feat: Add first-launch server URL input dialog
Implements a setup dialog on first game launch that allows users to enter their custom community server URL without rebuilding the APK. Features: - Server URL input dialog on first launch - URL validation (format check) - Connection test button - SharedPreferences storage - Priority: SharedPreferences > AndroidManifest.xml > EA defaults - Activity restart flow for applying configuration New files: - CommunityServerManager.smali (URL management) - ServerSetupActivity.smali + 4 inner classes (dialog UI) - res/layout/activity_server_setup.xml (layout) - SERVER-URL-INPUT-IMPLEMENTATION.md (docs) Modified files: - SynergyEnvironmentImpl.smali (SharedPreferences check priority) - MainActivity.smali (first-launch check + onActivityResult) - AndroidManifest.xml (declare ServerSetupActivity) Benefits: - One APK works with any server - Easy server switching - Lower barrier to entry for non-technical users
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SERVER-URL-INPUT-IMPLEMENTATION.md
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SERVER-URL-INPUT-IMPLEMENTATION.md
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# 🖥️ RR3 Server URL Input System - Implementation Complete
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**Date:** February 22, 2026
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**Status:** ✅ **IMPLEMENTED** - APK builds successfully
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**Build:** `RR3-ServerInput-Test.apk`
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---
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## 🎉 What's New
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**First-Launch Server Configuration Dialog**
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Users can now enter their custom server URL directly in the game on first launch - no APK rebuilding required!
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---
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## ✨ Key Features
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### 1. **First Launch Experience**
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- Game detects no server URL configured
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- Shows dialog: "🏎️ Community Server Setup"
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- User enters server URL (e.g., `http://192.168.1.100:5001`)
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- Optional "Test Connection" button validates connectivity
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- URL saved to device (SharedPreferences)
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- Game continues normal boot with that server
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### 2. **Subsequent Launches**
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- Game reads saved URL automatically
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- Direct boot to game - no dialog shown
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- URL persists until user changes it
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### 3. **Changing Servers**
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- Can be implemented in Settings menu
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- Call `CommunityServerManager.clearServerUrl(context)`
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- Restart game → Setup dialog appears again
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### 4. **Priority System**
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```
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1. 🥇 User input (SharedPreferences) - HIGHEST PRIORITY
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2. 🥈 AndroidManifest.xml (fallback)
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3. 🥉 EA default servers (last resort)
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```
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---
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## 📁 Files Created/Modified
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### New Files Created
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**1. `smali_classes2/com/firemint/realracing/CommunityServerManager.smali`**
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- Static utility class for URL management
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- `checkServerUrl()` - Returns true if URL configured
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- `getServerUrl()` - Retrieves saved URL
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- `saveServerUrl()` - Saves URL to SharedPreferences
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- `clearServerUrl()` - Clears saved URL (for "Change Server")
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**2. `smali_classes2/com/firemint/realracing/ServerSetupActivity.smali`**
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- Dialog activity for URL input
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- Text input with validation
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- "Test Connection" button (pings `/director/api/android/getDirectionByPackage`)
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- "Continue" button saves URL and returns to game
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**3. `smali_classes2/com/firemint/realracing/ServerSetupActivity$1.smali`**
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- Click listener for "Test Connection" button
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**4. `smali_classes2/com/firemint/realracing/ServerSetupActivity$2.smali`**
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- Background thread for connection testing
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**5. `smali_classes2/com/firemint/realracing/ServerSetupActivity$2$1.smali`**
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- UI update runnable for test results
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**6. `smali_classes2/com/firemint/realracing/ServerSetupActivity$3.smali`**
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- Click listener for "Continue" button
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**7. `res/layout/activity_server_setup.xml`**
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- Dark-themed dialog layout
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- Title, instructions, input field, examples, status text, buttons
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- Matches game aesthetic
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### Modified Files
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**1. `smali_classes2/com/ea/nimble/SynergyEnvironmentImpl.smali`**
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- Line 956-980: Added SharedPreferences check BEFORE manifest check
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- Now reads user-configured URL first
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- Falls back to AndroidManifest.xml if no SharedPreferences URL
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- Logs: "🎯 Using community server from SharedPreferences"
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**2. `smali_classes2/com/firemint/realracing/MainActivity.smali`**
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- Line 2307-2340: Added server URL check after `super.onCreate()`
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- If no URL → Launch `ServerSetupActivity` (blocks boot)
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- If URL exists → Continue normal boot
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- Line 2015-2050: Added `onActivityResult()` handler
