.1 director-int.sn.eamobile.com
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127.0.0.1 director-stage.sn.eamobile.com
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```
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**Run local proxy on 127.0.0.1 to forward to your server.**
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#### VPN Tunnel
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```bash
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# Use VPN app to redirect EA domains to custom server
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# Tools: Packet Tunnel, NetGuard, AdGuard (with custom DNS rules)
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```
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**Note:** This still requires SSL bypass since certificate won't match!
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---
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## 🔒 SSL Certificate Reality Check
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### What I Got Wrong Before
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**My previous doc said:**
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> "SSL validation is disabled, custom servers work out-of-the-box"
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**What I SHOULD have said:**
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> "SSL validation bypasses certificate expiry checks, BUT you still need to handle domain mismatches and native code expectations"
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### The Truth About SSL in RR3
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#### Java Layer SSL (What We Analyzed)
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**Http.smali Line 179:**
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```smali
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sget-object v0, Lorg/apache/http/conn/ssl/SSLSocketFactory;->ALLOW_ALL_HOSTNAME_VERIFIER:Lorg/apache/http/conn/ssl/X509HostnameVerifier;
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invoke-static {v0}, Ljavax/net/ssl/HttpsURLConnection;->setDefaultHostnameVerifier(Ljavax/net/ssl/HostnameVerifier;)V
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```
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**This line is CRITICAL:**
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- `ALLOW_ALL_HOSTNAME_VERIFIER` - Disables hostname verification!
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- This means Java layer accepts ANY domain (e.g., your-server.com instead of ea.com)
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- ✅ **Good news for custom servers!**
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**Http$1.smali (TrustManager):**
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```smali
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.method public checkServerTrusted([Ljava/security/cert/X509Certificate;Ljava/lang/String;)V
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return-void # Does nothing = accepts all certificates
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.end method
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```
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**Result:**
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- ✅ Java layer accepts self-signed certificates
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- ✅ Java layer accepts wrong domain names
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- ✅ Java layer doesn't pin certificates
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---
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#### Native Layer SSL (Unknown Territory)
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**What we DON'T know:**
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- Does `libRealRacing3.so` perform additional SSL validation?
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- Does native code check response signatures?
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- Does native code validate server responses format?
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**What we CAN'T easily check:**
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- Native library is compiled C++ (not decompilable to readable code)
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- Would need reverse engineering tools (IDA Pro, Ghidra)
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- Or runtime testing with custom server
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---
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## 🧪 Testing Strategy
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### Phase 1: Java Layer Only
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**Goal:** Confirm URL redirection works
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**Steps:**
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1. Modify `SYNERGY_LIVE_SERVER_URL` to point to your server
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2. Rebuild APK, sign, install
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3. Monitor network traffic: `adb logcat | grep -i "http"`
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4. Check if game connects to your server
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**Expected Result:**
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- ✅ Game makes HTTP requests to your server
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- ❓ Native code might reject responses
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---
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### Phase 2: Response Validation
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**Goal:** Determine what responses native code expects
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**Steps:**
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1. Set up proxy (mitmproxy, Charles, Burp Suite)
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2. Intercept EA's server responses (if still accessible)
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3. Document response format, headers, JSON structure
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4. Replicate exact format on custom server
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**Key Things Native Code Might Check:**
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- Response HTTP status codes
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- JSON structure/schema
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- Cryptographic signatures (HMAC, JWT)
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- Response headers (X-EA-*, EAM-*)
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- Timing/sequence of responses
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---
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### Phase 3: Native Code Validation
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**Goal:** Bypass/understand native checks
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**Options:**
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#### A. Frida Hooking (Advanced)
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```javascript
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// Hook native callback functions
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Interceptor.attach(Module.findExportByName("libRealRacing3.so", "Java_com_firemint_realracing_Http_dataCallback"), {
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onEnter: function(args) {
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console.log("Native callback called with data:", args[2]);
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}
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});
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```
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#### B. Runtime Analysis
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```bash
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# Use strace to monitor native system calls
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adb shell
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strace -f -p $(pidof com.ea.games.r3_row) -e trace=network
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```
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#### C. Library Patching (Nuclear Option)
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- Decompile `libRealRacing3.so` with Ghidra
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- Find SSL validation functions
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- Patch to always return success
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- Recompile library
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**Warning:** This is VERY complex and error-prone!
