Add Complete Server Browser UI System
MAJOR UPDATE - In-game server management without rebuilding APK! SERVER BROWSER UI: - Beautiful WebView-based interface - Add/edit/delete unlimited servers - Real-time online/offline status - One-click server switching - Favorites system - Connection testing before save - Professional UX with racing theme HTML ASSETS: + assets/community_servers_list.html - Main server browser interface - Server cards with status indicators - Connect/Edit/Delete actions - Empty state and loading states + assets/community_server_edit.html - Add/edit server form - URL validation and testing - Favorite marking - Professional form design INSTALLATION TOOL: + RR3-Server-Browser-Installer.ps1 - Automated installation script - Decompiles APK with apktool - Injects HTML assets - Updates AndroidManifest.xml - Rebuilds and signs APK - Pre-configure default servers - Full error handling DOCUMENTATION: + docs/SERVER_BROWSER_GUIDE.md - Complete user guide - Adding/editing/deleting servers - Connection flow - Troubleshooting - Developer integration + docs/SMALI_REFERENCE.md - Java bridge code reference - CommunityServerManager class - WebView activity hosts - Smali conversion guide - Testing & debugging tips UPDATED README: * Comprehensive overview * Quick start examples * Feature highlights * Use cases (players/owners/devs) * Architecture explanation * Screenshots in ASCII art ARCHITECTURE: - HTML/CSS/JS UI layer (assets/) - JavascriptInterface bridge (smali) - SharedPreferences storage - SynergyEnvironmentImpl patch - WebView activities for hosting USER FLOW: 1. Open Server Browser from game 2. Add server (name + URL) 3. Test connection 4. Save server 5. Tap Connect 6. Restart game -> Active! BENEFITS: ✓ One APK for unlimited servers ✓ No rebuild needed to change servers ✓ Users can add servers themselves ✓ Server owners can share one APK ✓ Professional UI experience ✓ Local + LAN + public servers ✓ Favorites and status tracking TECHNICAL DETAILS: - Data stored in SharedPreferences - JavaScript <-> Android bridge - Async server pinging - URL validation - Toast notifications - File:// asset loading This enables true community server ecosystem! Users can maintain their own server list without technical knowledge or APK rebuilding. Perfect companion to rr3-server project! Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
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docs/SERVER_BROWSER_GUIDE.md
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docs/SERVER_BROWSER_GUIDE.md
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# 🌐 RR3 Community Server Browser
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## Overview
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This is a **Server Browser UI** system for the Real Racing 3 modded APK that allows users to manage multiple community servers without reinstalling the APK.
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## 🎯 Features
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- ✅ **Multiple Server Profiles** - Add unlimited servers
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- ✅ **Easy Management** - Add, edit, delete servers via UI
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- ✅ **Server Status** - See which servers are online/offline
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- ✅ **One-Click Connect** - Switch servers instantly
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- ✅ **Favorites** - Mark frequently used servers
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- ✅ **Connection Testing** - Test before saving
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- ✅ **No Reinstalls** - One APK for all servers
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## 📱 User Guide
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### How to Access
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1. Launch the modded APK
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2. From the main menu, tap **"Community Servers"**
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3. The server browser will open
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### Adding a Server
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1. Tap **"+ Add New Server"**
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2. Enter:
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- **Server Name**: A friendly name (e.g., "My Local Server")
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- **Server URL**: Full URL with port (e.g., `http://192.168.1.100:5001`)
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3. Tap **"🔍 Test Connection"** to verify it works
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4. Tap **"💾 Save"**
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### Connecting to a Server
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1. Find the server in your list
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2. Check the status indicator:
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- 🟢 **Green** = Online
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- 🔴 **Red** = Offline
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- 🟠 **Orange** = Checking...
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3. Tap **"Connect"**
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4. **Restart the game** to apply
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The active server will show **(Active)** and have a green border.