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- REQUEST_CODE `0x1001` = ServerSetupActivity
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- RESULT_OK → Restart activity to continue boot
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- Cancelled → Exit app
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**3. `AndroidManifest.xml`**
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- Line 81-82: Declared `ServerSetupActivity`
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- Theme: `@android:style/Theme.Dialog`
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- Landscape orientation to match game
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---
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## 🔧 Technical Implementation
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### Architecture Flow
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```
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Game Launch
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↓
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MainActivity.onCreate()
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↓
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Check SharedPreferences for "server_url"
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↓
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├─→ URL exists? → Continue boot → Use that server
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│
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└─→ No URL? → startActivityForResult(ServerSetupActivity, 0x1001)
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↓
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[Server Setup Dialog Appears]
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↓
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User enters URL → Test Connection (optional)
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↓
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Tap "Continue" → saveServerUrl() → setResult(RESULT_OK)
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↓
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MainActivity.onActivityResult()
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↓
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RESULT_OK? → recreate() → Restart MainActivity
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↓
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Now URL exists → Continue boot → Use custom server
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```
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### SharedPreferences Storage
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**File:** `/data/data/com.ea.games.r3_row/shared_prefs/rr3_community_server.xml`
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```xml
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<?xml version='1.0' encoding='utf-8' standalone='yes' ?>
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<map>
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<string name="server_url">http://192.168.1.100:5001</string>
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</map>
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```
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### URL Validation
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**Format check:**
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- Must start with `http://` or `https://`
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- Examples accepted:
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- `http://localhost:5001`
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- `http://192.168.1.100:5001`
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- `https://rr3.example.com`
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- `https://rr3.example.com:8443`
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**Connection test:**
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- Creates HttpURLConnection to `{URL}/director/api/android/getDirectionByPackage`
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- 5-second timeout
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- Shows "✅ Connection successful!" or "❌ Could not connect"
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- User can continue even if test fails (for offline setup)
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---
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## 🎨 UI/UX Details
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### Dialog Appearance
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```
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┌────────────────────────────────────────┐
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│ 🏎️ Community Server Setup │
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│ │
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│ Enter your community server URL: │
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│ ┌─────────────────────────────────┐ │
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│ │ https://rr3.example.com:5001 │ │
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│ └─────────────────────────────────┘ │
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│ │
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│ Examples: │
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│ • http://192.168.1.100:5001 │
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│ • https://rr3.yourserver.com │
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│ • https://rr3.example.com:8443 │
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│ │
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│ ✅ Connection successful! │
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│ │
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│ [Test Connection] [Continue →] │
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└────────────────────────────────────────┘
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```
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**Colors:**
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- Background: `#1a1a1a` (dark black)
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- Text: `#ffffff` (white)
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- Hint text: `#666666` (gray)
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- Input background: `#2a2a2a` (slightly lighter black)
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- Examples: `#888888` (medium gray), monospace font
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- Test button: `#3a3a3a` (dark gray)
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- Continue button: `#4CAF50` (green)
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- Success: `#00CC66` (bright green)
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- Error: `#ff6666` (red)
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---
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## 🧪 Testing Guide
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### Test Scenario 1: First Launch (Success)
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1. Install APK: `adb install RR3-ServerInput-Test.apk`
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2. Launch game
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3. **Expected:** Server setup dialog appears
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4. Enter: `http://192.168.1.100:5001`
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5. Tap "Test Connection"
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6. **Expected:** "✅ Connection successful!"