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---
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## 📋 Complete Modification Checklist
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### Required Changes for Custom Server
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#### 1. Server URL Redirection
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**Files to modify:**
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```
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✅ smali_classes2/com/ea/nimble/SynergyEnvironmentImpl.smali
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- Line 19: SYNERGY_INT_SERVER_URL
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- Line 21: SYNERGY_LIVE_SERVER_URL
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- Line 23: SYNERGY_STAGE_SERVER_URL
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❓ res/values/strings.xml
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- Line 137: cc_server_env (set to "live" or "custom")
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```
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---
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#### 2. SSL/TLS Configuration
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**Already bypassed by default:**
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```
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✅ smali_classes2/com/firemint/realracing/Http.smali
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- Line 179: ALLOW_ALL_HOSTNAME_VERIFIER (already set)
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✅ smali_classes2/com/firemint/realracing/Http$1.smali
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- Line 38-40: checkServerTrusted (empty method)
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✅ smali_classes2/com/firemonkeys/cloudcellapi/HttpRequest.smali
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- Line 47: m_bSSLCheck = false (disabled)
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```
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||||||
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**No changes needed here!** ✅
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||||||
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---
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||||||
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#### 3. API Key Configuration (Optional)
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||||||
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**If your server validates Nimble API keys:**
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|
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|
```
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❓ res/values/strings.xml
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- Line 350: nimble_api_key_live (change to your key)
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- Line 352: nimble_api_secret_live (change to your secret)
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```
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**If your server ignores API keys, skip this.**
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||||||
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---
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||||||
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## 🎯 Simplified Build Script
|
||||||
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||||||
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```powershell
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||||||
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# RR3-Custom-Server.ps1 - Automated URL replacement
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param(
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[string]$ServerURL = "https://your-server.com:5555"
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)
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# Decompile APK
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apktool d realracing3.apk -o rr3-custom
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# Replace server URLs
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$smaliFile = "rr3-custom\smali_classes2\com\ea\nimble\SynergyEnvironmentImpl.smali"
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(Get-Content $smaliFile) `
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-replace 'https://syn-dir\.sn\.eamobile\.com', $ServerURL `
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-replace 'https://director-int\.sn\.eamobile\.com', $ServerURL `
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-replace 'https://director-stage\.sn\.eamobile\.com', $ServerURL `
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| Set-Content $smaliFile
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||||||
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Write-Host "✅ Server URLs updated to: $ServerURL"
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||||||
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# Rebuild APK
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apktool b rr3-custom -o rr3-custom-server.apk
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# Align & Sign
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zipalign -f -P 16 -v 16 rr3-custom-server.apk rr3-aligned.apk
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java -jar uber-apk-signer.jar --apks rr3-aligned.apk
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||||||
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Write-Host "✅ APK built: rr3-aligned-signed.apk"
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||||||
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```
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||||||
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**Usage:**
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||||||
|
```bash
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||||||
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.\RR3-Custom-Server.ps1 -ServerURL "https://rr3.mydomain.com:5555"
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||||||
|
```
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||||||
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||||||
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---
|
||||||
|
|
||||||
|
## 🧩 What Your Custom Server Needs
|
||||||
|
|
||||||
|
### Minimum Requirements
|
||||||
|
|
||||||
|
#### 1. Match EA's API Endpoints
|
||||||
|
|
||||||
|
**Director API (Primary):**
|
||||||
|
```
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||||||
|
GET /director/api/android/getDirectionByPackage
|
||||||
|
POST /synergy/api/user/login
|
||||||
|
POST /synergy/api/user/register
|
||||||
|
GET /synergy/api/game/config
|
||||||
|
POST /synergy/api/game/saveProgress
|
||||||
|
```
|
||||||
|
|
||||||
|
**Content API (Assets):**
|
||||||
|
```
|
||||||
|
GET /content/api/manifest
|
||||||
|
GET /content/api/assets/{path}
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
#### 2. Replicate Response Format
|
||||||
|
|
||||||
|
**Example: getDirectionByPackage response:**
|
||||||
|
```json
|
||||||
|
{
|
||||||
|
"appUpgrade": 0,
|
||||||
|
"serverURL": {
|
||||||
|
"synergy.product": "https://your-server.com:5555",
|
||||||
|
"synergy.user": "https://your-server.com:5555",
|
||||||
|
"synergy.tracking": "https://your-server.com:5555"
|
||||||
|
},
|
||||||
|
"version": "14.0.1",
|
||||||
|
"minimumVersion": "14.0.0"
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
**Key Points:**
|
||||||
|
- `appUpgrade: 0` - Bypass killswitch
|
||||||
|
- `serverURL` object contains secondary endpoints
|
||||||
|
- If native code validates JSON structure, match it exactly!