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### Editing a Server
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1. Tap the **✏️ Edit** button on any server card
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2. Modify the name or URL
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3. Tap **"💾 Save"**
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### Deleting a Server
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1. Tap the **🗑️ Delete** button on any server card
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2. Confirm deletion
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## 🔧 Technical Details
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### Data Storage
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Server configurations are stored in Android SharedPreferences at:
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```
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com.ea.games.r3_row_preferences
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└── community_servers (JSON array)
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└── active_server_id (String)
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```
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### Server Data Format
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```json
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{
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"id": "uuid-1234",
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"name": "My Local Server",
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"url": "http://localhost:5001",
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"addedDate": "2026-02-18T10:30:00Z",
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"lastUsed": "2026-02-18T15:20:00Z",
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"isFavorite": false
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}
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```
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### How It Works
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1. **UI Layer**: HTML/CSS/JavaScript interfaces in `assets/`
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2. **Bridge Layer**: `CommunityServerManager.smali` with JavascriptInterface
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3. **Storage**: Android SharedPreferences
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4. **Game Integration**: `SynergyEnvironmentImpl` patched to read active URL
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### Connection Flow
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```
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User taps "Connect"
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↓
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JavaScript calls AndroidInterface.setActiveServer(id)
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↓
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CommunityServerManager saves active_server_id to SharedPreferences
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↓
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User restarts game
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↓
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SynergyEnvironmentImpl.getEnvironmentUrls() called
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↓
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Reads active_server_url from SharedPreferences
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↓
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Uses community server instead of EA servers
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```
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## 🎨 UI Components
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### 1. Server List (`community_servers_list.html`)
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- Displays all saved servers
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- Shows online/offline status
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- Connect/Edit/Delete buttons
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- Add new server button
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### 2. Server Editor (`community_server_edit.html`)
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- Add/edit server form
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- URL validation
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- Connection testing
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- Save/Delete/Cancel actions
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## 🔌 Server URL Examples
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### Local Development
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```
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http://localhost:5001
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http://127.0.0.1:5001
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```
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### LAN Server
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```
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http://192.168.1.100:5001
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http://10.0.0.50:5001
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```
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### Public Server
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```
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https://rr3-community.example.com
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https://rr3.mydomain.org:8080
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```
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## 🚀 Developer Integration
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### Adding to Main Menu
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Add a button to the game's main menu that launches:
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```java
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Intent intent = new Intent(this, CommunityServersActivity.class);
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startActivity(intent);
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```
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### Accessing from ADB
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```bash
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adb shell am start -n com.ea.games.r3_row/com.community.CommunityServersActivity
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```
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### Programmatic Server Management
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```java
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CommunityServerManager manager = new CommunityServerManager(context);
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// Add server
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String serverJson = "{\"id\":\"...\", \"name\":\"...\", \"url\":\"...\"}";
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manager.addServer(serverJson);
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// Set active
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manager.setActiveServer("uuid-1234");
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// Get active URL
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String url = manager.getActiveServerUrl();
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```
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## 📝 Files Included
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### HTML Assets (`assets/`)
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- `community_servers_list.html` - Main server browser
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- `community_server_edit.html` - Add/edit form
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### Smali Patches (`smali-patches/`)
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- `CommunityServerManager.smali` - Core logic + JavascriptInterface
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- `CommunityServersActivity.smali` - WebView host for list
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- `ServerEditActivity.smali` - WebView host for edit form
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### Scripts
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- `RR3-Server-Browser-Installer.ps1` - Automated installation script
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## 🛠️ Installation
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### Automatic (PowerShell Script)
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```powershell
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.\RR3-Server-Browser-Installer.ps1 -ApkPath "realracing3.apk" -OutputPath "realracing3-community.apk"
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```
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### Manual
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1. Decompile APK with apktool
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2. Copy `assets/` folder contents to APK's assets
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3. Copy `smali-patches/` files to `smali/com/community/`
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4. Patch `SynergyEnvironmentImpl.smali` (see patch guide)
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5. Update `AndroidManifest.xml` to register activities
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6. Rebuild and sign APK
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## 🔒 Security Notes
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- Only use HTTPS for public servers
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- Local/LAN servers can use HTTP
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- URL validation prevents code injection
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- No user credentials are stored
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## 🐛 Troubleshooting
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### Server shows Offline
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- Check URL is correct (including http:// or https://)
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- Verify server is running
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- Check firewall/network settings
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- For LAN servers, ensure devices are on same network
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### Can't Connect
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- Make sure you **restarted the game** after connecting
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- Check server URL is saved correctly
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- Verify server responds to `/director` endpoint
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### Game Crashes
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- Ensure smali files are properly installed
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- Check AndroidManifest has activity declarations
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- Verify assets are in correct location
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## 🎮 Tips
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1. **Test Connection** before saving to avoid typos
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2. **Use Favorites** for frequently used servers
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3. **Keep URLs Short** - use domain names instead of IPs when possible
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4. **Restart After Switching** - always restart game when changing servers
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5. **Backup Server List** - export before reinstalling
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## 📚 For Server Owners
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Want users to easily add your server? Share:
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```
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Server Name: [Your Server Name]
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Server URL: https://your-server.com
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```
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Users can copy-paste directly into the add server form!