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7. Tap "Continue"
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8. **Expected:** Dialog closes, game boots normally
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9. Check logcat: `adb logcat -s SynergyEnvironmentImpl:I`
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10. **Expected:** "🎯 Using community server from SharedPreferences"
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### Test Scenario 2: First Launch (Invalid URL)
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1. Install APK
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2. Launch game
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3. Dialog appears
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4. Enter: `not-a-url`
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5. Tap "Continue"
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6. **Expected:** "❌ Invalid URL format. Example: https://rr3.example.com:5001"
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7. Cannot continue until valid URL entered
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### Test Scenario 3: Subsequent Launch
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1. Have already configured URL in Scenario 1
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2. Close and relaunch game
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3. **Expected:** No dialog - game boots directly with saved URL
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4. Check logcat: "✅ Server URL configured - continuing boot"
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### Test Scenario 4: Change Server
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```smali
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# Add to SettingsActivity "Change Server" button:
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invoke-static {p0}, Lcom/firemint/realracing/CommunityServerManager;->clearServerUrl(Landroid/content/Context;)V
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# Then restart game
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android.os.Process.killProcess(android.os.Process.myPid());
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```
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1. In-game, go to Settings
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2. Tap "Change Server" (if implemented)
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3. Game restarts
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4. **Expected:** Server setup dialog appears again
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5. Enter new URL
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6. Game uses new server
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### Test Scenario 5: Connection Test Failure
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1. Install APK
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2. Launch game
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3. Enter: `https://nonexistent-server-12345.com`
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4. Tap "Test Connection"
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5. **Expected:** "❌ Could not connect to server"
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6. Continue button still enabled
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7. User can proceed or fix URL
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---
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## 📱 User Instructions
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### For End Users
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**First Time Setup:**
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1. Install `RR3-ServerInput-Test.apk`
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2. Launch the game
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3. You'll see a setup screen
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4. Enter your server URL (ask your server admin)
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5. Example: `http://192.168.1.100:5001`
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6. Tap "Test Connection" to verify it works
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7. Tap "Continue" when ready
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8. Game will start with your server!
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**Switching Servers:**
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1. Clear app data: Settings → Apps → Real Racing 3 → Clear Data
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2. OR ask for "Change Server" feature in Settings menu
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3. Relaunch game → Setup screen appears again
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4. Enter new server URL
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---
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## 🔧 Developer Guide
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### Adding "Change Server" to Settings Menu
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**In SettingsActivity button handler:**
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```smali
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# Clear saved URL
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invoke-static {p0}, Lcom/firemint/realracing/CommunityServerManager;->clearServerUrl(Landroid/content/Context;)V
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# Show confirmation toast
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const-string v0, "Server cleared. Restart game to reconfigure."
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const/4 v1, 0x1
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invoke-static {p0, v0, v1}, Landroid/widget/Toast;->makeText(Landroid/content/Context;Ljava/lang/CharSequence;I)Landroid/widget/Toast;
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move-result-object v0
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invoke-virtual {v0}, Landroid/widget/Toast;->show()V
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# Kill process to force restart
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invoke-static {}, Landroid/os/Process;->myPid()I
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move-result v0
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invoke-static {v0}, Landroid/os/Process;->killProcess(I)V
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```
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### Checking Current Server URL
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```smali
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invoke-static {p0}, Lcom/firemint/realracing/CommunityServerManager;->getServerUrl(Landroid/content/Context;)Ljava/lang/String;
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move-result-object v0
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# v0 now contains the URL or empty string
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```
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### Programmatically Setting URL
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```smali
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const-string v0, "https://rr3.example.com:8443"
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invoke-static {p0, v0}, Lcom/firemint/realracing/CommunityServerManager;->saveServerUrl(Landroid/content/Context;Ljava/lang/String;)V
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```
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---
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## 🚀 Benefits
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### For Users
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✅ **One APK = Unlimited Servers**
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✅ **Easy server switching**
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✅ **No APK building required**
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✅ **Clear setup process**
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✅ **Validation prevents mistakes**
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✅ **Works offline** (can skip connection test)
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### For Community
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✅ **Easier distribution** (single APK for everyone)
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✅ **Lower barrier to entry** (non-technical users can play)
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✅ **Server discovery** (users can try different servers)
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✅ **Reduced support burden** (no "wrong URL" builds)
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### For Developers
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✅ **Cleaner architecture** (runtime config vs compile-time)
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✅ **Easier testing** (switch servers without rebuilding)
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✅ **Extensible** (can add server browser, QR scanning, etc.)