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
#### 3. Handle Authentication Headers
|
||||||
|
|
||||||
|
**RR3 sends these headers:**
|
||||||
|
```http
|
||||||
|
EAM-SESSION: <session-token>
|
||||||
|
EAM-USER-ID: <user-id>
|
||||||
|
EA-SELL-ID: <device-id>
|
||||||
|
SDK-VERSION: <nimble-version>
|
||||||
|
X-EA-GAME: RealRacing3
|
||||||
|
X-EA-PLATFORM: Android
|
||||||
|
```
|
||||||
|
|
||||||
|
**Your server should:**
|
||||||
|
1. Accept these headers (don't reject unknown headers)
|
||||||
|
2. Validate session tokens if implementing auth
|
||||||
|
3. Return appropriate JSON responses
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## ⚠️ Known Challenges
|
||||||
|
|
||||||
|
### Challenge 1: Native Code Validation
|
||||||
|
|
||||||
|
**Risk:** Native code rejects responses from custom server
|
||||||
|
|
||||||
|
**Symptoms:**
|
||||||
|
- APK connects to your server (visible in logs)
|
||||||
|
- No error messages
|
||||||
|
- Game stuck at loading screen
|
||||||
|
- Native code silently fails
|
||||||
|
|
||||||
|
**Solution:**
|
||||||
|
- Test with exact EA response format
|
||||||
|
- Monitor native callbacks with Frida
|
||||||
|
- May require native library patching
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Challenge 2: Cryptographic Signatures
|
||||||
|
|
||||||
|
**Risk:** Responses might be signed with EA's private key
|
||||||
|
|
||||||
|
**Evidence:**
|
||||||
|
- Nimble SDK has crypto capabilities
|
||||||
|
- API keys/secrets exist in config
|
||||||
|
- Native code could validate HMAC signatures
|
||||||
|
|
||||||
|
**Solution:**
|
||||||
|
- Try without signatures first (might not be enforced)
|
||||||
|
- If required, remove signature validation from native code
|
||||||
|
- Or generate valid signatures (if algorithm is known)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Challenge 3: Asset Downloads
|
||||||
|
|
||||||
|
**Risk:** Assets have MD5 checksums that must match
|
||||||
|
|
||||||
|
**File:** `AssetsController.cs` already handles this:
|
||||||
|
```csharp
|
||||||
|
// Calculate MD5 on upload
|
||||||
|
using var md5 = MD5.Create();
|
||||||
|
var hash = md5.ComputeHash(fileStream);
|
||||||
|
asset.MD5Hash = BitConverter.ToString(hash).Replace("-", "").ToLower();
|
||||||
|
```
|
||||||
|
|
||||||
|
**Your manifest MUST return matching MD5s or game rejects files!** ✅
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🎓 Learning from Discord Community