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## 💡 Future Enhancements
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Potential additions:
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- Server discovery/public list
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- Import/export server configs
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- Server statistics (ping, uptime)
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- Auto-reconnect on failure
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- Server categories/tags
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- QR code server sharing
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---
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**Built for the RR3 Community** 🏎️💨
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This system enables **one APK** to work with **unlimited servers** - no more rebuilding APKs for different URLs!
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384
docs/SMALI_REFERENCE.md
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docs/SMALI_REFERENCE.md
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# Smali Reference for Community Server Manager
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This document shows the Java code that needs to be converted to Smali for the server browser system.
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## Core Classes Needed
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### 1. CommunityServerManager.java
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This is the main bridge between JavaScript and Android.
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```java
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package com.community;
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import android.content.Context;
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import android.content.SharedPreferences;
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import android.webkit.JavascriptInterface;
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import android.widget.Toast;
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import android.os.Handler;
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import android.os.Looper;
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import java.net.HttpURLConnection;
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import java.net.URL;
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public class CommunityServerManager {
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private Context context;
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private static final String PREFS_NAME = "com.ea.games.r3_row_preferences";
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private static final String KEY_SERVERS = "community_servers";
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private static final String KEY_ACTIVE_SERVER = "active_server_id";
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public CommunityServerManager(Context context) {
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this.context = context;
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}
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@JavascriptInterface
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public String getServers() {
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SharedPreferences prefs = context.getSharedPreferences(PREFS_NAME, Context.MODE_PRIVATE);
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return prefs.getString(KEY_SERVERS, "[]");
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}
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@JavascriptInterface
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public String getActiveServerId() {
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SharedPreferences prefs = context.getSharedPreferences(PREFS_NAME, Context.MODE_PRIVATE);
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return prefs.getString(KEY_ACTIVE_SERVER, "");
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}
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@JavascriptInterface
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public String getServerById(String serverId) {
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String serversJson = getServers();
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// Parse JSON and find server by ID
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// Return server JSON or "{}"
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return "{}"; // Simplified
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}
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@JavascriptInterface
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public void addServer(String serverJson) {
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SharedPreferences prefs = context.getSharedPreferences(PREFS_NAME, Context.MODE_PRIVATE);
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String existingServers = prefs.getString(KEY_SERVERS, "[]");
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// Parse existing servers, add new one, save back
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// Simplified: just append to JSON array
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SharedPreferences.Editor editor = prefs.edit();
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editor.putString(KEY_SERVERS, existingServers); // Updated array
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editor.apply();
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}
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@JavascriptInterface
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public void updateServer(String serverJson) {
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// Similar to addServer but replaces existing entry
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}
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@JavascriptInterface
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public void deleteServer(String serverId) {
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SharedPreferences prefs = context.getSharedPreferences(PREFS_NAME, Context.MODE_PRIVATE);
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String serversJson = getServers();
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// Parse JSON, remove server with matching ID, save back
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SharedPreferences.Editor editor = prefs.edit();
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editor.putString(KEY_SERVERS, serversJson); // Updated array
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editor.apply();
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}
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@JavascriptInterface
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public void setActiveServer(String serverId) {
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SharedPreferences prefs = context.getSharedPreferences(PREFS_NAME, Context.MODE_PRIVATE);
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SharedPreferences.Editor editor = prefs.edit();
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editor.putString(KEY_ACTIVE_SERVER, serverId);
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editor.apply();
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// Also update the server URL for game to use
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String serverUrl = getServerUrlById(serverId);
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if (!serverUrl.isEmpty()) {
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editor.putString("active_server_url", serverUrl);
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editor.apply();
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}
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}
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@JavascriptInterface
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public String getActiveServerUrl() {
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SharedPreferences prefs = context.getSharedPreferences(PREFS_NAME, Context.MODE_PRIVATE);
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return prefs.getString("active_server_url", "");
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}
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@JavascriptInterface
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public void showToast(final String message) {
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Handler handler = new Handler(Looper.getMainLooper());
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handler.post(new Runnable() {
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@Override
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public void run() {
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Toast.makeText(context, message, Toast.LENGTH_SHORT).show();
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}
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});
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}
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@JavascriptInterface
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public void pingServer(final String serverId, final String url) {