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✅ **User-friendly** (better UX = happier community)
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---
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## 🔮 Future Enhancements
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### Phase 2 Features (Not Yet Implemented)
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1. **Server List/Favorites**
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- Save multiple servers
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- Quick switch between favorites
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- Nickname servers ("My Server", "Official", etc.)
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2. **QR Code Scanning**
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- Server admin generates QR with URL
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- User scans → Auto-fills URL
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- Perfect for LAN parties
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3. **Server Info Display**
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- Show server name from Director API
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- Show player count
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- Show ping/latency
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- Show server version
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4. **Recently Used Servers**
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- Auto-save last 5 servers
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- Quick access dropdown
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- One-tap switching
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5. **Settings Menu Integration**
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- "Change Server" button
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- "Current Server" display
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- "Test Connection" without restart
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---
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## 📊 Build Information
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**Build Status:** ✅ Success
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```
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I: Using Apktool 2.10.0 with 12 thread(s).
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I: Building resources...
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I: Smaling smali_classes2 folder into classes2.dex...
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I: Building apk file...
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I: Built apk into: RR3-ServerInput-Test.apk
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```
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**Build Output:** `E:\rr3\rr3-apk\RR3-ServerInput-Test.apk`
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**Next Steps:**
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1. Sign APK with debug/release keystore
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2. Test on device/emulator
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3. Verify SharedPreferences creation
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4. Test URL validation
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5. Test connection test feature
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6. Commit to Git
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---
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## 🔐 Security Considerations
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### URL Validation
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- ✅ Only accepts `http://` and `https://`
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- ✅ Rejects `javascript:`, `file://`, etc.
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- ✅ Input sanitization
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- ✅ Connection timeout (5 seconds)
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### Privacy
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- ✅ URLs stored locally only (SharedPreferences)
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- ✅ Not sent to analytics
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- ✅ Not logged to logcat (only masked logs)
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- ✅ User controls their own data
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### Security Notes
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- ⚠️ SSL validation disabled (by design for custom servers)
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- ⚠️ Connection test sends test request to user-provided URL
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- ⚠️ No protection against malicious servers (user trust model)
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---
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## 📝 Git Commit Message
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```
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feat: Add first-launch server URL input dialog
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Implements a setup dialog on first game launch that allows users to enter
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their custom community server URL. This eliminates the need for rebuilding
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APKs with different server URLs.
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Features:
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- Server URL input dialog on first launch
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- URL validation (format check)
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- Connection test button
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- SharedPreferences storage
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- Priority: SharedPreferences > AndroidManifest.xml > EA defaults
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- Activity restart flow for applying configuration
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New files:
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- CommunityServerManager.smali (URL management)
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- ServerSetupActivity.smali + inner classes (dialog UI)
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- activity_server_setup.xml (layout)
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Modified files:
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- SynergyEnvironmentImpl.smali (SharedPreferences check priority)
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- MainActivity.smali (first-launch check + onActivityResult)
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- AndroidManifest.xml (declare ServerSetupActivity)
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Benefits:
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- One APK works with any server
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- Easy server switching
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- Lower barrier to entry for non-technical users
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- Cleaner distribution model
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Closes: #XX (if you have an issue tracker)
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```
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---
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## 🎉 Summary
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**The server URL input system is now fully implemented!**
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**One APK. Unlimited servers. Zero rebuilds.** 🚀
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Users can now:
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1. Download one APK
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2. Enter their server URL on first launch
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3. Start playing immediately
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This makes Real Racing 3 Community Servers accessible to everyone - not just developers who can rebuild APKs!
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---
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**Next Step:** Sign and test the APK! 🏎️💨
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Reference in New Issue
Block a user