|
||||||
|
|
||||||
|
### What We Know Works (Community Reports)
|
||||||
|
|
||||||
|
**From Discord "airplane mode trick":**
|
||||||
|
1. Users start game normally
|
||||||
|
2. Enable airplane mode during loading screen
|
||||||
|
3. Game switches to "offline mode"
|
||||||
|
4. Progression works locally
|
||||||
|
|
||||||
|
**This proves:**
|
||||||
|
- ✅ Game has offline capability
|
||||||
|
- ✅ Native code doesn't REQUIRE server validation for gameplay
|
||||||
|
- ✅ Server is primarily for cloud saves and multiplayer
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### What Needs Testing
|
||||||
|
|
||||||
|
**Questions for community:**
|
||||||
|
1. Has anyone successfully redirected to custom server?
|
||||||
|
2. What responses does native code expect?
|
||||||
|
3. Are there signature validations?
|
||||||
|
4. Does changing URL work without native code changes?
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📚 Related Documentation
|
||||||
|
|
||||||
|
- **KILLSWITCH-REMOVAL-TECHNICAL.md** - Bypass appUpgrade check
|
||||||
|
- **SSL-CERTIFICATE-BYPASS.md** - Java layer SSL bypass (INCOMPLETE, read this doc instead)
|
||||||
|
- **GETTING-STARTED.md** - General APK building guide
|
||||||
|
- **RR3-ULTIMATE-EDITION-COMPLETE.md** - Complete v14 build process
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🙏 Credits & Corrections
|
||||||
|
|
||||||
|
**Original Analysis:** Copilot CLI (me)
|
||||||
|
**Correction Provided By:** Discord community member (thank you!)
|
||||||
|
**Finding:** Part 3 of SSL analysis was incomplete - native code and hardcoded URLs are the real challenge
|
||||||
|
|
||||||
|
**This document supersedes SSL-CERTIFICATE-BYPASS.md for custom server setup.**
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🚀 Next Steps
|
||||||
|
|
||||||
|
### For Community Members
|
||||||
|
|
||||||
|
**If you're testing custom servers:**
|
||||||
|
|
||||||
|
1. ✅ **Easy:** Change hardcoded URLs in Smali
|
||||||
|
2. ✅ **Easy:** Build and sign APK
|
||||||
|
3. ✅ **Easy:** Install and test connection
|
||||||
|
4. ❓ **Unknown:** Test if native code accepts responses
|
||||||
|
5. ❓ **Unknown:** Debug response format issues
|
||||||
|
6. ❓ **Hard:** Patch native code if validation fails
|
||||||
|
|
||||||
|
**Share your findings on Discord!**
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### For Server Developers
|
||||||
|
|
||||||
|
**Your server should:**
|
||||||
|
|
||||||
|
1. ✅ **Must:** Match EA's endpoint paths
|
||||||
|
2. ✅ **Must:** Return valid JSON with correct structure
|
||||||
|
3. ✅ **Must:** Calculate MD5 hashes for assets
|
||||||
|
4. ❓ **Maybe:** Handle authentication headers
|
||||||
|
5. ❓ **Maybe:** Sign responses (if native code checks)
|
||||||
|
|
||||||
|
**ASP.NET Core server template already implements 1-3!** ✅
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📞 Community Support
|
||||||
|
|
||||||
|
**Questions? Testing results?**
|
||||||
|
|
||||||
|
Share on Discord: Project-Real-Resurrection-3
|
||||||
|
|
||||||
|
**Found what responses work?**
|
||||||
|
- Document JSON structure
|
||||||
|
- Share HTTP traffic captures
|
||||||
|
- Test different response formats
|
||||||
|
|
||||||
|
**Got custom server working?**
|
||||||
|
- Write detailed steps
|
||||||
|
- Share server code
|
||||||
|
- Help others replicate
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
**Last Updated:** February 20, 2026
|
||||||
|
**Status:** ⚠️ Theoretical - Requires community testing
|
||||||
|
**Priority:** High - This is the real challenge for custom servers!
|
||||||
|
|
||||||
|
🏎️💨 **Let's figure this out together!**
|
||||||
Reference in New Issue
Block a user