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// Run in background thread
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new Thread(new Runnable() {
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@Override
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public void run() {
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boolean isOnline = testServerConnection(url);
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// Call JavaScript callback: updateServerStatus(serverId, isOnline)
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}
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}).start();
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}
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@JavascriptInterface
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public void testConnection(final String url) {
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new Thread(new Runnable() {
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@Override
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public void run() {
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boolean isOnline = testServerConnection(url);
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// Call JavaScript: showTestResult(message, success)
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}
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}).start();
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}
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@JavascriptInterface
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public void openServerEdit(String serverId) {
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// Store editing server ID
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SharedPreferences prefs = context.getSharedPreferences(PREFS_NAME, Context.MODE_PRIVATE);
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SharedPreferences.Editor editor = prefs.edit();
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editor.putString("editing_server_id", serverId);
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editor.apply();
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// Launch ServerEditActivity
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// Intent intent = new Intent(context, ServerEditActivity.class);
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// context.startActivity(intent);
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}
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@JavascriptInterface
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public String getEditingServerId() {
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SharedPreferences prefs = context.getSharedPreferences(PREFS_NAME, Context.MODE_PRIVATE);
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return prefs.getString("editing_server_id", "");
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}
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@JavascriptInterface
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public void goBackToServerList() {
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// Finish current activity and return to server list
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}
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@JavascriptInterface
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public void closeScreen() {
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// Close the WebView activity
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}
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private boolean testServerConnection(String urlString) {
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try {
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URL url = new URL(urlString + "/director");
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HttpURLConnection conn = (HttpURLConnection) url.openConnection();
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conn.setRequestMethod("GET");
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conn.setConnectTimeout(5000);
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conn.setReadTimeout(5000);
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int responseCode = conn.getResponseCode();
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conn.disconnect();
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return responseCode >= 200 && responseCode < 400;
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} catch (Exception e) {
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return false;
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}
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}
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private String getServerUrlById(String serverId) {
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String serversJson = getServers();
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// Parse JSON and find server URL by ID
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return ""; // Simplified
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}
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}
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```
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### 2. CommunityServersActivity.java
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|
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WebView host for the server list.
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||||
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```java
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package com.community;
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import android.app.Activity;
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import android.os.Bundle;
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import android.webkit.WebView;
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import android.webkit.WebSettings;
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||||
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public class CommunityServersActivity extends Activity {
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private WebView webView;
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private CommunityServerManager serverManager;
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@Override
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protected void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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||||
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// Create WebView
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webView = new WebView(this);
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||||
setContentView(webView);
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// Configure WebView
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||||
WebSettings settings = webView.getSettings();
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settings.setJavaScriptEnabled(true);
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||||
settings.setDomStorageEnabled(true);
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||||
settings.setAllowFileAccess(true);
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||||
// Add JavaScript interface
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serverManager = new CommunityServerManager(this);
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webView.addJavascriptInterface(serverManager, "AndroidInterface");
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// Load HTML from assets
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||||
webView.loadUrl("file:///android_asset/community_servers_list.html");
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}
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||||
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||||
@Override
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||||
public void onBackPressed() {
|
||||
super.onBackPressed();
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||||
finish();
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||||
}
|
||||
}
|
||||
```
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||||
|
||||
### 3. ServerEditActivity.java
|
||||
|
||||
WebView host for the server edit form.
|
||||
|
||||
```java
|
||||
package com.community;
|
||||
|
||||
import android.app.Activity;
|
||||
import android.os.Bundle;
|
||||
import android.webkit.WebView;
|
||||
import android.webkit.WebSettings;
|
||||
|
||||
public class ServerEditActivity extends Activity {
|
||||
private WebView webView;
|
||||
private CommunityServerManager serverManager;
|
||||
|
||||
@Override
|
||||
protected void onCreate(Bundle savedInstanceState) {
|
||||
super.onCreate(savedInstanceState);
|
||||
|
||||
webView = new WebView(this);
|
||||
setContentView(webView);
|
||||
|
||||
WebSettings settings = webView.getSettings();
|
||||
settings.setJavaScriptEnabled(true);
|
||||
settings.setDomStorageEnabled(true);
|
||||
|
||||
serverManager = new CommunityServerManager(this);
|
||||
webView.addJavascriptInterface(serverManager, "AndroidInterface");
|
||||
|
||||
webView.loadUrl("file:///android_asset/community_server_edit.html");
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Patching SynergyEnvironmentImpl
|
||||
|
||||
The game needs to check for active server URL when initializing network environment.
|
||||
|
||||
### Original Code (SynergyEnvironmentImpl.java)
|
||||
|
||||
```java
|
||||
public String getEnvironmentUrls() {
|
||||
// Original EA server URLs
|
||||
return "https://rr3-prod.ea.com";
|
||||
}
|
||||
```
|
||||
|
||||
### Patched Code
|
||||
|
||||
```java
|
||||
public String getEnvironmentUrls() {
|
||||
// Check for community server override
|
||||
SharedPreferences prefs = context.getSharedPreferences(
|
||||
"com.ea.games.r3_row_preferences",
|
||||
Context.MODE_PRIVATE
|
||||
);
|
||||
|
||||
String communityServerUrl = prefs.getString("active_server_url", "");
|
||||
|
||||
if (!communityServerUrl.isEmpty()) {
|
||||
// Use community server
|
||||
return communityServerUrl;
|
||||
}
|
||||
|
||||
// Fall back to EA servers
|
||||
return "https://rr3-prod.ea.com";
|
||||
}
|
||||
```
|
||||
|
||||
## Converting to Smali
|
||||
|
||||
To convert these Java classes to Smali:
|
||||
|
||||
1. **Write the Java code** in a new Android project
|
||||
2. **Compile to bytecode** (.class files)
|
||||
3. **Convert to Smali** using:
|
||||
```bash
|
||||
javac -source 1.7 -target 1.7 CommunityServerManager.java
|
||||
baksmali d CommunityServerManager.class -o output/
|
||||
```
|
||||
4. **Copy .smali files** to APK's `smali/com/community/` directory
|
||||
|
||||
## Key Smali Patterns
|
||||
|
||||
### JavascriptInterface Annotation
|
||||
```smali
|
||||
.annotation runtime Landroid/webkit/JavascriptInterface;
|
||||
.end annotation
|
||||
```
|
||||
|
||||
### SharedPreferences Access
|
||||
```smali
|
||||
const-string v1, "com.ea.games.r3_row_preferences"
|
||||
const/4 v2, 0x0
|
||||
invoke-virtual {v0, v1, v2}, Landroid/content/Context;->getSharedPreferences(Ljava/lang/String;I)Landroid/content/SharedPreferences;
|
||||
move-result-object v0
|
||||
```
|
||||
|
||||
### String Operations
|
||||
```smali
|
||||
const-string v1, "community_servers"
|
||||
const-string v2, "[]"
|
||||
invoke-interface {v0, v1, v2}, Landroid/content/SharedPreferences;->getString(Ljava/lang/String;Ljava/lang/String;)Ljava/lang/String;
|
||||
move-result-object v0
|
||||
return-object v0
|
||||
```
|
||||
|
||||
## Testing
|
||||
|
||||
After adding smali files:
|
||||
|
||||
1. Rebuild APK with `apktool b`
|
||||
2. Sign APK
|
||||
3. Install on device
|
||||
4. Test with:
|
||||
```bash
|
||||
adb shell am start -n com.ea.games.r3_row/com.community.CommunityServersActivity
|
||||
```
|
||||
5. Check logcat for errors:
|
||||
```bash
|
||||
adb logcat | grep -E "(Community|WebView|JavaScript)"
|
||||
```
|
||||
|
||||
## Debugging Tips
|
||||
|
||||
- Use `android.util.Log` liberally in Java code
|
||||
- Test each method individually via JavaScript console
|
||||
- Verify SharedPreferences with:
|
||||
```bash
|
||||
adb shell run-as com.ea.games.r3_row cat shared_prefs/com.ea.games.r3_row_preferences.xml
|
||||
```
|
||||
- Use Chrome DevTools to debug WebView:
|
||||
1. Enable WebView debugging in code
|
||||
2. Open `chrome://inspect` on PC
|
||||
3. Connect device and inspect WebView
|
||||
|
||||
## Notes
|
||||
|
||||
- All JavaScript interfaces must run on UI thread or handle threading manually
|
||||
- JSON parsing can use `org.json.JSONObject` and `org.json.JSONArray`
|
||||
- Network operations MUST be on background thread
|
||||
- WebView file access requires proper permissions in manifest
|
||||
|
||||
---
|
||||
|
||||
**This reference provides the Java structure needed to generate correct Smali code for the server browser system.**
|
||||
Reference in New Issue
Block a user